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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Torpedoman
![]() Join Date: Feb 2011
Posts: 119
Downloads: 10
Uploads: 0
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Gunther Prien Merchant Ships sunk:30 War Ships Sunk:1 (HMS Royal Oak) 9 Ships Damaged Iron Cross 193,808 Tonnage U-Boat Ace 1/16/08-3/7/41 ![]() |
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#2 |
Rear Admiral
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Full info on them is in the GWX manual, but basically the 16km atmo increases the visible surrounding environment from the stock 8km to 16km... so for instance, when you are standing on the bridge at sea the horizon would be roughly 16km away instead of 8km, and you and your crew will have the potential to spot other units at a much greater distance.
The Integrated Orders rearranges the icons that appear when you click on one of the crewmember icons (Navigator, Chief Engineer, etc.) at the bottom left of the GUI, adding some I think and making more of them readily available in fewer clicks. It also makes them appear directly above the row of crewmember icons which IIRC is another change. I've been using it so long I can't really remember what it was like before. |
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#3 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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The day before yesterday I installed Makmans Environment Pack v3 and it's amazing.
Didn't think I could run it but it works fine. I wanted to push my pc to the limit, so I also added the High Res fix and even that works. Only when close to harbor frame rate drops to about 27fps, but it's still playable. So @ColinDougherty; if you find FMInterior is too heavy on your system, try MEP V3. It's a different kind of mod (changes environment graphics instead of the uboats interior) but it makes the game really look beautiful. It also pushes the horizon away even more (20km) and it adds this cool effect that when you see a ship that's about 20km away, you see the smoke first, and the hull later (to reflect the curvature of the earth). And your computer specs are better than mine so you can definately run it. Also check out the Waterstream+Exhaust mod, it adds water streams to the 'holes' in your U-boat, and exhaust fumes. Really nice.
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#4 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
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Here's my current setup, after a LOT of merging and tweaking. A few others are added in with my merges but can't remember exactly what now.
GWX - Wilhemshafen,St Naz,Schluese and xtra ships V5 Community units Conus' Historically Accurate U-boat Emblems 1.3 DD_OH_V3.09_20091209162038 DFant_subFlag_2010 GWX - Fuel Economy Rbs1_SH4_Effects_GWX_30_71 LifeBoats&Debris_v4 Waterstream+Exhaust Combi V2.3 for GWX3 SH4StyleFlags_GWX OLC's Modified Searchlight Beams for GWX3 ANZACMICKS DAMAGE IMMERSION Sound Pack (Thomsen, EAS, custom) M.E.P v3 M.E.P v3-Patch Sober's 3D Waves MaGui F optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui F YELLOW Filters on Scopes+Binoculars for MaGui F LRT v2.04 Full (Merged) M.E.Pv3 VisualSensors-GWX3 Fubars crew skins4 Torpedo_HAHD_1024_GWX IXBsplint camo VIIB Early War Skin Type IX salvo selector Merchant_Fleet_Mod_3.2 Ricks_GWX_Rec_Man_Final b25_SF@Grass_1024 Foam
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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