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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,190
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Help Needed Re SH3 CTD' ing!
Hi Kaleuns.
First up, @Hitman, JC, Seth, not sure if I should post this here or in mods section so please move this if necessary, thanks. Just recently I keep getting a CTD with an error pointing to SH3collision.act Anybody have any ideas what may be causing this? I don't think it's a mod conflict as I've been using my current mod list for quite some time. Sys specs as follows: Win7 64 bit Intel i7 920 @4GHz 12G corsair ram 2xSeagate Barracuda in raid0 1x Intel 80GB SSD EVGA GTX580 Black Ops Using the 4GB patch. Any help much appreciated. ![]() Best regards. Fubar2Niner Last edited by Fubar2Niner; 10-18-11 at 11:52 AM. |
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#2 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,190
Downloads: 280
Uploads: 0
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Kaleuns
A small update, alas SH3 has just CTD'd again ![]() Problem signature: Problem Event Name: APPCRASH Application Name: sh3.exe Application Version: 1.4.0.1 Application Timestamp: 42ae9b3e Fault Module Name: SH3Collisions.act Fault Module Version: 0.0.0.0 Fault Module Timestamp: 42ae9a2a Exception Code: c0000005 Exception Offset: 00009d20 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 2057 Additional Information 1: cda8 Additional Information 2: cda8483c32154a9f3a892cb29fc2293d Additional Information 3: 7e37 Additional Information 4: 7e37e074d90e8533915c18ce725512e6 Really hope this helps find a solution, didn't bother sending a find solution to MS. Never had any luck with them anyways ![]() Best regards. Fubar2Niner |
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#3 |
Chief of the Boat
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Haven't ignored this post mate but angered that I've forgotten the answer...PM Privateer
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#4 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,190
Downloads: 280
Uploads: 0
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Quote:
![]() PM sent mate ![]() Best regards. Fubar2Niner Last edited by Fubar2Niner; 10-19-11 at 12:21 PM. |
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#5 | |
Chief of the Boat
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IIRC the game engine uses the files for collision and physics calculations so you may have an 'iffy' model in your setup or one which has a conflict with another similar file. Privateer/Jeff should sort you out. |
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#6 |
Stowaway
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Got your PM Mate.
I 'think' I remember BBW saying something about this error report. That makes me think as Jim does. A bad Unit or conflicting Units, or something in the Campaign layers. ![]() Can you post more details? What Mods and what order. When, where, etc. System specs. I know you posted that info somewhere before. I'm just a bit to busy to search it out at the moment. |
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#7 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,190
Downloads: 280
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@privateer
Hi mate, and thanks for the help. Ok here comes the extra info you asked for. Sys Specs Win7 64 bit (UAC disabled) (All non-essential services closed using Game Booster 3) Intel i7 920 @4GHz (also tried running @ stock clock - no change) 12G corsair ram 2xSeagate Barracuda in raid0 1x Intel 80GB SSD EVGA GTX580 1.5 GB Using the 4GB patch. (If you need driver info/dxdiag info I can supply that, didn't want to bog the thread down) ------------------------ Activated mods : Generic Mod Enabler - v2.6.0.157 [D:\Program Files (x86)\Ubisoft\SilentHunterIII\MODS] GWX - Captain America's Officer Icons GWX - Integrated Orders GWX - VIIC41 Player Sub LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 New Uboat Guns 1.2 Real Depth Charge Searchlights_Removed Torpedo damage Final ver2.0 Foam WAC4.1 SubPen_animated_18.02.2010 Combat Radio Frequency Flags_enlighten Fubars Das boot VIIC TiefeMkI(German) Rapt0r's Uniforms V2.0 [Grey] No Medals On Crew [Patch] GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 Q Ship mod GWX3.0 Derzeitige Tiefe konrad krumms type 7c b25_ConningTower_Mid Kaleun's Cap Wooden_Lifeboats_Mod_1.1 Destroyers&Corvette Materials file for Aces' multi-mod v1.3 DD_VisibleMines_V1.0 Torpedo_HAHD_1024_GWX GWX3.0 All_Weather_Guns GWX - Late War Sensors Snorkel Antennas Thomsen's Sound Pack V3 PT_SoundPack_V3.1 SH3 Gramophone Karle's_Crash_Dive_Mod Merchant_Fleet_Mod_3 Aces' Multimod compatability fix release v1.3 public beta Aces'_Multimod_Fix_v1.3_Johann_add-on Aces' Radio Room Postcards SH-5 Water for GWX 3.0 V0.8 20 Km Atlantic campaign (default) Sobers_3d_Waves Subphones Aces' Super Turms v5.1 GWX Version Aces' Super Turms v6 for GWX Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on Aces' Super Turms 5.1 FM's Turm 7c2 Lightmaps add on Aces' Multimod compatability fix FM's Turm 7c2 Lightmaps add on b25_SF_Grass_Full_V2 WB's Renown Replacement PT_SoundPack_V3.2 ---------------------------------- Campaign info: Patrol 6, 21:22 hrs, May 28, 1940 13km north Dunkirk. -------------------------------------- Here comes the usual crash log: Problem signature: Problem Event Name: APPCRASH Application Name: sh3.exe Application Version: 1.4.0.1 Application Timestamp: 42ae9b3e Fault Module Name: SH3Collisions.act Fault Module Version: 0.0.0.0 Fault Module Timestamp: 42ae9a2a Exception Code: c0000005 Exception Offset: 00009d20 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 2057 Additional Information 1: cda8 Additional Information 2: cda8483c32154a9f3a892cb29fc2293d Additional Information 3: 7e37 Additional Information 4: 7e37e074d90e8533915c18ce725512e6 -------------------------------------------------------------- Addition to this is, on trying to load my save to get the relavent info for you. I had subsequent crashes at different time periods, anything from straight after 'A Long Time...........' , to a couple minutes after the patrol continues. Second crash log as follows: Problem signature: Problem Event Name: APPCRASH Application Name: sh3.exe Application Version: 1.4.0.1 Application Timestamp: 42ae9b3e Fault Module Name: StackHash_cda8 Fault Module Version: 0.0.0.0 Fault Module Timestamp: 00000000 Exception Code: c0000005 Exception Offset: 00000033 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 2057 Additional Information 1: cda8 Additional Information 2: cda8483c32154a9f3a892cb29fc2293d Additional Information 3: 7e37 Additional Information 4: 7e37e074d90e8533915c18ce725512e6 ------------------------------------------------------------------- Cheers privateer. Hope this helps solve the problem mate, as always any help is really appreciated. ![]() Best regards. Fubar2Niner PS. Sorry for the excrutiatingly huge post ![]() |
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#8 |
Stowaway
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I see Dunkirk mentioned.
Hasn't there been a lot of reports of problems in this area? ![]() I'll take a look at the campaign stuff and see if I can spot anything useful. You can play single missions OK though I'm guessing? |
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#9 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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__________________
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#10 |
Stowaway
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I looked at the Campaign files, but to be honest?
I don't really know what to look for in this situation. (Where's BBW when you NEED him? ![]() I could see a crash if a system was older or lacked resources. But with the SHCollisions as an error on a system that should handle the load? ![]() Best I can think to do is start deleteing Units from the layers one by one to find the problem and solve it after so many reports of troubles in this area. My first suspects are the Barricade Ships. The reason is that I know if you torpedo one under some instances? You CTD!! Maybe the Axis Aircraft have bombed one and this causes the CTD? I'll try to setup a single mission in the area at the proper time and see if I crash. Then work from there. Thank God it's Friday!! I have a feeling it's going to be a LONG weekend!! ![]() |
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#11 | |
Chief of the Boat
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#12 |
Stowaway
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No apologies needed Jim.
After all the reports of problems in the Dunkirk area? It's time to crush this nagging problem! There is not that much traffic when you compare other areas so I still suspect the barricade units may be the problem. Here is my reasoning: They are classed as a Sub and have a zon file. BUT! They have no sim file. I think that the Engine is pukeing from a random hit on them from Axis Units. It's doing the stuff for damages but can not apply it to the Unit because it has no sim. ![]() Fubar2Niner, Go to your Submarines folder, then to the BARR folder and remove the zon file. Just cut it and paste it somewhere safe for now. Try starting your Game again and see what happens. |
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#13 |
Chief of the Boat
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SINK EM ALL MATE!!
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#14 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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![]() Quote:
__________________
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#15 |
Stowaway
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I know well the testing that was done.
The hours and days of repeated 'do it again until we are sure!' type stuff that all the Crew did. ![]() This is one of those things that you just do not catch until things are just right! Not everyone suffers at Dunkirk. It's always just a few posts here and there. But over the last few years? It's enuff to raise eyebrows! What in the name of Sam's Hill is going on I asked myself? Of course I didn't answer because I was deeply involved with my friend KeyStone Light. ![]() And the fact that I really didn't care much to look very closely just from a bunch of posts that I seldom read. Along comes FUBARWATCHAMACALLHIM and Jim telling him to PM me! ![]() Now here's a secret only Jim new until just now! If you PM me with a problem? You may as well have sent me some crack!! I can't stop until I know the answer or just burn out and admit defeat! Damn it Jim!! The Engines canna take anymore!! ![]() |
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