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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
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Hey all,
I recently loaded the d3dantilag and have now lost the seawalls all around Wilemshaven port (not sure about others as I didnt check). At the same time I unloaded all my mods and reloaded to load TDWs UI 6.8.0. I did all this in port. My mods are (in this order): NewUIs_TDC_6_8_0_ByTheDarkWraith TheDarkWraith_DC_Water Disturbances_v2_0_SH5 Open Horizons II_Full v1.2 OHII and Light Campaign Radio Messages v3 OHII fixed Sound v1.3 TDW_Mines_Subnets_Spottable (OH IIv1.2) Critical Hits 1.1 Torpedos Stoianm pitch&roll for SH5 V1 (Normal) NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo Grossdeutscher Rundfunk Any ideas why the walls went bye bye? I stupid me didnt save my d3d.dll .... please dont tell me I have to reload SH5 ![]() |
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#2 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Ok, well I doubt very much it was anything to do with the antilag.dll, much more likely to be a mod install error.
Looking at your list you're using fixed sound for OHII v1.3 over the main OHII v.1.2 - could be that. Could also try moving NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo and installing it directly after New UIs. This is just speculation though - it might not be either of the above. I don't know if OHII v1.2 & v1.3 are compatible, or if moving alt officer wounded will help. One thing that was suggested to me a while back is that when installing mods, if JSGME says 'not responding' during the install, remove the mod and reinstall until the 'not responding' doesn't happen. Otherwise it might be a full reinstall, sorry! Maybe others will help too ![]() |
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#3 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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Thanks Oprheus... didnt get any mod error messages when installing. Except for the expected warnings (this file was modified by xxxxxxx) when installing OHII and the files it overwrites of TDWs.
Actually that sound mod was to fix the lack of internal engine sounds with OH II v1.2 (not sure why he named it V1.3) I will try as you suggest, and maybe go ahead and upgrade to OH II v1.3 that I see is out now. EDIT: Downloaded OHII v1.3 and tried what you suggested for mod order...still no walls. Any other ideas Modders? Last edited by Faamecanic; 09-18-11 at 11:37 AM. |
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#4 | |
Navy Seal
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See this for the missing harbours-
Quote:
With your mod list you should try OHII base only (or go the 3GB switch route). With OHII base you will only take away the enviromental layer and new ships. The enviro layer are mines/nets/dolphins/icebergs - so not too much to lose (scapa mission only will be easier) Removing the new ships will not mean there are less ships to hunt - just none of the modded ones. Traffic will be the same. |
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#5 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
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Hummm...I find it strange though that I have run 4 patrols with OH II v1.2 and TDWs UI mod (6.7.x) and have not had this happen before.
Then I loaded TDWs newst UI 6.8.0 and the anitlag and all of a sudden the port walls have disappeared. So you think this is a lag of memory (you are correct in that Im running WinXP 32 bit, with 2GB RAM and a 1GB Nvidia GTS 450 card). Thanks for the suggestions...I will have to try them (but I will miss the added ships and such). |
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#6 | |
Navy Seal
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![]() Quote:
![]() You could try using one of the addons - new ships v enviro |
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#7 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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I'll go the minimalist approach and jsut try the Base (light) OHII and see if that fixes the issue. The OHII full was a bit much for my system anyway. I couldnt get near the Scapa harbor with anything more than 32x TC without my system slowing WAY down. And I was having CTD issues if I approached Wilemshaven in anything more tha 128x TC.
I need to build a new PC..but that is a few months away. Will let you know results. AND THANKS ![]() |
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#8 |
Navy Seal
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It was about a year ago I started having the same issues as you discribe.
Started with harbour walls, then ctds and finally whiteout screens. I had vista 32bit and did not want to remove any mods I had. So I bought a new system, 64bit win7 and a beefy rig. i have had no problems since. |
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#9 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
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Ok that helped A LOT. Just loaded the BASE OH II v1.3 and I have my seawalls back
![]() But as I was leaving Wilemshaven, the lighthouse would blink in and out. It would be there if I didnt look directly at it, but would disapper if I did. So I suspect you are correct. It is a memory issue with my machine. Looks like I will have to wait to enable all your (and fellow contributing modders) goodies until I can upgrade to a 64 bit system and get a few more gigs of RAM. Meantime I will look into that 3GB switch you were talking about... thanks again for your help! |
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#10 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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even with 3gb switch enabled and no mods at all, this can still happen for 32bit OS users... also depending from what harbor you start.
...there is a simple solution for that problem, simply save the game after you enter your boat first time in the bunker, restart the game and load that saved game.
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Stormy...... |
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#11 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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Ahhh I will have to try that stormfly.... yet more bugs
![]() Oh and when I left port (using the BAse OHII) I had seawalls as stated above (with the David Copperfield disappearing lighthouse)... but after I finished my Patrol... seawalls gone again. BUt I have a feeling my graphics and memory took a high toll, on this patrol that lasted only 4 days...I encountered a unescorted convoy just off the east coast of england... I went thru them like a hot knife thru butter. All told....12 ships sunk for 115,000 tons ...lol. Kretschmer eat your heart out ![]() |
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#12 |
Electrician's Mate
![]() Join Date: Aug 2010
Posts: 131
Downloads: 107
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Using OH II full version 1.2 and 1.3 I have found that, if you save your game, exit to main menu and restart immediately after "boarding" your U-Boat in the bunker, the missing harbour walls and buildings return.
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#13 |
Ace of the deep .
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From the notes on the first page of OH2
If for any reason after accepting a mission in the bunker and ask permission to leave dock you find yourself teleported on sub without having a loading screen, make sure you end patrol/doc and accept the mission again. Its very important to have a loading screen when leaving the bunker, or the game will fail to load properly the game layer and weird stuff can happen, including crash. |
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#14 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
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![]() Quote:
![]() Re. the problem of walls disappearing discussed below: I can confirm with 200% it is a lack of memory that cause this troubles. I had the same problems, when pen, piers, cranes and etc. were disappearing ufter loading ![]() ![]() |
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#15 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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![]() Quote:
I will try the loading, saving, reloading and see if this helps...but I do fear it is a memory issue. Hopefully in the next 3 months I will have the scratch to upgrade my PC, and get Win7 64bit. But until then Im stuck with disappearing walls, and such. No big deal as its only the first 5 min of each voyage, and last 5 min... |
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