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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Dec 2009
Posts: 191
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1) Being attacked in the middle of the North Atlantic by enemy planes .... IN THE MIDDLE OF THE NIGHT. lol
2) TASKFORCE sighted!!!!!! Oh no hold on.... ummm... that's just a scout plane in the distance...... Enough said. 3) No real wet weather rain hoods What about your top 3? |
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
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1. Never seen it happen. Are you 100% certain an aircraft carrier isn't near you?
2. Never seen it happen. Maybe check your TC settings? You probably sighted that aircraft carrier you missed in #1. ![]() 3. Mighty Fine Crew fixed this nicely. Sounds like you might have some mob or config file conflicts perhaps? |
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#3 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
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2. I think that the game calls every group of units a taskforce. So if there is two planes sighted, taskforce is reported. 3. Mighty Fine Crew mod adds heavier clothes and hats to to deck watch crew, but it stays the same all the time, so when there is sunshine and tropical weather, the crew still has the heavy weather gear. The bad weather controller in SH 5 is broken. Okay my immersion break-list now! It changes constantly so these bug me the most currently: 1. No dud torpedoes (well there are some but only like 1/100) 2. Airplanes dissappear completely when they explode (TDW's FX update helps a bit) 3. No crew member can die (unless the whole boat goes) |
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#4 |
Electrician's Mate
![]() Join Date: May 2010
Posts: 137
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Does it mean bad weather clothes will never be fixed?
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#5 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
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1. Sub cannot hit the bottom and get damage
2. No epic storms a la Das Boot, because of the 'sub on rails' behavior 3. No real snow and ice (hence no real winter in North Atlantic) |
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#6 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
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#7 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
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For me it must be the lack of a sh-3/4 style crew management. I cannot say this enough, Why did they remove it from the game in the first place!!
I,m allways stuck with the same guys and i can only have limited control over the managent over a few of them.
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#8 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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#9 |
Silent Hunter
![]() Join Date: Aug 2006
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Are we all playing the same game? I've absolutely hit the bottom of the ocean and taken damage before. I've seen crew in bad weather gear (no, they don't switch to it automatically). I've seen epic storms where the sub bobs around like a sub bobbing around in an epic storm. Surely everyone isn't playing stock, right? I'm so confused by the posts today, it's like an epic time warp or something.
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#10 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
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http://www.subsim.com/radioroom/show...&postcount=663 I'll try to replicate it and see if I can hit the bottom in shallow water. I'll report my findings here a little bit later. P.S. I've tried with every mod that dealt with sub on bottom, and had no success at all. Stock SH5, MO, UHS, same sub behavior in shallow water: hovers at ~ 5 meters above seafloor, but does not collide with it. |
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#11 | |
Navy Seal
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#12 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
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As promised, here are my findings.
As Kylania said he was able to hit the bottom, I tried to replicate his mod soup (mainly the mods that might influence the submerged behavior of the uboat): -Installed via JSGME Magnum_Opus (+ Patch 2) IRAI_0_0_30_ByTheDarkWraith FX_Update_0_0_19_ByTheDarkWraith Dynamic Environment SH5 Basemod (realistic version) V2.1=7 Dynamic Environmental SH5 Shallow Waters V2.1 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 NewUIs_TDC_6_8_0_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraith Patch1 NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke - Launched the Bruensbuettel Test single mission -> Crash Dive -> Sub dives, but stops 5 meters above bottom, then ignores any command to dive - Launched the Calais Test single mission -> Crash Dive -> Same result (hovers 5 meters above bottom, in ~15 meters of water). Still no collision with the seafloor. So, guys, how on Earth were you able to hit the bottom? What did I get wrong and you are doing right? Plus, the only threads on this forum where the issue of seafloor collisions was debated are these two: http://www.subsim.com/radioroom/show...ht=seafloor%5C http://174.123.69.202/~subsimc/radioroom/showthread.php?t=169382 Both ended with the conclusion that it's still an unsolved issue. Did a breakthrough occur and I wasn't able to find it? I would really appreciate an answer here, from those who are able to hit the seabed, because it's a huge immersion killer for me. Just imagine, whatever I do in the North Sea I don't have to worry about damaging my sub in a collision with the bottom. Completely unrealistic... |
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#13 |
Ace of the deep .
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Pintea said it was because of bad code which would be hard to fix with modding .
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#14 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
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I've definitely managed to hit the bottom before, though always while I was visibly above the seafloor. The boat's 'hovering' is part of the same problem I think:
TDW explained the hovering/weird seafloor impacts was due to a 'bone' (3D object in Granny editor I think) that protrudes beneath the sub. He gave me a test mod a while back for the 7a (I think, was a while ago) that removed this bone from the sub, and after installing it I could go right to the bottom without damage, instead of 10-15m above it. This resulted in a little clipping through seafloor textures but was well worth the effect. Not sure if anything ever came of the test mod as shortly after work began on the GR2 editor and I think that's taking all his time right now. I still have the mod files, but it might be better to wait until it becomes a proper mod (when TDW has time!). |
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#15 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
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Thanks for the answers. That's also what I understood from reading the aforementioned two threads.
So yes, I do keep this seafloor issue as THE major immersion killer and showstopper for me, until a fix is found. |
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