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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
中国水兵
![]() Join Date: Mar 2008
Location: Chelmsford, Essex
Posts: 280
Downloads: 50
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Training of officers/crew??
Seen somebody mention in a thread where a SH3 u-boat sunk due to flooding that they train thier officers on Damage repairs.....
How do I go about training ![]() |
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#2 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Evading that Hunter/Killer Group on my Tail
Posts: 584
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In the personnel files while in base, you can give your crew qualifications from the qualification menu. You can only give out one qualification per successful patrol.
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#3 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
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With each patrol, the efficiency of each crew member improves. Megals and promotions also raise the crew member´s efficiency
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#4 | |
Sea Lord
![]() Join Date: Apr 2007
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![]() Quote:
Of course, with SH3 Commander you can give whoever whatever. But I stick with the one-per-mission qualifications. |
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#5 | |
中国水兵
![]() Join Date: Mar 2008
Location: Chelmsford, Essex
Posts: 280
Downloads: 50
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![]() Quote:
![]() SO I think provided I make it back to brest in one piece then I'll award five qualies.... IF I give my watch officer gunnery skills, does this increase the accuracy of my flak gunner? I put a flak gunner on that station in a recent session and he simply drained the gun of all ammo without hitting anything, despite numerous passes from the enemy.... ![]() |
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#6 | |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
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![]() Quote:
IMO the watch officer should be qualified as a watchman , gunner and flak gunner. I go by the SH3 commander to qualify everybody after the shakedown patrol. It looks more realistic to me. Every man must know to do something good - his qualification. If you qualify sailors with the Commander notice that it is only eye candy. It doesn't affect their performance in any way. |
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