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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: May 2012
Posts: 266
Downloads: 176
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sinking merchants is boring
Hi everybody. I'm currently in may 1943. (TMO 2.5)
Any suggestion to get nice action anywhere? I'm bored of making patrols and just sinking lonely merchants and convoys with silly destroyers. Where can I find some enemy task forces or to be in a middle of a battle? Tnx. =P ![]() |
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#2 |
Eternal Patrol
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I'm sure the men who did it for real felt much the same way.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Loader
![]() Join Date: May 2012
Location: Daphne, Alabama, C.S.A.
Posts: 83
Downloads: 19
Uploads: 0
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Boring stuff wins the war.
Exciting stuff gets you mom a 'regrets to inform you' letter. ![]() |
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#4 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
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I'd suggest you load up RSRD for TMO and than study up on your WWII history. You'll find all the big and many of the small battles in RSRD and you can pick your poison.
Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#5 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Well said. |
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#6 |
Rear Admiral
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TMO has most the big battles in it, not RSRD, but better than stock. RSRD does include about every battle to perfection, small to large. I do like TMO's zig patterns better than RSRD. TMO isn't a traffic mod like RSRD per say, but he did put a lot of work into the traffic, so the battles are there, just have to find them. Course the good news is you can run RSRD over TMO, but you'll lose some of the higher crew ratings...I like playing both ways.
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#7 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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Starting a career in the Philippines is also a bit more exciting than Pearl.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#8 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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I always felt like the excitement came from the difficulty and my own precision. Conquering the math, the situation, the weather, the technology.
Of course, I play manual targeting. I too got bored sinking merchants when it was simply a matter of point and click and a guaranteed explosion. Without manual targeting I wouldn't have a whole lot to put my energy into. Maybe role playing I guess. Course I'm one of those weirdos that plays Arma2 heavily modded with my friends, and rolls around a middle eastern map patrolling in humvees, stopping in towns, checking buildings, and not finding any enemies for 45 minutes straight and still find it fun. Its the same as SH3/4 though in that after 45 dry minutes if you've let your guard down suddenly your opportunity shows itself and you can either react in a way that wins, or mess it up. That said, a good task force always spices up a dreary patrol. Nothing gets the blood pumping like a 25 knot target that you only get one (manually targeted) shot at. |
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#9 | |
Nub
![]() Join Date: Jun 2012
Location: Leicester, England
Posts: 4
Downloads: 0
Uploads: 0
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On SH4 I like a have 100% Realism settings and end up just lying in wait for some unsuspecting transport to come past (sometimes they never do) |
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#10 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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War is mostly extreme bordom interspersed with extreme terror.
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Irish1958 ![]() |
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#11 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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TMO & RSRD
Just wish they would give me a boat with a deck gun sometime. It is December of 44 and still no deck gun ... Mark |
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#12 |
Grey Wolf
![]() Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
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#13 |
Bilge Rat
![]() Join Date: Jun 2012
Posts: 1
Downloads: 23
Uploads: 0
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"I'm sure the men who did it for real felt much the same way. "
so true . . . |
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#14 | |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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Also, someone on another thread made mention if you start with an Sboat, it comes with an aft gun, and if you have the bow mounted option, it biffs the game. I choose the aft option myself, and have never had an issue with not having a deck gun. I think it has been discussed and a possible remedy found if you edit one or more files, but it should be in the TMO thread in the SH4 Mods section. It's a stock bug, that people have worked diligently to try to resolve. From page 36 of the TMO 2.0 manual, Special note on deck gun placement: Due to a hardcoded bug in the SH4 game engine, it is not possible to switch locations of the deck gun once a game has been saved to file. Trying to move the deck gun from fore to aft, or vice versa will result in the crew member slots disappearing. In order to circumvent this bug and prevent it to happening during play, the deck guns have been “fixed” to a location. By default, TMO defaults to mounting deck guns forward of the conning tower, as this is the most popular placement. The exception to this are the Tambor, and Gar, which ONLY have an aft mount due to the larger 5”/51 caliber deck gun they can equip. A bow mount for these two classes is not available. If you prefer your deck gun mounted aft of the conning tower, enable the “TMO_Aft_deckguns” alternate mod found in the documentation directory. EXTRA SPECIAL NOTE: You must make your deck gun selection before you start your career game. If you prefer a bow mount, you need not do anything except start your game. If you prefer a stern mount, you must enable the alternate mod discussed above. Once you make this selection, you cannot change without causing the “deck gun crew bug” to appear, and you will not have crew slots for your deck gun crew. So as far as the game is concerned, make your gun mount selection, and forever hold your peace!
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#15 |
Stowaway
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Set up manual torp. to fire zero degrees, 1200 yds and take on a fast moving Merchi (13 K), fire at about 800 yads, 3 torp spread, and crash dive. I must have seen it in a movie. Made me pucker. And the one torp that hit the Merchi was a dud
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