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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Fuel Supplier
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EDIT:
Now includes code for the CAM-ships, see post#18, or click here: http://www.subsim.com/radioroom/show...1&postcount=18 Also, the 'Smoke-on-Horizon' mod no longer is active during darkness. Update 26 August 2011. Updated again 5 September 2011. I have now prepared the patchkit, and uploaded it to here (revised link 5 September 2011): http://www.subsim.com/mods1/nygm/Sti...Smoke_CAM_2.7z This patchkit is an overlay for H.sie's V15G2 patchkit for the original SH3.exe. You MUST have V15G2 in order to use my new patchkit. See here: http://www.subsim.com/radioroom/showthread.php?t=174225 The 'Surrender' mod should be familiar to previous users of H.sie's V15G1 mod, and the code has been slightly upgraded for this new version. It allows you to abandon your U-boat at sea when the situation is hopeless (e.g. badly damaged, no fuel) and, with luck, be rescued by another U-boat. Great news for 'Dead-is-dead' players! The 'Smoke on the Horizon' mod tries to recreate those magical moments from the famous Aces of the Deep U-boat simulation, when you first encounter a convoy. The code uses my adaption of the SH3 original code to report a convoy, and is subject to the same limitations as the original: it works less well in conditions of poor visibility (including darkness). So sometimes you may get three or four reports of 'Ship spotted,sir!', before the required 'Smoke on the Horizon, sir'. Be aware of this occasional defect, but it was part of the original coding. Full descriptions of the mods are included with the help file for the revised Options Selector, included in the download package. Installation instructions are also included as txt files in the download package. I hope you enjoy this addition to H.sie's V15G2 mod, Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! Last edited by Stiebler; 09-05-11 at 02:46 PM. Reason: Updated Mod-patch (again) |
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#2 |
Silent Hunter
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Hi Stiebler !
Wonderful, will try it this evening !!!! ![]() ![]() ![]() Many thanks ![]() Magic ![]() |
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#3 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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interesting, thanks!
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#4 |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
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Thank you Stiebler!
![]() Huge addition to the Sim! ![]() |
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#5 |
Medic
![]() Join Date: Sep 2010
Posts: 160
Downloads: 25
Uploads: 0
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Thank you very much!
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#6 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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Good work Stiebler, thank you!
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#7 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Hi Stiebler,
How are you mate? Long time absent form Sh3...many thanks by yours new mods mate! They are just great as always! ![]() About "smoke on the horizon", how it works? (I tried to find some info but don't found it). Will my crew report a smoke on the horizon instead ship spotted only when we found a convoy? Is it also triggered by the distance of the contact? Thanks by any advice! Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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