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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Captain
![]() Join Date: Mar 2008
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After a year of not playing GWX 3.0, I recently reloaded it and began playing again.
Seems like this happened once before, but I can't say for sure. After patroling Grid CF 99, I remember reading some thread about Rockall. Turning north, I decided to cruise up there and see what shake loose. Convoys typically turn up as Red squares. Picked up a large convoy. Heading: SE, Sp. 8 knts. This time it was a Bluecircle. Turned out this convoy had 8 tankers from small to modern, four Whale Factory Ships, 2 large Merchants, and 4 small merchants. Here is my list of sinkings: Quote:
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#2 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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I may be wrong about this,but blue usually indicates friendly units.Strange having friendly units out there
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#3 |
Seaman
![]() Join Date: May 2010
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odd, when I play GWX all my contacts, regardless of affiliation, are black. Now circles usually signify submarines (both friendly and enemy) maybe this was an AI wolf-pack or a convoy under u-boat attack?
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#4 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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Interesting,i'm not sure if wolfpacks are implemented in the game as I once asked about this ages ago.I sure as hell would like to see a wolfpack attack take place.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#5 |
Rear Admiral
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GWX removes the red/blue/green color coding from the game so that all units show up as black icons on the map. There is a mod that returns the colors (as well as navigational tails) for those who want them back.
In stock, units are color coded blue=friendly, red=enemy, green=neutral. If you're playing GWX3 and haven't modded any colors back in for planes/ships/etc., everything should be black. Not sure about the round icon for the convoy as a whole - the only time I've seen a round icon on the map was the small one that indicates a sub. ![]() @Paul: Wolfpacks are not part of stock or GWX and I don't think they've ever been implemented in other supermods without causing problems elsewhere, but h.sie (with help from a score of other modders) has been trying to figure out a way to put them into into the game successfully. The idea is to have something get spawned, even if it's not a u-boat you ever see, that will show up and attack a convoy you have reported and draw the attention of some of the escorts. The last time I checked his thread for realism and gameplay hardcoded fixes that was his primary interest ATM. http://www.subsim.com/radioroom/showthread.php?t=174225 |
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#6 |
Seaman
![]() Join Date: May 2010
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yeah i didn't think wolf-packs were in GWX... One other idea i thought of was that a random ai u-boat was patrolling the waters and bumped into the convoy when the contact report went out, making it show up as large (multiple ships), circular (because the u-boat was there), and blue (the u-boat being allied). Sometimes I'll see convoys where some ships are on fire or taking on water, especially when they showed up on my contact reports as a circle. Once in the Med I was closing into a convoy when my hydrophones picked up another u-boat. The AI type VII sailed into it on the surface and began attacking with its deck gun (damaging a destroyer before being sent down by British gunfire). So while there are no wolf-packs, it could be a single ai u-boat doing a surface action on a convoy while the contact report went out.
Edit: in my defense, WetOne hadn't posted when I started typing this. Didn't mean for a redundant post to happen. Last edited by f4wildweasel; 07-12-11 at 05:47 PM. |
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#7 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
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#8 |
Watch
![]() Join Date: Aug 2009
Location: Johannesburg, South Africa
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Yes I have seen this happen before, a couple of times. From what I understand the convoy takes its "Icon" from the lead ship in the convoy, so if it is an enemy merchant ship, it will be a red square, and if you see a Big blue circle like you describe, it doe sindeed mean that there is a AI U-boat ahead of the convoy, the game then interprets the U-boat as being part of the convoy.
Yes I would also see it actually do something about being in such a prime position, but I never have ![]() There was a post about this a year or two ago, but I cant find it, if i do, will post a link. EDIT: Ok, here is one that explains it nicely http://www.subsim.com/radioroom/show...ht=blue+circle and a couple to show that it is not that unusual : http://www.subsim.com/radioroom/show...ht=blue+circle http://www.subsim.com/radioroom/show...ht=blue+circle http://www.subsim.com/radioroom/show...ht=blue+circle Last edited by WetOne; 07-12-11 at 05:32 PM. |
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#9 | |
Captain
![]() Join Date: Mar 2008
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![]() Quote:
Funny because I could have made the wolfpack as I was only 200 nm from Lorient. But, the convoys position was not included in the message. And as you can see, it was not a "friendly" convoy. But perhaps it was being trailed by a U-Boat as the circle was blue. |
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#10 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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![]() Quote:
Maybe a GWX dev could elaborate on this more?,hmmm ![]()
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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