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-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   No MTBs or Elcos? (https://www.subsim.com/radioroom/showthread.php?t=191303)

ijnfleetadmiral 01-08-12 07:40 AM

No MTBs or Elcos?
 
Anyone figured out how to disable these little bas***ds? They're annoying as h**l and when you're playing as a surface ship, they prevent you from sinking anything else until you destroy them, and the only way to hit them is to take control of a gun yourself. Please tell me SOMEONE'S figured out how to remove them from the game altogether.

-Matt

Gargamel 01-08-12 07:46 AM

I have seen screen shots of them having insane hang time when hit with an eel.

But if you want them gone, just edit the campaign files. I dont think you'll find anybody else has done that already though.

Sailor Steve 01-08-12 10:27 AM

@ ijnfleetadmiral: Please review Subsim's policy on language.
http://www.subsim.com/radioroom/faq...._item_language

On the other hand, as much as I may personally disapprove, bastard and hell are not proscribed words here. No need to camoflage them. :sunny:

ijnfleetadmiral 01-09-12 01:56 AM

Apologies, Sailor Steve...will endeavor to be more mindful in the future.:oops:

Quote:

Originally Posted by Gargamel (Post 1817561)
I have seen screen shots of them having insane hang time when hit with an eel.

I'd never waste an eel on them, but I imagine the hang time is pretty sweet.:haha: Didn't know you COULD hit them with an eel; the little buggers are pretty fast.

-Matt

Jimbuna 01-09-12 07:12 AM

Take them out of the Sea and Roster files...the Elco is the NPT for example.


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