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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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I have a mod idea for any modders wanting a challenge. One aspect of realism I have yet to see any of the SH games handle is the fact that when the external torpedoes are moved from the external stores to the internal storage, it should be impossible to dive because of the open compartments, the crew on deck and the winch erected to move the torpedo. To my knowledge, this has not been modeled, yet. I would like to see something like this because it naturally is more realistic as well as adds a new tactical dimension to the game.
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#2 |
Swabbie
![]() Join Date: Jul 2007
Location: Lucena - Cordoba - Spain
Posts: 7
Downloads: 100
Uploads: 0
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Good Idea, and totally true, is a tactical fact that would be on count on future realism patches.
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#3 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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was modded long time ago... it is already included in one of tdw mods if i am not mistaken
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#4 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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#5 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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i think was made by waikiry or something like this... is in the same mod that make the torpedo reload time more realist... and i am almoust sure that tdw included in 1 of his mods... or maybe in magnum opus... but that was moded
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#6 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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If TDW did one, it is probably in Magnum Opus. I do not have that mod loaded. I have his UI mod and a few other fixes loaded up.
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#7 | |
Watch
![]() Join Date: Nov 2011
Posts: 16
Downloads: 48
Uploads: 0
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Thanks Magnum_Opus_v0_0_1 Magnum_Opus_v0_0_1 patch2 Shadow Improvement Mod nVidia missing lights NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision NewUIs_TDC_6_9_0_jimimadrids_map_tools NewUIs_TDC_6_9_0_New_radio_messages_German NewUIs_TDC_6_9_0_WWIIInterface_by_naights Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional No Magic Skills mod german dialogs Stormys DBSM SH5 v1.3 optional scary creaks OPEN HORIZONS II_full v1.7 OHII v1.7 patch1 Accurate German Flags DEUTSCHMOD_1.0.4 |
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#8 | |
Mate
![]() Join Date: Jan 2012
Location: Western Canada
Posts: 55
Downloads: 3
Uploads: 0
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Quote:
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__________________
How do you hide a submarine? You sink it sir, they are designed to sink. |
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#9 |
Mate
![]() Join Date: Jan 2012
Location: Western Canada
Posts: 55
Downloads: 3
Uploads: 0
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please ignore post #8 until further notice. thank you.
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__________________
How do you hide a submarine? You sink it sir, they are designed to sink. |
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