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Fubar2Niner 10-17-11 09:48 AM

Help Needed Re SH3 CTD' ing!
 
Hi Kaleuns.

First up,

@Hitman, JC, Seth, not sure if I should post this here or in mods section so please move this if necessary, thanks.

Just recently I keep getting a CTD with an error pointing to SH3collision.act

Anybody have any ideas what may be causing this? I don't think it's a mod conflict as I've been using my current mod list for quite some time. Sys specs as follows:

Win7 64 bit
Intel i7 920 @4GHz
12G corsair ram
2xSeagate Barracuda in raid0
1x Intel 80GB SSD
EVGA GTX580 Black Ops

Using the 4GB patch.

Any help much appreciated. :salute:

Best regards.

Fubar2Niner

Fubar2Niner 10-17-11 12:08 PM

Update
 
Kaleuns

A small update, alas SH3 has just CTD'd again :damn: This time I managed to grab the whole error;

Problem signature:
Problem Event Name: APPCRASH
Application Name: sh3.exe
Application Version: 1.4.0.1
Application Timestamp: 42ae9b3e
Fault Module Name: SH3Collisions.act
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 42ae9a2a
Exception Code: c0000005
Exception Offset: 00009d20
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 2057
Additional Information 1: cda8
Additional Information 2: cda8483c32154a9f3a892cb29fc2293d
Additional Information 3: 7e37
Additional Information 4: 7e37e074d90e8533915c18ce725512e6


Really hope this helps find a solution, didn't bother sending a find solution to MS. Never had any luck with them anyways :D

Best regards.

Fubar2Niner

Jimbuna 10-18-11 03:45 PM

Haven't ignored this post mate but angered that I've forgotten the answer...PM Privateer http://www.psionguild.org/forums/ima...s/thumbsup.gif

Fubar2Niner 10-19-11 12:08 PM

Quote:

Originally Posted by jimbuna (Post 1770286)
Haven't ignored this post mate but angered that I've forgotten the answer...PM Privateer http://www.psionguild.org/forums/ima...s/thumbsup.gif

Will do Jim thanks for the advice mate. BTW don't worry about the lapse of memory, it happens to us all. If I had a penny for everytime I forgot something I'd have £37.63 1/2 pence ;)

PM sent mate :salute:

Best regards.

Fubar2Niner

Jimbuna 10-19-11 12:14 PM

Quote:

Originally Posted by Fubar2Niner (Post 1770872)
Will do Jim thanks for the advice mate. BTW don't worry about the lapse of memory, it happens to us all. If I had a penny for everytime I forgot something I'd have £37.63 1/2 pence ;)

Best regards.

Fubar2Niner

LOL....problem is I've come across this at least once before and I simply can't remember.

IIRC the game engine uses the files for collision and physics calculations so you may have an 'iffy' model in your setup or one which has a conflict with another similar file.

Privateer/Jeff should sort you out.

Madox58 10-19-11 11:39 PM

Got your PM Mate.
I 'think' I remember BBW saying something about this error report.
That makes me think as Jim does.
A bad Unit or conflicting Units, or something in the Campaign layers.
:hmmm:

Can you post more details?
What Mods and what order.
When, where, etc.
System specs.

I know you posted that info somewhere before.
I'm just a bit to busy to search it out at the moment.

Fubar2Niner 10-20-11 09:56 AM

@privateer

Hi mate, and thanks for the help. Ok here comes the extra info you asked for.

Sys Specs

Win7 64 bit (UAC disabled) (All non-essential services closed using Game Booster 3)
Intel i7 920 @4GHz (also tried running @ stock clock - no change)
12G corsair ram
2xSeagate Barracuda in raid0
1x Intel 80GB SSD
EVGA GTX580 1.5 GB

Using the 4GB patch.
(If you need driver info/dxdiag info I can supply that, didn't want to bog the thread down)
------------------------
Activated mods :

Generic Mod Enabler - v2.6.0.157
[D:\Program Files (x86)\Ubisoft\SilentHunterIII\MODS]

GWX - Captain America's Officer Icons
GWX - Integrated Orders
GWX - VIIC41 Player Sub
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
Searchlights_Removed
Torpedo damage Final ver2.0
Foam
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Fubars Das boot VIIC
TiefeMkI(German)
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Q Ship mod GWX3.0
Derzeitige Tiefe
konrad krumms type 7c
b25_ConningTower_Mid
Kaleun's Cap
Wooden_Lifeboats_Mod_1.1
Destroyers&Corvette
Materials file for Aces' multi-mod v1.3
DD_VisibleMines_V1.0
Torpedo_HAHD_1024_GWX
GWX3.0 All_Weather_Guns
GWX - Late War Sensors Snorkel Antennas
Thomsen's Sound Pack V3
PT_SoundPack_V3.1
SH3 Gramophone
Karle's_Crash_Dive_Mod
Merchant_Fleet_Mod_3
Aces' Multimod compatability fix release v1.3 public beta
Aces'_Multimod_Fix_v1.3_Johann_add-on
Aces' Radio Room Postcards
SH-5 Water for GWX 3.0 V0.8 20 Km Atlantic campaign (default)
Sobers_3d_Waves
Subphones
Aces' Super Turms v5.1 GWX Version
Aces' Super Turms v6 for GWX
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
Aces' Super Turms 5.1 FM's Turm 7c2 Lightmaps add on
Aces' Multimod compatability fix FM's Turm 7c2 Lightmaps add on
b25_SF_Grass_Full_V2
WB's Renown Replacement
PT_SoundPack_V3.2
----------------------------------

Campaign info:

Patrol 6, 21:22 hrs, May 28, 1940
13km north Dunkirk.
--------------------------------------

Here comes the usual crash log:

Problem signature:
Problem Event Name: APPCRASH
Application Name: sh3.exe
Application Version: 1.4.0.1
Application Timestamp: 42ae9b3e
Fault Module Name: SH3Collisions.act
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 42ae9a2a
Exception Code: c0000005
Exception Offset: 00009d20
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 2057
Additional Information 1: cda8
Additional Information 2: cda8483c32154a9f3a892cb29fc2293d
Additional Information 3: 7e37
Additional Information 4: 7e37e074d90e8533915c18ce725512e6
--------------------------------------------------------------

Addition to this is, on trying to load my save to get the relavent info for you. I had subsequent crashes at different time periods, anything from straight after 'A Long Time...........' , to a couple minutes after the patrol continues. Second crash log as follows:

Problem signature:
Problem Event Name: APPCRASH
Application Name: sh3.exe
Application Version: 1.4.0.1
Application Timestamp: 42ae9b3e
Fault Module Name: StackHash_cda8
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: 00000033
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 2057
Additional Information 1: cda8
Additional Information 2: cda8483c32154a9f3a892cb29fc2293d
Additional Information 3: 7e37
Additional Information 4: 7e37e074d90e8533915c18ce725512e6
-------------------------------------------------------------------

Cheers privateer. Hope this helps solve the problem mate, as always any help is really appreciated. :salute:

Best regards.

Fubar2Niner

PS. Sorry for the excrutiatingly huge post :D

Madox58 10-20-11 01:35 PM

I see Dunkirk mentioned.
Hasn't there been a lot of reports of problems in this area?
:hmmm:

I'll take a look at the campaign stuff and see if I can spot anything useful.

You can play single missions OK though I'm guessing?

Fish In The Water 10-20-11 03:33 PM

Quote:

Originally Posted by privateer (Post 1771599)
I see Dunkirk mentioned.
Hasn't there been a lot of reports of problems in this area?
:hmmm:

Indeed, lots of folks have reported experiencing CTD's anywhere within rendering range due to the heavy volume of scripting. :sunny:

Madox58 10-21-11 01:18 PM

I looked at the Campaign files, but to be honest?
I don't really know what to look for in this situation.
(Where's BBW when you NEED him? :haha:)

I could see a crash if a system was older or lacked resources.
But with the SHCollisions as an error on a system that should handle the load?
:hmmm:

Best I can think to do is start deleteing Units from the layers one by one to find the problem and solve it after so many reports of troubles in this area.

My first suspects are the Barricade Ships.
The reason is that I know if you torpedo one under some instances?
You CTD!!
Maybe the Axis Aircraft have bombed one and this causes the CTD?

I'll try to setup a single mission in the area at the proper time and see if I crash.
Then work from there.
Thank God it's Friday!!
I have a feeling it's going to be a LONG weekend!!
:o

Jimbuna 10-21-11 03:28 PM

Quote:

Originally Posted by privateer (Post 1772208)
I looked at the Campaign files, but to be honest?
I don't really know what to look for in this situation.
(Where's BBW when you NEED him? :haha:)

I could see a crash if a system was older or lacked resources.
But with the SHCollisions as an error on a system that should handle the load?
:hmmm:

Best I can think to do is start deleteing Units from the layers one by one to find the problem and solve it after so many reports of troubles in this area.

My first suspects are the Barricade Ships.
The reason is that I know if you torpedo one under some instances?
You CTD!!
Maybe the Axis Aircraft have bombed one and this causes the CTD?

I'll try to setup a single mission in the area at the proper time and see if I crash.
Then work from there.
Thank God it's Friday!!
I have a feeling it's going to be a LONG weekend!!
:o

Keep the faith Jeff....and apologies for the work involved http://imgcash4.imageshack.us/img144/3336/tonguecm5.gif

Madox58 10-21-11 03:44 PM

No apologies needed Jim.
After all the reports of problems in the Dunkirk area?
It's time to crush this nagging problem!

There is not that much traffic when you compare other areas so I still suspect the barricade units may be the problem.

Here is my reasoning:
They are classed as a Sub and have a zon file.
BUT! They have no sim file.
I think that the Engine is pukeing from a random hit on them from Axis Units.
It's doing the stuff for damages but can not apply it to the Unit because it has no sim.
:hmmm:

Fubar2Niner,
Go to your Submarines folder, then to the BARR folder and remove the zon file.
Just cut it and paste it somewhere safe for now.
Try starting your Game again and see what happens.

Jimbuna 10-21-11 03:54 PM

SINK EM ALL MATE!! http://www.psionguild.org/forums/ima...s/thumbsup.gif

Fish In The Water 10-21-11 08:06 PM

Quote:

Originally Posted by privateer (Post 1772343)
Here is my reasoning:
They are classed as a Sub and have a zon file.
BUT! They have no sim file.
I think that the Engine is pukeing from a random hit on them from Axis Units.
It's doing the stuff for damages but can not apply it to the Unit because it has no sim.
:hmmm:

Sounds like you could be on to something there. Certainly worth pursuing to see if this really is the (long-sought) culprit.

Madox58 10-21-11 11:40 PM

I know well the testing that was done.
The hours and days of repeated 'do it again until we are sure!'
type stuff that all the Crew did.
:rock:

This is one of those things that you just do not catch until things are just right!

Not everyone suffers at Dunkirk.
It's always just a few posts here and there.
But over the last few years? It's enuff to raise eyebrows!
What in the name of Sam's Hill is going on I asked myself?
Of course I didn't answer because I was deeply involved with my friend KeyStone Light.
:haha:

And the fact that I really didn't care much to look very closely just from a bunch of posts that I seldom read.

Along comes FUBARWATCHAMACALLHIM and Jim telling him to PM me!
:har:

Now here's a secret only Jim new until just now!
If you PM me with a problem?
You may as well have sent me some crack!!
I can't stop until I know the answer or just burn out and admit defeat!

Damn it Jim!! The Engines canna take anymore!!
:har:


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