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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Jul 2010
Location: Corinth, MS
Posts: 242
Downloads: 127
Uploads: 0
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Anyone figured out how to disable these little bas***ds? They're annoying as h**l and when you're playing as a surface ship, they prevent you from sinking anything else until you destroy them, and the only way to hit them is to take control of a gun yourself. Please tell me SOMEONE'S figured out how to remove them from the game altogether.
-Matt
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"It does not matter how the enemy travels, in convoy, in pairs, or alone...I will find him and sink him wherever he is." ![]() |
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#2 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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I have seen screen shots of them having insane hang time when hit with an eel.
But if you want them gone, just edit the campaign files. I dont think you'll find anybody else has done that already though. |
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#3 |
Eternal Patrol
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@ ijnfleetadmiral: Please review Subsim's policy on language.
http://www.subsim.com/radioroom/faq...._item_language On the other hand, as much as I may personally disapprove, bastard and hell are not proscribed words here. No need to camoflage them. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#4 | |
Officer
![]() Join Date: Jul 2010
Location: Corinth, MS
Posts: 242
Downloads: 127
Uploads: 0
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Apologies, Sailor Steve...will endeavor to be more mindful in the future.
![]() Quote:
![]() -Matt
__________________
"It does not matter how the enemy travels, in convoy, in pairs, or alone...I will find him and sink him wherever he is." ![]() |
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#5 |
Chief of the Boat
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Take them out of the Sea and Roster files...the Elco is the NPT for example.
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