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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: May 2010
Posts: 137
Downloads: 190
Uploads: 0
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Does it mean bad weather clothes will never be fixed?
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#2 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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1. Sub cannot hit the bottom and get damage
2. No epic storms a la Das Boot, because of the 'sub on rails' behavior 3. No real snow and ice (hence no real winter in North Atlantic) |
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#3 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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#4 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Are we all playing the same game? I've absolutely hit the bottom of the ocean and taken damage before. I've seen crew in bad weather gear (no, they don't switch to it automatically). I've seen epic storms where the sub bobs around like a sub bobbing around in an epic storm. Surely everyone isn't playing stock, right? I'm so confused by the posts today, it's like an epic time warp or something.
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#5 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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http://www.subsim.com/radioroom/show...&postcount=663 I'll try to replicate it and see if I can hit the bottom in shallow water. I'll report my findings here a little bit later. P.S. I've tried with every mod that dealt with sub on bottom, and had no success at all. Stock SH5, MO, UHS, same sub behavior in shallow water: hovers at ~ 5 meters above seafloor, but does not collide with it. |
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#6 | |
Navy Seal
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#7 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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As promised, here are my findings.
As Kylania said he was able to hit the bottom, I tried to replicate his mod soup (mainly the mods that might influence the submerged behavior of the uboat): -Installed via JSGME Magnum_Opus (+ Patch 2) IRAI_0_0_30_ByTheDarkWraith FX_Update_0_0_19_ByTheDarkWraith Dynamic Environment SH5 Basemod (realistic version) V2.1=7 Dynamic Environmental SH5 Shallow Waters V2.1 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 NewUIs_TDC_6_8_0_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraith Patch1 NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke - Launched the Bruensbuettel Test single mission -> Crash Dive -> Sub dives, but stops 5 meters above bottom, then ignores any command to dive - Launched the Calais Test single mission -> Crash Dive -> Same result (hovers 5 meters above bottom, in ~15 meters of water). Still no collision with the seafloor. So, guys, how on Earth were you able to hit the bottom? What did I get wrong and you are doing right? Plus, the only threads on this forum where the issue of seafloor collisions was debated are these two: http://www.subsim.com/radioroom/show...ht=seafloor%5C http://174.123.69.202/~subsimc/radioroom/showthread.php?t=169382 Both ended with the conclusion that it's still an unsolved issue. Did a breakthrough occur and I wasn't able to find it? I would really appreciate an answer here, from those who are able to hit the seabed, because it's a huge immersion killer for me. Just imagine, whatever I do in the North Sea I don't have to worry about damaging my sub in a collision with the bottom. Completely unrealistic... |
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#8 |
Ace of the deep .
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Pintea said it was because of bad code which would be hard to fix with modding .
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#9 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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#10 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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For me it must be the lack of a sh-3/4 style crew management. I cannot say this enough, Why did they remove it from the game in the first place!!
I,m allways stuck with the same guys and i can only have limited control over the managent over a few of them.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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