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Old 01-21-12, 02:57 PM   #1
Gangrene
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Default Help me expand this game.

I've been playing SH3 for many years and played games like AOD before that... I've done whole campaigns, played on various difficulties and now typically stick to 92%. I think that is the most realistic(Sound Meter on and aiming help from crew).

My version of the game I have now is a 1.4 DVD that installs without requiring the DVD. I've never tried any mods although I have edited the game files before...

I think I would like to take the game to the next level by using some mods and graphical enhancements. I have no idea where to start. I'm looking for people with a lot of experience to give me some suggestions on this and some links + instruction.

I also hear about the digital download with the (1.4b) update... Is that update compatible with my software? Do I need that for some of these mods.

I'm new to the mods. Thanks in advance!
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Old 01-21-12, 02:59 PM   #2
Madox58
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You have the 1.4 StarForce free version so you don't need any other updates from Ubi.
There ain't none!


I'm Pro GWX 3 myself.
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Old 01-21-12, 03:02 PM   #3
von Kinderei
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I second GWX 3.0 Gold http://www.thegreywolves.com/

This'll get cha started in the right direction
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Old 01-21-12, 03:05 PM   #4
PapaKilo
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now when everyone will start offering their mod list to you, you will get sick and tired, confussed and lost. All supermods are sticked at sh3 workshop page. It takes time to get familiar with them all.
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Old 01-21-12, 03:23 PM   #5
Gangrene
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Okay, Here is where my confusion comes in...

I keep seeing this "one download" option talked about then I get to a page like this:
http://www.gamefront.com/files/user/ConningTower

There I see 8 downloads not counting the manual... are those older patches and all I need is the exe?

Does the manual answer this question?

Should I do the SH3 commander as well?

Thanks.
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Old 01-21-12, 03:27 PM   #6
diluvian
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hello buckeye

GWX - The Grey Wolves
JSGME - Generic mod enabler
SH3 Commander - Link to thread

There are many more great mods, but id recommend those three for starts - the mod enabler isnt a must either - it just makes handling a multitude of mods easier - if you go with just sh3 commander and gwx you wont need it, but if you plan on using more than those two then id recommend it

Last edited by diluvian; 01-21-12 at 03:52 PM.
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Old 01-21-12, 03:30 PM   #7
PapaKilo
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Just download them all.
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Old 01-21-12, 03:39 PM   #8
diluvian
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Quote:
Originally Posted by Gangrene View Post
Okay, Here is where my confusion comes in...

I keep seeing this "one download" option talked about then I get to a page like this:
http://www.gamefront.com/files/user/ConningTower

There I see 8 downloads not counting the manual... are those older patches and all I need is the exe?

Does the manual answer this question?

Should I do the SH3 commander as well?

Thanks.
Its been a while since i installed GWX, but to put it simply .bin files are like imaginary discs - you can burn the image onto a real disc, or you can emulate a disc drive using daemon tools [or utility of your choice] and mount the image directly from your HD - im only guessing but the .exe will at one point ask you for a disc during the install, and those are what the other 7 files are for[GWX3-1.bin through GWX3-7.bin]
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Old 01-21-12, 03:44 PM   #9
PapaKilo
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Omfg.. .Exe does all the hard job. You download them all into one place and launch .exe..

Wasn't there instructions on how to do it ? www.greywolves.com ?
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Old 01-21-12, 03:47 PM   #10
diluvian
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Quote:
Originally Posted by PapaKilo View Post
Omfg.. .Exe does all the hard job. You download them all into one place and launch .exe..

Wasn't there instructions on how to do it ? www.greywolves.com ?

well then there you have it, the exe handles mounting the image for you, download all the files and its easy street from there
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Old 01-21-12, 04:44 PM   #11
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I can give you a link to a GWX 3 single install download.
It is slow, maybe 2 to 3 hours to download.

Plus it's a PITA to do the Bot protection.

It's 7 zipped but you don't need any other files.
http://www.filefactory.com/file/c109094/n/GWX3_Full.7z

And Papakilo....

You have a problem being nice or something?
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Old 01-21-12, 05:11 PM   #12
Gangrene
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Okay, I think I have this GW3 mod figured out, all files downloaded and ready to go...

Now should I also go for SH3 Commander R3.2? It sounds like from this thread: http://www.subsim.com/radioroom/showthread.php?t=147237

that you have to install that BEFORE you install GW3. So the time for the decision is now...

What are Commander R3.2 best enhancements for the game?

Thanks again!
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Old 01-21-12, 05:16 PM   #13
Madox58
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You need the GWX 3 cfg files for Commander also.
Get it from Jim's link.
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Old 01-21-12, 05:32 PM   #14
diluvian
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Quote:
Originally Posted by Gangrene View Post
Okay, I think I have this GW3 mod figured out, all files downloaded and ready to go...

Now should I also go for SH3 Commander R3.2? It sounds like from this thread: http://www.subsim.com/radioroom/showthread.php?t=147237

that you have to install that BEFORE you install GW3. So the time for the decision is now...

What are Commander R3.2 best enhancements for the game?

Thanks again!
Privateer reminded me when he mentioned GWX's .cfg

This Link takes you to the download page, which includes the read me on how to set everything up [its simple, adjusting a specific .cfg] that allows you to set the resolution to what you want, i play at 1440x900

As for things i like most about commander, would be realistic crew options, random ship tonnage, and real ship names in logs, just to name a few. Theres much more it brings to the table than that though. It definitely makes for much more enjoyable careers to me [even though i usually never finish them]

Last edited by diluvian; 01-21-12 at 05:43 PM.
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Old 01-21-12, 05:47 PM   #15
Sailor Steve
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Quote:
Originally Posted by Gangrene View Post
What are Commander R3.2 best enhancements for the game?
1. The ability to control certain functions like wave height, deckgun reload speeds and crew management with the click of a single button.

2. Career options that include whether you play through the whole war or retire realistically.

3. Crew options that change the crew to more realistic loadouts, i.e. the number of officers and petty officers in relation to enlisted men.

4. A database of almost all the 42,000 sailors who served on u-boats, randomizing them into 1.7 billion possible crew names.

5. The ability to award medals, badges and promotions at your discretion, not having to wait for the game to allow you one at a time.

6. Realistic historic ship names given to every ship you sink. This takes place after the patrol is finished, not during the game.

The above is also enhanced if you use my Ship Names mod, which adds several thousand new names and includes IABL's Merchant Fleet Mod and a lot of other imported or created ships.

Basically Commander does for your career what supermods like GWX do for your game.
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