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Old 12-19-11, 11:55 PM   #1
prowler3
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Default Maximum contact range?

What is the maximum allowable number for the following entry in the Contact.CFG:

Display Range To Important Radio Contacts=XXXXX
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Old 12-20-11, 10:38 AM   #2
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I don't know. I've set it to a couple of hundred kilometers. (just checked: 750 km personal modification) Afaik, it's to do with map-contact reports, you know those icons that suddenly appear.

But just try some absurd number and see if it crashes the game.
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Old 12-20-11, 01:54 PM   #3
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'99999'
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Old 12-20-11, 03:35 PM   #4
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Thanks guys!
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Old 12-20-11, 03:54 PM   #5
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If you go to my GameFront page (link above my sig) and download the GWX SpySat mod, then open up the Contacts CFG you'll find the optimal parameters.
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Old 12-20-11, 05:10 PM   #6
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Jim, I tried installing the Spysat mod (I was in port and rolledback SH3 Commander) but when I restarted the game I got an error message. Is there a mod order issue, perhaps? When I added Spysat JSGME gave the following message:
"Campaign_RND.mis" has already been altered by the "GWX - Merged Campaign" mod.

here's my mod order:

Generic Mod Enabler - v2.6.0.157
[E:\Ubisoft\SilentHunterIII\MODS]
GWX - 16km Atmosphere
GWX - English Nav Map and Grid Refs
GWX - Alternative Flotillas
GWX - Contact Color
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - Merged Campaign
GWX - Open Hatch Mod
GWX 3 St Naz and Schluese
GWX3.0 All_Weather_Guns
LifeBoats&Debris_v4
SRM01 - Seabed Repair Mod
SRM02 - Option for GWX Enhanced Damage Effects
WB's Renown Replacement
WB's Mission Orders Lite v1.1
OLC's Modified Searchlight Beams for GWX3
Q Ship mod GWX3.0
GWX3.0 SpySat
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