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Old 02-28-11, 07:18 AM   #1
Collin Dougherty
Torpedoman
 
Join Date: Feb 2011
Posts: 119
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Quote:
Originally Posted by Bakkels View Post
Well here's my loadout (*In falsetto voice:* "Oh won't you stay... just a little bit longer" )

GWX - 16 km atmosphere
GWX - Contact color
GWX - Enhanced damage effects
GWX - Lite harbor traffic
GWX - Integrated orders
GWX_dFa_flags&pens_2010
Waterstream+Exhaust Combi v2.3 for GWX 3
Aces Hi Res Uniforms and medals Mk2
Seafloor sf v3 final
Torpedo damage final ver2.0
LifeBoats&Debris_v4
what does 16km atmosphere & Intergrated orders do?
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Gunther Prien
Merchant Ships sunk:30
War Ships Sunk:1 (HMS Royal Oak)
9 Ships Damaged
Iron Cross
193,808 Tonnage
U-Boat Ace
1/16/08-3/7/41
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Old 02-28-11, 10:07 AM   #2
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
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Quote:
Originally Posted by Collin Dougherty View Post
what does 16km atmosphere & Intergrated orders do?
Full info on them is in the GWX manual, but basically the 16km atmo increases the visible surrounding environment from the stock 8km to 16km... so for instance, when you are standing on the bridge at sea the horizon would be roughly 16km away instead of 8km, and you and your crew will have the potential to spot other units at a much greater distance.

The Integrated Orders rearranges the icons that appear when you click on one of the crewmember icons (Navigator, Chief Engineer, etc.) at the bottom left of the GUI, adding some I think and making more of them readily available in fewer clicks. It also makes them appear directly above the row of crewmember icons which IIRC is another change. I've been using it so long I can't really remember what it was like before.
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Old 02-28-11, 11:37 AM   #3
Bakkels
Seasoned Skipper
 
Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
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The day before yesterday I installed Makmans Environment Pack v3 and it's amazing.
Didn't think I could run it but it works fine. I wanted to push my pc to the limit, so I also added the High Res fix and even that works. Only when close to harbor frame rate drops to about 27fps, but it's still playable.

So @ColinDougherty; if you find FMInterior is too heavy on your system, try MEP V3. It's a different kind of mod (changes environment graphics instead of the uboats interior) but it makes the game really look beautiful. It also pushes the horizon away even more (20km) and it adds this cool effect that when you see a ship that's about 20km away, you see the smoke first, and the hull later (to reflect the curvature of the earth). And your computer specs are better than mine so you can definately run it.
Also check out the Waterstream+Exhaust mod, it adds water streams to the 'holes' in your U-boat, and exhaust fumes. Really nice.
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Old 02-28-11, 05:46 PM   #4
Damo
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Join Date: May 2009
Location: Forever stuck in Data folder...
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Here's my current setup, after a LOT of merging and tweaking. A few others are added in with my merges but can't remember exactly what now.

GWX - Wilhemshafen,St Naz,Schluese and xtra ships V5
Community units
Conus' Historically Accurate U-boat Emblems 1.3
DD_OH_V3.09_20091209162038
DFant_subFlag_2010
GWX - Fuel Economy
Rbs1_SH4_Effects_GWX_30_71
LifeBoats&Debris_v4
Waterstream+Exhaust Combi V2.3 for GWX3
SH4StyleFlags_GWX
OLC's Modified Searchlight Beams for GWX3
ANZACMICKS DAMAGE IMMERSION
Sound Pack (Thomsen, EAS, custom)
M.E.P v3
M.E.P v3-Patch
Sober's 3D Waves
MaGui F
optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui F
YELLOW Filters on Scopes+Binoculars for MaGui F
LRT v2.04 Full (Merged)
M.E.Pv3 VisualSensors-GWX3
Fubars crew skins4
Torpedo_HAHD_1024_GWX
IXBsplint camo
VIIB Early War Skin
Type IX salvo selector
Merchant_Fleet_Mod_3.2
Ricks_GWX_Rec_Man_Final
b25_SF@Grass_1024
Foam
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The owl and the pussycat went to sea in a beautiful pea-green boat.
It only took one T1 eel to convince that boat not to float.
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