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Stowaway
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Ok here is a fix I put together, hybrid.
For conning tower Conning Tower hatch 0.9.3 here: http://www.subsim.com/radioroom/showthread.php?t=159772 Download: http://www.gamefront.com/files/15747...atch093food.7z and Aces Super Dooper turms V6 here: http://www.subsim.com/radioroom/showthread.php?t=184132 Mod includes: I have the open hatch from the conning tower interrior to the command room, lowered periscope at start, helmets, coffee, MG34's dissapper, and UZO and reappear. The benefits of both mods in the type IX. Open Hatch 093 & Aces Super Turms V6 Fix- Type IX Conning Tower Interior Mod here: Download: http://www.megaupload.com/?d=RP2WWLRE This is in BETA so if you find anything wrong or weird let me know. Enable this AFTER you enable these mods in this order if you wish to use New Interiors (if not look farther down): Conning Tower hatch 0.9.3 mod Fm_NewInteriors v1.0 Conning Tower open Hatch TestFMfood Aces Super Doopah v6 turms Open Hatch 093 & Aces Super Turms V6 Fix- Type IX Conning Tower Interior In that order in JSGME. Here are the other two mods. mod Fm_NewInteriors v1.0 http://www.subsim.com/radioroom/showthread.php?t=162631 Conning Tower open Hatch TestFMfood http://www.subsim.com/radioroom//sho...d.php?t=159772 Download: http://www.gamefront.com/files/15715...0TestFMfood.7z This is from Aces Super turms V6 thread: LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 New Uboat Guns 1.2 Real Depth Charge Searchlights_Removed Torpedo damage Final ver2.0 Foam WAC4.1 SubPen_animated_18.02.2010 Combat Radio Frequency Flags_enlighten Pascal_Port_People Rapt0r's Das Boot Interior Rapt0r's Instruments V3.5 [Without Red Circle] Rapt0r's Das Boot Skin Sobers 3D waves SOF_Scope TeifeMkI(German) Officer symbol Rapt0r's Uniforms V2.0 [Grey] No Medals On Crew [Patch] GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 Q Ship mod GWX3.0 Derzeitige Tiefe konrad krumms type 7c b25_ConningTower_Mid Kaleun's Cap Wooden_Lifeboats_Mod_1.1 Destroyers&Corvette WAC4.1 16k Atmosphere -63MBinSound Materials file for Aces' multi-mod v1.3 DD_VisibleMines_V1.0 TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 Torpedo_HAHD_1024_GWX Karle's_Crash_Dive_Mod b25_Louder_Diesels_Louder Aces' Multimod compatability fix release v1.3 public beta Aces'_Multimod_Fix_v1.3_Johann_add-on Aces' Modified Headphones Ricks_GWX_Rec_Man_Final Aces' St.Nazaire Super Pens v5.1 GWX Version Aces' Radio Room Postcards v2 RL_E v2 Daily Double 0600_2300 Type IXb - The Wolf Aces' Super Turms v6 for GWX MaGui 3.4 Widescreen MaGui v3.4 optional-stopwatch with speed lines for Widescreen MaGui v3.4 optional-blue recmanual for Widescreen MaGui v3.4 Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) Alt Grill + 3x MG-34 version for GWX Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3 Open Hatch 093 & Aces Super Turms V6 Fix- Type IX Conning Tower Interior Mod Notice: My mod is the LAST one loaded. Here are the other two mods. mod Fm_NewInteriors v1.0 http://www.subsim.com/radioroom/showthread.php?t=162631 Conning Tower open Hatch TestFMfood http://www.subsim.com/radioroom//sho...d.php?t=159772 Download: http://www.gamefront.com/files/15715...0TestFMfood.7z -------------------------------------------------------------------------------------------------------------------------------------- If you don't want to use NewInterior mod then you can just use JSGME andput them in this order: Conning Tower hatch 0.9.3 Aces Super Doopah v6 turms Open Hatch 093 & Aces Super Turms V6 Fix- Type IX Conning Tower Interior In that order. ![]() -pditty8811 Last edited by pditty8811; 08-02-11 at 01:26 PM. |
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