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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
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How do i place moving ships in the mission editor? I can place docked ships just fine but as soon as i take it of the docked command and place waypoints the ship doesnt show up.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#2 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
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With regards to the waypoints you can click on each and adjust speed changes for ship at each waypoint, the last waypoint you need to set Ship disappears at last waypoint to False if its going to be in visually range of your boat in mission, you can also get it to loop back to another waypoint here also. Another critical point is that you must place ships outside of the visual range your boat to be sure that they spawn at mission start. ![]() |
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#3 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
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well thats where the problem is. I want to have an armed trawler move from in front of the pens out of the harbour to simulate an escort guiding you out of the port. But the start time of the start of campaings are random and so are the times you leave port in the campaing itself.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#4 |
Stowaway
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Script them to run a loop.
Then wait for it to come to the start point before you leave. |
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#5 |
Admiral
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Location: netherlands
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Yes but this loses immersion.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#6 |
Stowaway
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I highly doubt a Guide Ship was on the spot at every instance.
In GWX for SH3, sometimes I had to wait, sometimes it was right there. |
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