![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Electrician's Mate
![]() Join Date: Feb 2009
Location: Mexico City
Posts: 132
Downloads: 213
Uploads: 0
|
![]()
hi all,
i have a problem about ai traffic...in a campaign i dont see any sort of traffic, except for a few sampan or a single and lonely dd... this is very frustrating for me, the only thing i can is find a harbour waiting for the night and sink more sships as i can...and is not very fun. if i wait or patrol, i can finish all fuel, or stay in the sea until the end of war. is there any tricks(some line from some cfg file to modify/add) for increase the traffic? ooops, running silent hunter 1.5(uboats) and trigger maru 2.0. thanks in advance and very sorry for my english... ![]() |
![]() |
![]() |
![]() |
#2 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
|
![]()
Early in the war you want to work out of Fremantle or Brisbane. The Flores Sea area to the Solomon Island is good and also all the way up to the Luzon Strait and the South China Sea. Around Singapore is good also but not a lot of deep water to work with there.
A little later is when things seem to happen in the Japanese home waters. The Sea of Japan gets a lot of traffic also but be careful getting in there. You have to pay attention to those little intro maps they show and try to work the areas that are getting all the attention as the war moves along. Good luck and better hunting Magic PS your English is much better than my Italian. Pizza is about it for me. ![]()
__________________
Reported lost 11 Feb. 1942 Signature by depthtok33l |
![]() |
![]() |
![]() |
#3 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
![]() Quote:
Have you tried the RSRDC mod? It makes the traffic conform to what it was historically. There is a version specifically for TMO. |
|
![]() |
![]() |
![]() |
#4 |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
|
![]()
You will never (or rarely) find targets in the open ocean. It is just too large for you to bump into anything too frequently. Now what you can do, is to prey on natural chocking points, or known sealanes.
Some supermods as RSRD and TMO deal with the issue of putting historicaly acurate traffic in their correct positions. But I would guess that your current problem is not looking in the right places. ![]() |
![]() |
![]() |
![]() |
#5 | |
Electrician's Mate
![]() Join Date: Feb 2009
Location: Mexico City
Posts: 132
Downloads: 213
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#6 |
Rear Admiral
![]() |
![]()
Stock traffic is poorly done in game, ships can spawn places where historically you wouldn't ever see them, moreso with capital ships such as carriers. Stock includes some of the battles, but poorly done.
TMO traffic is basically stock traffic, except in later versions Ducimas started playing with traffic. He would admit TMO is not a mod like RSRD traffic wise, but seems last I looked at TMO traffic alone he reworked some of the battles more correctly and added some minor traffic, but overall it's still mostly random stock traffic. RSRD totally rewrites traffic to almost historic perfection, however some find it difficult finding traffic because they're use to stock traffic that can pop up about anywhere anytime. RSRD actually scripts over 1500 historical convoys and adds 100's of battles small to large. If you know history or use common sense as they war progresses you will find RSRD a great mod. The battles are amazing. For instance the Solomons campaign is absent in stock, TMO has a lil, RSRD scripts all the battles and action. There were several large battles and many smaller ones there. It's important to stay in good shipping lanes with RSRD the correct year, doing so you can run into large convoys and invasion groups, 30-60 ships. |
![]() |
![]() |
![]() |
#7 |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
|
![]()
RIght on. TMO + RSRD is my favorite supermod pack so far.
|
![]() |
![]() |
![]() |
#8 | |
Electrician's Mate
![]() Join Date: Feb 2009
Location: Mexico City
Posts: 132
Downloads: 213
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#9 | |
Rear Admiral
![]() |
![]() Quote:
- All convoys zig zag at regular intervals, with some randomization. - convoy composition is changed - escort composition is changed - how frequent the traffic spawns into the game world is changed. - some speeds are changed - some cargo (IE what merchants are carrying) is changed The gist to the traffic in TMO is this: I took to changing everything i could, that could be changed "globally". Speeds, spawn frequencies, etc etc. After that, i went through each individual entry for traffic, for the entire war, by hand manually to change cargo, and group compositions. Infact, i went through them all, TWICE. In sum, i put more work into it, then most people realize. I didn't change the traffic routes, because a.) I'd have to rewrite everything from scratch if i did. ( Considering i changed everything else, I may as well have.) b.) I couldn't automate or use global commands to change where the traffic routed to. All that, has to be done by hand. In a scenario where i was doing most everything to a supermod by myself, I had to go for efficiency. I had too many pans on the stove. Most of the changes i did took place in two programs. a.) an automated campaign scripter whos name i forget. I used this to add zig zag all the traffic. (script this program used courteously provided by Lurker) b.) WORDPAD. Using find "Find and Replace", very carefully. Aside from that, i only cracked open the SH4 mission editor, to adjust group composition because, even though it was long, and tedious, it was still the best way i had available to me. Anyway, there you have it. Even thoguh the traffic routes are the same, everything else is different. Saying TMO traffic is stock, after all the tedious BS i had to do with it, gets me angsty enough to write up this long ass post. |
|
![]() |
![]() |
![]() |
|
|