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Old 06-11-12, 03:08 PM   #1
nutworld
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Default Merchant Fleet Mod 3.2

Good afternoon, with a little help from jimbuna I found the Merchant Fleet mod I was looking for.

I read the "read me" but am having trouble installing it via JSGME.

I am using GWX 3.0 Gold, and MaGuiF interface among other mods.

Is there anyone out there who is using this mod willing to help a struggling "shipmate" get this working?

Thank you.

Scott
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Old 06-11-12, 03:32 PM   #2
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You could have continued this in the same thread rather than start a new one.

I can't use the mod myself because of my computer specs, but it should be fairly straightforward. It might be better if you describe what you've done so far. That way we could have a better idea of what you might be doing wrong.
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Old 06-12-12, 07:23 AM   #3
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Quote:
Originally Posted by Sailor Steve View Post
You could have continued this in the same thread rather than start a new one.

I can't use the mod myself because of my computer specs, but it should be fairly straightforward. It might be better if you describe what you've done so far. That way we could have a better idea of what you might be doing wrong.

Sorry for taking up space, Steve. I guess I thought if there was a new thread I might get answers because my question about installing it doesn't appear on page 2 of the thread and get lost in the shuffle.

I tried to install the Mod last night and ended up completely corrupting a file "somewhere" in SH III, so I had to do a complete uninstall of the game, and start over again.

So, now that I have a fresh "new" install of SH III, I have upgraded to GWX Gold (3.0), with JSGME as my mod installer, and SH 3 Commander set to run as well.

My "plan" calls for installing these Mod's, but there might end up being conflicts that will alter.

MaGuiF Interface Mod Final
GWX 3 Willhemshave, St Naz, Schluse, X-tra ships
Merchant Fleet 3.2
Thompsen Sound Pack v 3.2
TMT v2
Captain's Log V0.3
16k Green Atlantic
Ship Names May 2012
Torpedo Damage Final v 2
Waterstream + Exhaust v2.3
Lifeboat Debris V4
SH 3 Officer faces

and last but not least
(when I am ready) - not yet!
ACM GUI reloaded h.sies Edition v1.15
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Old 06-12-12, 07:40 AM   #4
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Sorry for taking up space, Steve. I guess I thought if there was a new thread I might get answers because my question about installing it doesn't appear on page 2 of the thread and get lost in the shuffle.
Not a problem. It was just a suggestion, not a threat or a warning, or even a complaint.

Quote:
I tried to install the Mod last night and ended up completely corrupting a file "somewhere" in SH III, so I had to do a complete uninstall of the game, and start over again.
Hmm. I'm hoping someone has an answer for that, because I sure don't.

Quote:
So, now that I have a fresh "new" install of SH III, I have upgraded to GWX Gold (3.0), with JSGME as my mod installer, and SH 3 Commander set to run as well.
Always a good start.

Quote:
My "plan" calls for installing these Mod's, but there might end up being conflicts that will alter.
The best thing is to load them with JSGME. That way you will be warned of potential conflicts and can remove mods that cause problems. Load them one at a time and then test each one before loading the next.
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Old 06-12-12, 07:51 AM   #5
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I had it happen a couple of different times, got about 50% loaded and then CTD, then got almost all the way loaded and CTD again.

Having to do a complete re-install was a pain, but its water under the bridge at this point.

I'm looking forward to starting my career over again, and utalizing all these wonderful mods to make my experience just "THAT" much better.
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Old 06-12-12, 08:10 AM   #6
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I wish I had a dollar for every time I've reinstalled SH3 over the last seven years. As for restarting campaigns? Every time a cool new mod comes out I want to see how it looks in 1939, so I start over. I've never played past mid-1940, and I've only died a couple of times. I'm kind of on hold right now, not playing seriously until I can get a computer that will run the MFM and New Interiors before starting over once again.
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Old 06-12-12, 08:18 AM   #7
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I wish I had a dollar for every time I've reinstalled SH3 over the last seven years. As for restarting campaigns? Every time a cool new mod comes out I want to see how it looks in 1939, so I start over. I've never played past mid-1940, and I've only died a couple of times. I'm kind of on hold right now, not playing seriously until I can get a computer that will run the MFM and New Interiors before starting over once again.
I can't count the number of times I've re-started a career, and I've gotten away from playing (way more than I should) because I really enjoy this.

Yeah, I'll be started on a career, then see a screenshot about a new mod and then go DL it and start over, and over...and over.

What is MFM? and what are the interiors you are talking about Steve? I might have to change my "list".
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Old 06-12-12, 08:23 AM   #8
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MFM: Iambecomelife's Merchant Fleet Mod. Adds more that 70 new merchant classes to the game.
http://www.subsim.com/radioroom/showthread.php?t=170741

Flakmonkey's New Interiors. Adds everything but the torpedo rooms to the Type VII.
http://www.subsim.com/radioroom/showthread.php?t=162631

Both are very resource-intensive. With my old single-core rig I had to choose between them and the St. Nazaire mod. I like the working locks for the harbors and canals, so I made my choice in that direction.
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Old 06-12-12, 11:18 AM   #9
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I had problems with this mod when i first installed it. It'd either CTD on start up or CTD as soon as i came into the game.

Then i installed the 4 gb patch and haven't had any problems with it at all. Start up takes a little longer but once in game it's as fluid and smooth as it should be.

You of course have to have 4 gig of ram if you're going to install the 4 gb patch...

It's a resource heavy mod so lesser spec machines might have a problem with it.
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Old 06-12-12, 11:22 AM   #10
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Yep, I have 4 gigs of RAM, but I also have a 32-bit XP system, and the 4-gig patch doesn't work for me. I've tried the 3-gig switch, but with no luck.
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Old 06-12-12, 04:33 PM   #11
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Quote:
Originally Posted by Olsin View Post
I had problems with this mod when i first installed it. It'd either CTD on start up or CTD as soon as i came into the game.

Then i installed the 4 gb patch and haven't had any problems with it at all. Start up takes a little longer but once in game it's as fluid and smooth as it should be.

You of course have to have 4 gig of ram if you're going to install the 4 gb patch...

It's a resource heavy mod so lesser spec machines might have a problem with it.

Ok, so here's one for you. I forgot to install the 4 gb patch, when I did my fresh re-install. I added GWX 3.0 and now I can't install the patch.

Here's where my problem comes in, on my Vista machine. Unlike before, I can't un-install the program using "add/remove programs" because SH III doesn't show up listed there now. (it did before this install).

When I go to my start menu and go to programs, there is an "uninstall SH III" folder, but when I click on that, the Installshield icon opens and it "runs" for a few seconds and then immediatetly closes.

How much Damage will I do to my system, or anything to just delete all files by sending them to the recycle bin.

Any suggestions?

I want to do yet another "clean" install, this time adding the patch before I start adding in all the mod's I wish to run.
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Old 06-13-12, 09:30 AM   #12
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Quote:
How much Damage will I do to my system, or anything to just delete all files by sending them to the recycle bin.

Any suggestions?
I'm not sure if SH3 makes any registry changes...if so then you might still have a problem....you could try and simply delete the folder manually but if you still had problems then i'm thinking a re-format might be the only solution unless you're savvy at searching the registry and removing all associated entries.

Quote:
I want to do yet another "clean" install, this time adding the patch before I start adding in all the mod's I wish to run.
Actually, i had all my mods installed including the merchant fleet mod before i applied the patch and i encountered no problems whatsoever
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Old 06-14-12, 04:18 PM   #13
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Not a problem. It was just a suggestion, not a threat or a warning, or even a complaint.


Hmm. I'm hoping someone has an answer for that, because I sure don't.


Always a good start.


The best thing is to load them with JSGME. That way you will be warned of potential conflicts and can remove mods that cause problems. Load them one at a time and then test each one before loading the next.
Quote:
Originally Posted by Olsin View Post
I'm not sure if SH3 makes any registry changes...if so then you might still have a problem....you could try and simply delete the folder manually but if you still had problems then i'm thinking a re-format might be the only solution unless you're savvy at searching the registry and removing all associated entries.



Actually, i had all my mods installed including the merchant fleet mod before i applied the patch and i encountered no problems whatsoever
When I tried it said that "somehting I can't remember now" was changed (Due to GWX 3.0 ) and I got a message saying I couldn't install the patch because of it. strange.

I just got the game UN-installed using the disc in my drive, and have deleted the SH III folders I can find, except where I have my downloaded Mods on my desktop.

Time to start over and hopefully get this baby back up and working.
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Old 06-16-12, 05:12 AM   #14
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Quote:
When I tried it said that "somehting I can't remember now" was changed (Due to GWX 3.0 ) and I got a message saying I couldn't install the patch because of it. strange.
One thing i've just remembered. I run Win 7 and when i installed the 4 gb patch i clicked the "run as administrator" button to install it....don't know if this could be a help for you but for good order sake i feel i should mention it.

Good luck mate
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Old 06-16-12, 02:05 PM   #15
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Thanks Olsin,

Still having no luck getting the game re-installed.

Beyond frustrated at this.
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