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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Jun 2008
Location: Dresden, Germany
Posts: 46
Downloads: 24
Uploads: 0
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Hey there,
I'm back at silent hunter again (have played SH4 with TMO and stock SH5) and I am confused with all that mod's out there. TDW has a MegaMod WIP, and he stated one year ago "Version 0.5 will be released soon". Is the mod gone? I followed this tutorial http://www.subsim.com/radioroom/showthread.php?t=190656 to get things rolling but after applying all the mod's I want, starting a new career I found me in my sub with a messed up interface. Some mod dev's write in which order the mods should be enabled other's not. Maybe if there is not any mod compilation or megamod out there, someone can help me? ![]() What I want is a real historical accurate Sub (dive times, dive depths, range/speed), but NOT a real manual targeting. I do not want to get me in pause-mode just to calculate my solution. In real life you had some guy's helping you where in SH5 you're alone (at least nobody is "thinking" for you), so I think it's okay to get the solution by your first officer (as in SH3) or to use the original TAI with that numbers where you can aim. For now I activate some mods in this order: 1. Equipment Upgrades + Fixes and patches 2. MightyFine Crew Mods 3. MFCM OPTIONAL crash_dive workaround 4. SteelVikings Interior Mod V1.2 5. NewUI_TDC_6_9_0 by TDW 6. U-boat Historical Specifications 1.7 for TDW Mods 7. OpenHorizons 2 8. IRAI_0_0_30 by TDW 9. Depth_Keeping_Problem_UHS 10. OH II Minefield map for TDWs UI 11. Real Environment Rev 3 (as dynamic environment overwrote much too much other data from other mods. will it be safe to use dynamic environment with these mods?) 12. TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 13. MCCD_1.04_MFCDM_1.2.1_compatible 14. MCCD_1.04_GER 15. No magic skills v1.5 MCCD compatible 16. Stormys DBSM Mods 17. Stormy_option_files_for_new_UIs_6.8.0_using_SDBSM 18. SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TD W (I think from real environment) Is this the correct order? I do not think so, or the mods aren't compatible with another as there are many files to be overwritten by others. Thanks for you help in advance. I'm a bit confused ![]() |
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#2 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
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Here's my current list, looks great, is historically accurate and manual targeting and map contacts can be enabled/disabled via the game options. My loadout looks similar to what you are trying to achieve so I'm posting it as a reference. Links to the mods are easy to find, just open a new tab in your browser, copy and paste the mod name into google and put 'subsim' at the end, you'll get a hit 95% of the time. One note, with MCCD mod, remove the 'dialogs.tsr' from the mods folder before enabling, as it can screw up the crew dialogs with TheBeast's equipment upgrades fixes. Find the file here: MCCD_1.04\data\UPCDataGE\UPCLocalization\Dialogs.t sr
Generic Mod Enabler - v2.6.0.157 [C:\Games\Ubisoft\Silent Hunter 5\MODS] No Logo Intro Menu_Animation v. 01.00 by AvM No Damn Bubbles, No Damn Halo Mod A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04_MFCM_1.2.1_compatible Grossdeutscher Rundfunk FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n NewUIs_TDC_6_9_0_New_radio_messages_German Manos Scopes-patch for 16x9 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 DarkerNights V2.1 sobers talking conning crew mod stoianm pitch&roll for SH5 V1 (normal) Unterseeboot II SFX OPEN HORIZONS II_full v1.6 OH II Campaign Radio Messages v4 OH II Minefield map for TDWs Ui TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6) sobers see thru wake fix sobers 3D deck spray mod V7 sobers darker ship bow spray Critical hits 1.1 Torpedos Old Style Explosions V1.1 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 R.E.M_by_Xrundel_TheBeast_1.2 Accurate German Flags Naights Submaine Textures v1.2 (PUV) Loading Screens Mod nVidia missing lights Shadow Improvement Mod Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 U-Boat Ballast Tanks SFX Window_Lights_Redone_V1 BRF 1.3 full BRF 1.1 HP balance Enhanced FunelSmoke1.2_by HanSolo78 Equipment_Upgrades_Fix_v1_4_byTheBeast Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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