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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Feb 2011
Location: Ubooting
Posts: 118
Downloads: 246
Uploads: 0
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Hello again !
![]() ![]() i want to ask question about S3D.... how u can animate ur 3d builts ?? ![]() ![]() |
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#2 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi mate,
You can animate very basic stuff like moving object in s3d editor but it was not made for that purpose. You will need a more robust animation software like Blender that is free or other paid solution like 3ds max etc. But keep in mind that you cannot expected to get this done overnight because learning all you need to know to start implementing animation in SH3 or any other game is no ride in the park it take patience and a love for learning. I am a teacher in video game industry and i always told my students that to become good at animation take time practice, lot of practice. First you should start by making your 3d assets and then learn how to export it in SH3 via s3d editor and after you are familiar with that process then you can start learning animation import in OBJ sequences. Keep in mind that OBJ export sequences have to be short because each frame have to be calculated to render the animation so in a word dont start importing 3000 frame sequences. Less then 300 frame sequence is a better choice and you have to make good use of your animation skill to make it look good at such a low frame number. I can go on and on with that topic because it is a huge one that i am not willing to start in a forum with thousand of pages and that why the internet and google are your best friend for learning. Best regards Hans |
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#3 |
Torpedoman
![]() Join Date: Feb 2011
Location: Ubooting
Posts: 118
Downloads: 246
Uploads: 0
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thx so much for the info and the suggestions hehe , i learm quickly and i start to know about modding world since last year and i like it to much ,
i will test the program u says and again , thx u so much man !! ![]() ![]() Edit : i will try blender , in this link right ? http://www.blender.org/index.php?id=...-windows64.exe |
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#4 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
Hi mate, Yes that the correct link to Blender and there is many good tutorials for it on the internet. Also welcome to the modding community but be aware that jumping in modding can often be time consuming so you better warn your girlfriend if you have one that you might become a biologic extension of your computer. ![]() When i start modding that game i never expected that all my free time would be put in this. Best regards Hans |
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#5 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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I've spent nearly every day for the last one and a half years in front of the PC modding first for SH5 (Played that for an hour and started modding it, haven't played it since - still modding it). Likewise bought SH3 only a few months back after seeing Hans excellent Torpedo vids for his mod and started modding Sh3 then. So once agin still in front of the PC with SH3 but not playing it ![]() My better half says I wouldn't enjoy playing it anyway, I'd only keep seeing thing I'd want to fix ![]() |
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#6 | |
Torpedoman
![]() Join Date: Feb 2011
Location: Ubooting
Posts: 118
Downloads: 246
Uploads: 0
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jajajajajajajajajajaja ![]() ![]() ![]() ![]() |
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#7 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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main prob in sh3 is to converse the new animations and create them the way, the game "understands" the animation as an animation. if you know, what i mean. learning is one thing, dealing with sh3 another.
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#8 | |
Torpedoman
![]() Join Date: Feb 2011
Location: Ubooting
Posts: 118
Downloads: 246
Uploads: 0
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thats true too , thats what i say that modding relax me "sometimes " ![]() ![]() |
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#9 |
Stowaway
Posts: n/a
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You can quit Modding the SH Games anytime you want.
It's easy! I've done it a thousand times!! ![]() Now about that Gate in the SH5 Bunker.... ![]() ![]() |
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#10 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
![]() I just quit 5 mins ago. Going to fire up Sh3 now for a new campaig....... ![]() Wonder if its possible to..... hmmmmm...... Maybe I'll play tomorrow ![]() |
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#11 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
I wonder how the HAHD supporters would react if i quit like right now? ![]() The only thing i did a thousand time so far was swearing at my software! Best regards Hans |
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#12 |
Torpedoman
![]() Join Date: Feb 2011
Location: Ubooting
Posts: 118
Downloads: 246
Uploads: 0
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ok i have the 3d model done , but to join it to the s3d i need a .mtl file , how can i make it ???
i edit : look over here the soldier 1.0 marching 3d modelations , i still having some prob to introduce it in the S3D .... i need some mtl files that i dont know how to built http://www.subsim.com/radioroom/showthread.php?t=187114 Last edited by Lucky07; 09-04-11 at 06:30 AM. |
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