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Old 05-01-12, 02:25 AM   #1
doulos05
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Default RFB vs. TMO vs. ??

Ok, i realize this is probably starting a religious war here, but I'm about to (finally) upgrade to the U-Boat Missions and grab one of the supermods and I wondering what the community consensus was regarding the differences. I imagine that each one is better at different things so I was hoping for comparisons rather than recommendations (or recommendations re: which one was best for which kind of player).
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Old 05-01-12, 06:16 AM   #2
Hylander_1314
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Depends on what you prefer. If you use MultiSH4, you can have seperate installs, and play all the supermods and enjoy them all, RFB, TMO, GFO, and FOTRS.
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Old 05-01-12, 07:45 AM   #3
PacificWolf
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Its a matter of taste, You should download both and test it.
I have created my mod by mixing TMO and RFB, i just picked things i like from both and now i had two mods in one, of course its only personal use only.
There are many awesome things in both mods, so You need to decide and pick one.
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Old 05-01-12, 08:10 AM   #4
doulos05
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MultiSH4???
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Old 05-01-12, 09:14 AM   #5
PacificWolf
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Both TMO and RFB are multiplayer compatible.
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Old 05-01-12, 12:14 PM   #6
Bubblehead1980
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Well I love both, I prefer TMO because it is updated and fixed fairly regularly.The RFB team has not been able to update in a while, although capnscurvy said he is working on some things.I like RFB's more realistic approach to the boat, it's not a tank, you have to watch what you do.The boat does not stop on a dime or reach full speed in 20 seconds, can't turn on a dime either, which makes you plan and act differently, more realistically, although they dive too fast.RSRD is a must since RFB keeps the stock campaign, so run RSRD which is an excellent mod but it does need some updating, the creator has disappeared from modding and subsim, so never updates and no one with the knowledge seems to want to touch it. The RFB RSRD has an issue where it nerfs the visual sensors on planes and escorts, they are blind as bats, I have had planes fly withing 4000 yards of me on a clear day, just passed overheard, did it many times.Most people don't notice this because they dive and I was one, but I decided to test it because I was suspicious. The RFB damage model for enemy ships is pretty cool but it can be annoying that ships never split in two or catastrophic explosions, say when you nail big fat tanker full of fuel, does not destroy them.Read many accounts of tankers and ammo laden ships, going up in a fireball and sinking in 1-2 minutes.Every ship modded with the damage model takes 10-40 minutes to sink, which in RL some didnt sink for days but still.RFB is an outstanding mod though

TMO is an amazing mod and at this time, I prefer it.TMO with RSRD provides a pretty realistic/historical type of gameplay.Again though, RSRD is in need of a facelift but the TMO RSRD does not have the visual sensors issue.In fact, I have to run a TMO visuals sensors mod over RSRD because got tired of escorts spotting me 10 miles away lol. Gameplay is unrivaled with TMO though, the escorts are tough(not too tough though) and the little features make all the difference.I would like to see the RFB sub model incorporated into TMO though.Would be nice to have a more realistic behaving sub as far as speed, turning, acceleration etc goes.

Both are amazing pieces of work and do not believe anyone should declare one better as it is a matter of preference,I currently prefer TMO though since it is more up to date and has seemingly small features that make a big difference in gameplay(able to dive Balao or Tench to 600 feet as in RL, radar detection equipment etc) Give both a try.

Last edited by Bubblehead1980; 05-01-12 at 06:10 PM.
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Old 05-01-12, 12:41 PM   #7
sharkbit
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Quote:
Originally Posted by doulos05 View Post
MultiSH4???
Allows multiple installs of SH4 on your computer.

Bubblehead hits it pretty much right on on comparison. There are parts that you'll like and parts you'll dislike on both.

Both RFB and TMO are excellent mods. I've played them both and enjoy both. Personally, I prefer TMO but I'll probably bounce back and forth between the two.

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Old 05-01-12, 05:54 PM   #8
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Nice review Bubblehead.
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Old 05-01-12, 06:44 PM   #9
Hylander_1314
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Fall Of The Rising Sun is also a good one. It is inspired by TMO, but has gotten many ship models overhauled, and more ship names and types added. It also has more plane types added both US and Japanese.

The modders are working on a huge update for the mod, and have released a DD package to add to the existing version, so hopefully it will be done soon.
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Old 05-01-12, 06:48 PM   #10
MarkCt
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Is it a stand alone Mod or can you use it with TMO?
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Old 05-01-12, 07:06 PM   #11
Hylander_1314
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It is a mod all of it's own.

Fall Of The Rising Sun
http://www.subsim.com/radioroom/showthread.php?t=147988
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Old 05-01-12, 07:21 PM   #12
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What Bubblehead1980 said.
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Old 05-01-12, 07:49 PM   #13
Soviet Creeper
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Ive been wondering, how does TMO handel sinking? Is it HP based or flooding?
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Old 05-03-12, 01:24 AM   #14
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Quote:
Originally Posted by Bubblehead1980 View Post
The RFB RSRD has an issue where it nerfs the visual sensors on planes and escorts, they are blind as bats, I have had planes fly withing 4000 yards of me on a clear day, just passed overheard, did it many times.
I think your install may be busted. I've had planes see me and even sink me; not only near the surface, but at 200 ft. Maybe the planes you have seen didn't have bombs or ordnance to use?
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