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Old 05-30-11, 01:44 PM   #1
Aces
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Default [REL] Aces' Super, Dupah, Woopah Turms (inc. Super Turms v6) for GWX

Hi folks,


My sincere thanks to Damo for his kind permission to include his Type 7 Atmospheric Interior Lighting settings.

Download link (Gamefront only, Mediafire have imposed a file size limit) : http://www.gamefront.com/files/20383...29+for+GWX.rar

As an alternative download link I've just uploaded the mod to Mediafire in three parts (each less than 200Mb), it is so slow it has taken half the day!.
Download all three parts and run Part01 to unzip the contents.

Part 01:
http://www.mediafire.com/?i1dciqeepvcy39b

Part 02:
http://www.mediafire.com/?k9cmj3eggjj9ubt

Part 03:
http://www.mediafire.com/?wke24u22btcecjb

Readme Compendium : (detailed readme docs included for Super Trums v6, Type 9c1 super Trums and Turm Emblems Your Way.

Greetings,

Included in this mod is the latest version of my Super Turms mod (v6) and several new and updated optional add on mods.

Correct Install order.

1. Aces' Super Turms v6 for GWX

2. OPTIONAL : Aces' Multimod compatability fix FM's Turm 7c2 Lightmaps add on OR 2. Aces' Multimod compatability fix FM's Turm 7c4 Lightmaps add on

3. OPTIONAL : Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On

4. OPTIONAL : Aces' No Engine Grills Type 7c-1 Turm OR 4. Aces' No Engine Grills and Spray Deflector Type 7c-1 Turm
(Note I accidentally named the mod no "spray" deflector it should be named no "wind" deflector.

5. OPTIONAL : Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on

6. OPTIONAL : Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings

7. Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) 2x MG-34 version for GWX

OR

7. Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) 3x MG-34 version for GWX

OR

7. Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) Alt Grill + 2x MG-34 version for GWX

OR

7. Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) Alt Grill + 3x MG-34 version for GWX

OR

7. Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) 2x MG-34 version for GWX

OR

7. Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) 3x MG-34 version for GWX

OR

7. Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) Alt Grill + 2x MG-34 version for GWX

OR

7. Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) Alt Grill + 3x MG-34 version for GWX


Note If you Use MaGui v3.4 then:

8. MaGui 3.4

9. Aces' MaGUI v3.4 (Non-Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3

OR if you use the widescreen MaGui 3.4 version:

8. MaGui 3.4

9. Widescreen MaGui v3.4

10. Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3

---

NOTE: If you are using my stand-alone Crew on Deck mod (not required if Super Turms v5.1 or later is activated) then please, if required, activate "Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings" AFTER my stand-alone C-O-D mod .

---

Credits

My thanks to all of the mod authors for their fantastic mods, encouragement and support.

Special Thanks to (Reads like a "who's who of top modding talent) :

Flakmonkey for his permission to incorporate his Twisty Periscope mod, for his excellent lightmap tutorial and for re-lightmapping the Turm 7c1.

Anvart for his permission to include parts of his Flags, Pennants and DF antenna mod and for his StateMachine method.

Privateer for his permission to incorporate his Turm Emblems Your Way mods and his MG-34 mods and for all his help.

Diving Duck for his help with the "dials" method.

Tarjak for his permission to incorporate his Historic Emblems Pack,

Luca for his assistance with the rotate UZO code.

Private Godfrey for permission to include his fantastic emblems.

Testpilot for his permission to include his UZO, lifebelt, ropes, DF antenna, type 7b periscope covers and Netswimmer models and textures.

Tomi for his permission to include his flagpoles and ammo container models.

Raptor for his excellent crew uniforms on which I have based several of my crew on deck uniforms.

Damo for permission to include his Interior Ambient Lighting settings, Diving Duck and anyone else that helped in the production of this mod.

Makman for his help with the MaGui 3.4 compatability add-on

The author of the MBFL mod which saved me many hours in testing.

Crew on Deck Beard texture adapted from Fubar's bearded faces mod.

SKWasjer for his fantastic S3ditor program without which this mod wouldn't have been possible.

Wreford-Brown for very kindly creating a special campaign file which vastly speeded up the testing of this mod.

Last, and by no means least, my long suffering missus a "modding orphan" with great patience

Permissions (applies to all the mods included)
-------------
NOT to be used in any payware\commercial addon
May be used in any freeware mod with credits.

Kind regards

Aces


PS. My current activated mods list:

Generic Mod Enabler - v2.6.0.157
[C:\Program Files\Ubisoft\SilentHunterIII_GWX\MODS]

LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
Searchlights_Removed
Torpedo damage Final ver2.0
Foam
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Pascal_Port_People
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
Rapt0r's Das Boot Skin
Sobers 3D waves
SOF_Scope
TeifeMkI(German)
Officer symbol
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
Q Ship mod GWX3.0
Derzeitige Tiefe
konrad krumms type 7c
b25_ConningTower_Mid
Kaleun's Cap
Wooden_Lifeboats_Mod_1.1
Destroyers&Corvette
WAC4.1 16k Atmosphere
-63MBinSound
Materials file for Aces' multi-mod v1.3
DD_VisibleMines_V1.0
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Torpedo_HAHD_1024_GWX
Karle's_Crash_Dive_Mod
b25_Louder_Diesels_Louder
Aces' Multimod compatability fix release v1.3 public beta
Aces'_Multimod_Fix_v1.3_Johann_add-on
Aces' Modified Headphones
Ricks_GWX_Rec_Man_Final
Aces' St.Nazaire Super Pens v5.1 GWX Version
Aces' Radio Room Postcards v2
RL_E v2 Daily Double 0600_2300
Type IXb - The Wolf
Aces' Super Turms v6 for GWX
MaGui 3.4
Widescreen MaGui v3.4
optional-stopwatch with speed lines for Widescreen MaGui v3.4
optional-blue recmanual for Widescreen MaGui v3.4
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings
Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) Alt Grill + 3x MG-34 version for GWX
Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3

Note I have tried to colour code inter-related mods thus:

Yellow = mods that
Aces' Multimod compatability fix release v1.3 public beta is designed to make compatible and add-ons for this mod.

Green = mods that
Aces' St.Nazaire Super Pens v5.1 GWX Version requires in order to work correctly.

Blue =
Aces' Super Turms v6 for GWX and optional add-on mods.

Orange
=
MaGui 3.4 and Widescreen MaGui v3.4 add-on mods and my Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3 mod.

Last edited by Aces; 11-19-12 at 10:46 AM.
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Old 05-30-11, 02:23 PM   #2
fitzcarraldo
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Quote:
Originally Posted by Aces View Post
Hi folks,


My sincere thanks to Damo for his kind permission to include his Type 7 Atmospheric Interior Lighting settings.

Download link (Gamefront only, Mediafire have imposed a file size limit) :


Many thanks, Aces, for your great work. And thanks for the Damo´s optional, for me that mod is a must have.

Only (more request)...we need the Type VIIC/41 Super Turm.

Best regards.

Fitzcarraldo
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Last edited by fitzcarraldo; 05-30-11 at 04:22 PM.
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Old 05-30-11, 02:44 PM   #3
Aces
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Hi mate,

What turm file does this boat use?, I found the hull file but not a specific turm file for GWX.

Regards

Aces
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Old 05-30-11, 02:44 PM   #4
Sailor Steve
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Great work, aces! Something for everybody!

@ fitzcarraldo: Sorry to be rude, but do you really have to quote an entire post, including pictures, just to make a few comments? It seems like a waste of time and bandwidth to me.
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Old 05-30-11, 04:10 PM   #5
Bakkels
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Aces stop this!! I'm busy on the Hahd ship remodelling and this way you're making me wanna play sh3 again!
Seriously though, excellent work once again.
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Old 05-30-11, 04:23 PM   #6
fitzcarraldo
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Quote:
Originally Posted by Sailor Steve View Post
Great work, aces! Something for everybody!

@ fitzcarraldo: Sorry to be rude, but do you really have to quote an entire post, including pictures, just to make a few comments? It seems like a waste of time and bandwidth to me.
I´m sorry, mate. I edited my comment.

Regards.

Fitzcarraldo
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Old 05-30-11, 05:10 PM   #7
reaper7
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@ Aces, Once again you outdo yourself Top Notch stuff indeed, Tks
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Old 05-30-11, 05:34 PM   #8
Rhodes
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Nice! Thanks Aces
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Old 05-31-11, 02:29 AM   #9
Aces
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Hi chaps,

Thanks for your kind comments, I hope, as Sailor Steve mentioned, there's something in there for everybody. I am planning to continue my work on my modding projects as there's still things that I'd like to accomplish but first I'm taking that much needed rest from modding to rest up. Unfortunatly something has happened to my Maya settings even though I've deleted the config folder and reset things. I just cannot get any satisfactory results lightmapping anything, I've checked and triple checked that everything is set to Flakmonkey's tutorial settings but it just doesn't come out right so unfortunately the new externals of the Type 7c1 without spray deflector/engine grills are not (re)-lightmapped although the turm interior still has a lightmap. I did have the scopes and UZO rotation working as intended but I changed something and overwrote files and when I returned to the work a few days ago I just couldn't replicate what I did so it's just the UZO that model that rotates to match the bearing and this will still rotate to the scopes' bearing although one doesn't use scopes on the surface so this really isn't an issue. Regarding the Type 7c41, I checked and it's the hull file that's appreciably different from the type 7b/c hulls and therefore the Type 7c1 Super Turms turm options should work just fine and the Type 7c41 is already included in the crew on deck feature so AFAIK there's nothing more immediately required for this boat.

Speaking of the crew on deck feature, the new type 9b and 9c hulls with repositioned deck gun and/or new deck railings also support the crew on deck feature, they can be used without activating this feature but Super Turms v6 MUST be installed first if you want to use the crew on deck feature. The reason for wishing to include Damo's Type 7 interior lighting settings, apart from the fact that I really love the effect, is that they are now integrated with my objects (UZO, new MG-34s etc.) inside the conning tower and Urfisch's splendid water drops and fire/smoke damage effects. Please note that this mod requires FM 's New Interiors mod and Luca's Conning Tower open Hatch TestFMfood mod be activated first and in that order, see my current mods list in my first posting. When I was working on the new engine grills for the Type 9c1 turm I produced two variations, one with two grills and one with three grills. I released the two grill version previously and decided to also include the three grill version in the new Super Turms so that you have more options.

Regarding the mod install order IIRC then the only really critical things are that the Super Turms v6 mod is activated BEFORE any of my optional mods, MaGui 3.4/Widescreen MaGui v3.4 (if used) is activated AFTER Super Turms v6 and that my appropriate MaGUI v3.4 add-on is activated LAST after MaGui v3.4 and any of my mods. Please note that the MaGui version supported is v3.4 and NOT MaGuiF.

NOTE: If you are using my stand-alone Crew on Deck mod (not required if Super Turms v5.1 or later is activated) then please, if required, activate "Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings" mod AFTER my stand-alone C-O-D mod.

Kind regards

Aces

Last edited by Aces; 05-31-11 at 04:20 AM.
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Old 05-31-11, 02:34 AM   #10
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Great work,
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Old 05-31-11, 09:00 AM   #11
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Hi Aces !

Wonderful, awesome work !!!!!

Many, many thanks for your wonderful MODs, I like it very much !

Best regards,
Magic
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Old 05-31-11, 01:12 PM   #12
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Great work Aces, thank you very much for all the time and attention on the type 7's. Really appreciate it!

Quote:
Originally Posted by Aces View Post
...but first I'm taking that much needed rest from modding to rest up.
Yes please do, and enjoy!

Quote:
Originally Posted by Aces View Post
Last, and by no means least, my long suffering missus a "modding orphan" with great patience
We've all benefited from her patience, so give her a hug from us!
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Old 05-31-11, 04:35 PM   #13
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Wow, great stuff!

Way to go, Ace-Man!
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Old 05-31-11, 06:34 PM   #14
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thanks also , love using you stuff .
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Old 05-31-11, 09:40 PM   #15
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Excellent as usual!
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