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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Feb 2011
Location: Sandusky, Ohio
Posts: 67
Downloads: 50
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I've been playing SH3 for many years and played games like AOD before that... I've done whole campaigns, played on various difficulties and now typically stick to 92%. I think that is the most realistic(Sound Meter on and aiming help from crew).
My version of the game I have now is a 1.4 DVD that installs without requiring the DVD. I've never tried any mods although I have edited the game files before... I think I would like to take the game to the next level by using some mods and graphical enhancements. I have no idea where to start. I'm looking for people with a lot of experience to give me some suggestions on this and some links + instruction. I also hear about the digital download with the (1.4b) update... Is that update compatible with my software? Do I need that for some of these mods. I'm new to the mods. Thanks in advance! |
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#2 |
Stowaway
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You have the 1.4 StarForce free version so you don't need any other updates from Ubi.
There ain't none! ![]() I'm Pro GWX 3 myself. ![]() |
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#3 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
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#4 |
Stowaway
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now when everyone will start offering their mod list to you, you will get sick and tired, confussed and lost. All supermods are sticked at sh3 workshop page. It takes time to get familiar with them all.
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#5 |
Bosun
![]() Join Date: Feb 2011
Location: Sandusky, Ohio
Posts: 67
Downloads: 50
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Okay, Here is where my confusion comes in...
I keep seeing this "one download" option talked about then I get to a page like this: http://www.gamefront.com/files/user/ConningTower There I see 8 downloads not counting the manual... are those older patches and all I need is the exe? Does the manual answer this question? Should I do the SH3 commander as well? Thanks. |
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#6 |
A-ganger
![]() Join Date: Jan 2012
Posts: 39
Downloads: 71
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hello buckeye
![]() GWX - The Grey Wolves JSGME - Generic mod enabler SH3 Commander - Link to thread There are many more great mods, but id recommend those three for starts - the mod enabler isnt a must either - it just makes handling a multitude of mods easier - if you go with just sh3 commander and gwx you wont need it, but if you plan on using more than those two then id recommend it Last edited by diluvian; 01-21-12 at 03:52 PM. |
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#7 |
Stowaway
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Just download them all.
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#8 | |
A-ganger
![]() Join Date: Jan 2012
Posts: 39
Downloads: 71
Uploads: 0
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#9 |
Stowaway
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Omfg.. .Exe does all the hard job. You download them all into one place and launch .exe..
Wasn't there instructions on how to do it ? www.greywolves.com ? |
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#10 | |
A-ganger
![]() Join Date: Jan 2012
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well then there you have it, the exe handles mounting the image for you, download all the files and its easy street from there ![]() |
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#11 |
Stowaway
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I can give you a link to a GWX 3 single install download.
It is slow, maybe 2 to 3 hours to download. Plus it's a PITA to do the Bot protection. It's 7 zipped but you don't need any other files. http://www.filefactory.com/file/c109094/n/GWX3_Full.7z And Papakilo.... You have a problem being nice or something? ![]() |
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#12 |
Bosun
![]() Join Date: Feb 2011
Location: Sandusky, Ohio
Posts: 67
Downloads: 50
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Okay, I think I have this GW3 mod figured out, all files downloaded and ready to go...
Now should I also go for SH3 Commander R3.2? It sounds like from this thread: http://www.subsim.com/radioroom/showthread.php?t=147237 that you have to install that BEFORE you install GW3. So the time for the decision is now... What are Commander R3.2 best enhancements for the game? Thanks again! |
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#13 |
Stowaway
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You need the GWX 3 cfg files for Commander also.
Get it from Jim's link. |
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#14 | |
A-ganger
![]() Join Date: Jan 2012
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This Link takes you to the download page, which includes the read me on how to set everything up [its simple, adjusting a specific .cfg] that allows you to set the resolution to what you want, i play at 1440x900 ![]() As for things i like most about commander, would be realistic crew options, random ship tonnage, and real ship names in logs, just to name a few. Theres much more it brings to the table than that though. It definitely makes for much more enjoyable careers to me [even though i usually never finish them ![]() Last edited by diluvian; 01-21-12 at 05:43 PM. |
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#15 |
Eternal Patrol
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1. The ability to control certain functions like wave height, deckgun reload speeds and crew management with the click of a single button.
2. Career options that include whether you play through the whole war or retire realistically. 3. Crew options that change the crew to more realistic loadouts, i.e. the number of officers and petty officers in relation to enlisted men. 4. A database of almost all the 42,000 sailors who served on u-boats, randomizing them into 1.7 billion possible crew names. 5. The ability to award medals, badges and promotions at your discretion, not having to wait for the game to allow you one at a time. 6. Realistic historic ship names given to every ship you sink. This takes place after the patrol is finished, not during the game. The above is also enhanced if you use my Ship Names mod, which adds several thousand new names and includes IABL's Merchant Fleet Mod and a lot of other imported or created ships. Basically Commander does for your career what supermods like GWX do for your game.
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