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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: Malta
Posts: 137
Downloads: 240
Uploads: 0
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Ive recently decided to come back to SHIII seeing as im not overly overwhelmed by the immersion factor of SHV. In the past I always used to just install GWX 3.0 and leave it at that but this time im seeing what else I can throw in to spice things up a little.
Heres what i went for: -GWX 3.0 -Lifeboats&debris -Torpedo Explosion -Fubar Skins Pt1-4 -TMT v2 -OLC 'Gold' MKII - Env with EDE and GUI with LRT Im not even sure if these go together or if im missing any must have mods, so any help will be most appreciated. I've always used Manual Targeting too, so learning the techniques used in the OLC mod are going to prove a big challenge. Anyone else care to list their mod loadout or provide some feedback so i can milk the most out of SHIII for the last time? Cheers. |
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#2 |
Gunner
![]() Join Date: Oct 2006
Location: Finland
Posts: 97
Downloads: 10
Uploads: 0
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- GWX 3.0
- h.sie's Realism fixes, V15D - GWX 16 km environment - GWX enhanced damage effects - Torpedo damage final v2.0 - Thomsen's Sound pack v3 - LifeBoat&Debris v4 - Wooden Lifeboats Mod - OLC's modified searchlight beams - OLC GUI 1.2.7 (customized version, see below)* - SH5 water - Custom crew skins mod (combined from several skin mods) - Waterstream & Exhaust combi v2.3 - KJF small moon hires - MFM 3.2 (with skin packs loaded via SH3 Commander) - TMT v2 + Thomsen's Ships v4.2 - Bad weather fix - skin mod for sub (I change this whenever I change boats) - small personal tweaks (minor language and keyboard changes - I want to have english menus and messages but a german gui (all the tdc labels etc.). I also use a finnish/swedish keyboard, so I moved a few commands around.) * Because the latest OLC GUI locks the periscope zoom levels (I think), I use an older version (1.2.7). That version, however, required doubling of ship mast heights to work, so I made new periscope and uzo backgrounds for OLC v 1.2.7 that work with the real mast heights. Obviously, I too use manual targeting. |
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#3 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: Malta
Posts: 137
Downloads: 240
Uploads: 0
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A lot of mods there that i have missed out on. Defo gonna be looking into them
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#4 |
Eternal Patrol
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http://www.subsim.com/radioroom/show...=173193&page=7
http://www.subsim.com/radioroom/show...=170090&page=3
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“Never do anything you can't take back.” —Rocky Russo |
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#5 | |
Lucky Jack
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Unless you slip me £1000 then I will. ![]()
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#6 |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Rear Admiral
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Generic Mod Enabler - v2.6.0.157
[D:\Silent Hunter 3\GWX3\Silent Hunter III\MODS] GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 Extras for the Wilhelmshaven campaign v2.4c [Modified] TMT v2 + ThomsensShips V4.2 Add TMT ThomsonsShips fix LB&Dv4 Standing Man In Boat Wac Animated Sub Pens interior start for GWX Aces' Combined SH3.SDL Files v2 [Modified Diesel Sound] GWX - Alternate Loadscreen - Full Circle GWX - Captain America's Officer Icons GWX - Enhanced Damage Effects GWX - Integrated Orders GWX3.0 Contact Color b25_SF_Grass_1024_V2 electric torpedo trail fix FK's Sound Mod Flags_enlighten Rapt0r's Unis V2.0 Grey [All Leather No Medals Modified] FK's Valkyrie Cap Emblem OLC's Modified Searchlight Beams for GWX3 Pascal_Port_People Scirè-Tikigod- repeated order sobers real smoke darker and a brown tint1.1 Torpedo damage Final Waterstream+Exhaust Combi V2.3 for GWX3 Waterstream+Exhaust Combi - Single Exhaust for TypeII Merchant_Fleet_Mod_3.2 [Modified] MFM 3.2 EnglishNames.cfg Generic Mod Enabler - v2.6.0.157 [D:\Silent Hunter 3\GWX3\SH3 Commander\MODS] My StaticSettings Nightclub Ship Names WB's Warning Orders (SH3 Cmdr) v1.3 MFM-v3-Neutral-Skins-1940 MFM-v3-US+UK_Skins19390901 MFM-v3-US+UK_Skins19391101 MFM-v3-US+UK_Skins19400201 MFM-v3-US+UK_Skins19400501 MFM-v3-US+UK_Skins19400801 MFM-v3-US+UK_Skins19401101 MFM-v3-US+UK_Skins19410201 MFM-v3-US+UK_Skins19410801 MFM-v3-US+UK_Skins19420201 DD_OpenHatch_v3.09_w_CDC_Fix_&_Int_Orders FM_NI_V1.0 [no sdl file] w Blue Int & Int Orders GWX - Open Hatch Mod Random Dockside Music Mutant 20km Env Mod For GWX3 & SH3 Cmdr 7B Turms Your Way |
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#8 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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Well here's my loadout (*In falsetto voice:* "Oh won't you stay... just a little bit longer"
![]() GWX - 16 km atmosphere GWX - Contact color GWX - Enhanced damage effects GWX - Lite harbor traffic GWX - Integrated orders GWX_dFa_flags&pens_2010 Waterstream+Exhaust Combi v2.3 for GWX 3 Aces Hi Res Uniforms and medals Mk2 Seafloor sf v3 final Torpedo damage final ver2.0 LifeBoats&Debris_v4
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#9 |
Torpedoman
![]() Join Date: Feb 2011
Posts: 119
Downloads: 10
Uploads: 0
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GWX
GWX-open hatch mod GWX- Enhanced damage GWX-Alternative Flotillas GWX-DFa Flags & pens (Which dosent seem to be working for me) And After I get the 4GB patch this afternoon im going to be downloading Rapt0rs Leather Watch crew Uniforms & possibly FM_Interior If I can run it.
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Gunther Prien Merchant Ships sunk:30 War Ships Sunk:1 (HMS Royal Oak) 9 Ships Damaged Iron Cross 193,808 Tonnage U-Boat Ace 1/16/08-3/7/41 ![]() |
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#10 | |
Torpedoman
![]() Join Date: Feb 2011
Posts: 119
Downloads: 10
Uploads: 0
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Gunther Prien Merchant Ships sunk:30 War Ships Sunk:1 (HMS Royal Oak) 9 Ships Damaged Iron Cross 193,808 Tonnage U-Boat Ace 1/16/08-3/7/41 ![]() |
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#11 |
Rear Admiral
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Full info on them is in the GWX manual, but basically the 16km atmo increases the visible surrounding environment from the stock 8km to 16km... so for instance, when you are standing on the bridge at sea the horizon would be roughly 16km away instead of 8km, and you and your crew will have the potential to spot other units at a much greater distance.
The Integrated Orders rearranges the icons that appear when you click on one of the crewmember icons (Navigator, Chief Engineer, etc.) at the bottom left of the GUI, adding some I think and making more of them readily available in fewer clicks. It also makes them appear directly above the row of crewmember icons which IIRC is another change. I've been using it so long I can't really remember what it was like before. |
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#12 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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The day before yesterday I installed Makmans Environment Pack v3 and it's amazing.
Didn't think I could run it but it works fine. I wanted to push my pc to the limit, so I also added the High Res fix and even that works. Only when close to harbor frame rate drops to about 27fps, but it's still playable. So @ColinDougherty; if you find FMInterior is too heavy on your system, try MEP V3. It's a different kind of mod (changes environment graphics instead of the uboats interior) but it makes the game really look beautiful. It also pushes the horizon away even more (20km) and it adds this cool effect that when you see a ship that's about 20km away, you see the smoke first, and the hull later (to reflect the curvature of the earth). And your computer specs are better than mine so you can definately run it. Also check out the Waterstream+Exhaust mod, it adds water streams to the 'holes' in your U-boat, and exhaust fumes. Really nice.
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#13 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
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Here's my current setup, after a LOT of merging and tweaking. A few others are added in with my merges but can't remember exactly what now.
GWX - Wilhemshafen,St Naz,Schluese and xtra ships V5 Community units Conus' Historically Accurate U-boat Emblems 1.3 DD_OH_V3.09_20091209162038 DFant_subFlag_2010 GWX - Fuel Economy Rbs1_SH4_Effects_GWX_30_71 LifeBoats&Debris_v4 Waterstream+Exhaust Combi V2.3 for GWX3 SH4StyleFlags_GWX OLC's Modified Searchlight Beams for GWX3 ANZACMICKS DAMAGE IMMERSION Sound Pack (Thomsen, EAS, custom) M.E.P v3 M.E.P v3-Patch Sober's 3D Waves MaGui F optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui F YELLOW Filters on Scopes+Binoculars for MaGui F LRT v2.04 Full (Merged) M.E.Pv3 VisualSensors-GWX3 Fubars crew skins4 Torpedo_HAHD_1024_GWX IXBsplint camo VIIB Early War Skin Type IX salvo selector Merchant_Fleet_Mod_3.2 Ricks_GWX_Rec_Man_Final b25_SF@Grass_1024 Foam
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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