![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Ace of the deep .
|
![]()
[TEC] special abilities
I mucked around with this before but wasnt happy with it . What i wanted was to get rid of the points system and have everything based on crew morale and a maintenance program . Everything would be on demand actions , not passive . Lets take the Submarine-TurningRate as an example . This is a passive ability so once you pay the points and aquire it it stays on . I am pretty sure you can make it an active ability on demand . So what i wanted was to turn it into a maintenance action . You would click on the officer and activate the ability , this would last 1 day and increase the turning rate +10% . This is the officers maintenance program for the steering system for the day . The officer would lose 1 morale point for 24 hours . |
![]() |
![]() |
![]() |
#2 |
Navy Dude
![]() Join Date: Feb 2009
Posts: 171
Downloads: 201
Uploads: 0
|
![]()
I realy like this idea !
|
![]() |
![]() |
![]() |
|
|