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-   -   Maximum contact range? (https://www.subsim.com/radioroom/showthread.php?t=190738)

prowler3 12-19-11 11:55 PM

Maximum contact range?
 
What is the maximum allowable number for the following entry in the Contact.CFG:

Display Range To Important Radio Contacts=XXXXX

Pisces 12-20-11 10:38 AM

I don't know. I've set it to a couple of hundred kilometers. (just checked: 750 km personal modification) Afaik, it's to do with map-contact reports, you know those icons that suddenly appear.

But just try some absurd number and see if it crashes the game.

Jimbuna 12-20-11 01:54 PM

'99999'

prowler3 12-20-11 03:35 PM

Thanks guys!

Jimbuna 12-20-11 03:54 PM

If you go to my GameFront page (link above my sig) and download the GWX SpySat mod, then open up the Contacts CFG you'll find the optimal parameters.

prowler3 12-20-11 05:10 PM

Jim, I tried installing the Spysat mod (I was in port and rolledback SH3 Commander) but when I restarted the game I got an error message. Is there a mod order issue, perhaps? When I added Spysat JSGME gave the following message:
"Campaign_RND.mis" has already been altered by the "GWX - Merged Campaign" mod.

here's my mod order:

Generic Mod Enabler - v2.6.0.157
[E:\Ubisoft\SilentHunterIII\MODS]
GWX - 16km Atmosphere
GWX - English Nav Map and Grid Refs
GWX - Alternative Flotillas
GWX - Contact Color
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - Merged Campaign
GWX - Open Hatch Mod
GWX 3 St Naz and Schluese
GWX3.0 All_Weather_Guns
LifeBoats&Debris_v4
SRM01 - Seabed Repair Mod
SRM02 - Option for GWX Enhanced Damage Effects
WB's Renown Replacement
WB's Mission Orders Lite v1.1
OLC's Modified Searchlight Beams for GWX3
Q Ship mod GWX3.0
GWX3.0 SpySat

Jimbuna 12-21-11 08:35 AM

The game should still run fine...try ignoring the error message or better still, disable the merged campaign because you only need the campaign area you are patrolling in ie: stock GWX gives you Atlantic and Med areas and Black Sea mod gives you Black Sea only etc.

prowler3 12-21-11 01:14 PM

The JSGME warning was ignored...but the game crash on startup cannot be :03:. I'll try removing the merged campaign and reinstalling Spysat during my next port visit.

Thanks!

Jimbuna 12-21-11 05:59 PM

Good luck....if you still experience a CTD, disable ALL mods then run the game with the SpySat mod only.

If all is well, enable the GWX mods only then try.

Only after that add one non GWX mod at a time.

prowler3 12-22-11 04:51 PM

Will give it a try. I was forced into port early due to a game save issue...so maybe it wasn't a good time to try installing Spysat. I'll wait until I get to port in a normal fashion, by actually completing this patrol, before I try again.

Jimbuna 12-22-11 05:50 PM

SINK EM ALL!! http://www.psionguild.org/forums/ima...ies/pirate.gif

prowler3 12-22-11 10:46 PM

Well, I tried to install Spysat after completing a patrol (rolled back SH3C, of course) and I get the dreaded "SH3 has had to close..." error when loading my next patrol. From what I can tell my issue lies with using the "Campaign_RND.mis" included in the mod. If I just alter the Contacts.CFG with the numbers from the mod, and leave out the altered RND file, I have no problems. I'm not sure how much you included in the new RND but altering the Contacts.CFG file manually has resulted in what I was looking for, anyway. I will use these numbers for awhile and see if I like having so much info.

Jimbuna 12-23-11 07:49 AM

No problem...whatever works for you http://www.psionguild.org/forums/ima...s/thumbsup.gif


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