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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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Is there already a mod adressing the behaviour of a normal dive command? I mean, SH5 tells me it is not possible to dive because there are people in the conning tower. As this can only be about me, I would love to see that there is an automatic teleport to the central and then a dive instead of manually clear the tower... (Similar to the behaviour of SH3/GWX3Gold).
Is that already existing anywhere and I just did not manage to see it or is this something to be adressed? |
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#2 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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#3 | |
Black Magic
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#4 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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ok,
i found it. It is possible if you are using MO or new UI by TDW. Go in TheDarkWraithUserOptions.py and take a look at these lines: ##################################### Crash Dive (SH3/4/5 Modes) ##################################### # the hotkey used for crash dive # Format: # # CrashDiveKey = [ False, None, False ] # False = disabled # None = key used # False = disabled # # so if you wanted the teleport to obs scope hot key to be shift + C: # CrashDiveKey = [ False, None, False ] # # if you didn't want to assign a hotkey for teleport to obs scope: # CrashDiveKey = [ False, None, False ] CrashDiveKey = [ True, MenuKeyManagerWrapper.Keys.C, False ] # teleport on crash dive? If enabled and you are currently submerged then no teleporting will take place # change below to either True or False TeleportOnCrashDive = True # time interval to wait before giving the crash dive command (simulates crew clearing the topside deck) (this value is in seconds - i.e. 5.5 would be 5 and a half seconds). If submerged then there is no delay TeleportOnCrashDiveWaitTime = 5 So if you read careful the changes that i made you will see that if i press key c i crash dive even i am on deck. But you do not need to change nothing. The by default version has assigned the key ,,P''. So, if are use MO ou TDW uis just press key ,,P'' on you are on deck (you will be teleported to obs scope) and the Uboat will crash dive. Bye! |
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#5 |
Black Magic
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sorry, re-read the post and said no crash dive.....nothing exists currently for that
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#6 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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Yeah, I was actually referring NOT to crashdive...
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#7 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Ups!
![]() Bye! |
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#8 | |
Silent Hunter
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![]() Question to the Modder: Is it possibel to mod this ? ![]() Best regards, Magic ![]() |
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#9 |
Admiral
![]() Join Date: Jun 2005
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This was default for SH3 and SH4 because you didn't have free roaming by default, just certain areas in the rooms.
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#10 |
Eternal Patrol
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The problem is that in real life the Watch Officer (or Captain, if he's on the bridge) would order the dive first, then wait until the rest of the crew has gone below, then follow and pull the hatch shut behind him. Ideally you should be taken to the conning tower, and more ideally be automatically walked there rather than teleported. Of course the true ideal would be to sound the alarm first and then walk down yourself afterward.
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“Never do anything you can't take back.” —Rocky Russo |
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#11 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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I also thought about being "walked down", but actually, I only feel the situation annoying to be on the nav-map and order a dive (not an alarm at all) and nothing happens, but a message saying "You cannot dive, crew is on deck"... Then I manually teleport to one of the scopes (or walk there), and order the dive again... As I am often having this, I though, an auto-teleport to whereever in the boot would be handy here.
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#12 |
Silent Hunter
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Yes, I agree with this !!!
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