SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-09-11, 01:27 AM | #1 |
Planesman
Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 123
Uploads: 0
|
SH5 Wins DRM loses
Now that Ubisoft has leaved DRM required online connection for SH5 we need you talented modders from SH4 and SH3 to join the cause. *
SH5 can be THE SIM. A good year to hope. Come and join us. *those who refused to buy because of that DRM |
01-09-11, 03:49 AM | #2 |
Sea Lord
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
|
Erm... what? DRM is still alive and kicking and even if it will be removed, the SH3 moders will still stay away from SH5 and keep moding the ancient SH3 forever.
|
01-09-11, 04:35 AM | #3 |
Frogman
Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
|
__________________
|
01-09-11, 09:33 AM | #4 |
Eternal Patrol
|
That's not true. Several modders have looked into SH5, but until some severe problems have been overcome (such as the inability to import ships into SH5) there isn't much point.
__________________
“Never do anything you can't take back.” —Rocky Russo |
01-09-11, 09:43 AM | #5 | |
Commodore
Join Date: Apr 2007
Location: Augsburg / Germany
Posts: 631
Downloads: 203
Uploads: 0
|
Quote:
AND are unmoddable, so we have to eat what we get. |
|
01-09-11, 11:35 AM | #6 |
Planesman
Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 123
Uploads: 0
|
Keep a little of faith and hope in this new 2011. That DRM news are good news. Still working @Magnum, that´s true but Ubi will no longer use it. Let´s wait a patch for it.
@Sailor Steve, let´s have a little of faith in @privateer or another modders who can help importing new models to game. The most important, you good modders from SH3&4 ... join the cause (SH5). It´s getting better |
01-10-11, 12:34 AM | #7 | |
Eternal Patrol
|
Quote:
Once the problems are solved (and I do indeed have faith that they eventually will be) you will see more people working on SH5. But as I said, until that happens there isn't much point.
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
01-10-11, 02:00 AM | #8 |
Sea Lord
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
|
There is a point to come over because is a lot of stuff to do but this will not happen. Not now, not later. See Makman and his "I will not fix their failure" motivation and like him there is many more. Still moding a 10 year old game and fixing the already fixed things looks ridiculous to me, no offence.
But with SH5 there is also a generation change and young blood who love challenges, like TWD, will prevail.. sadly, is not more like him atm. Because what SH5 need now, is a team of moders. No matter how genius one can be, working on multiple direction will never give out a quality result. |
01-10-11, 12:17 PM | #9 | ||
Eternal Patrol
|
Quote:
Quote:
Lets take Iambecomelife. He worked for years (and I mean that literally) working up his Merchant Fleet Mod Pack. But he can't do the same for SH5, because SH5 won't allow ships to be imported in. Could he create new ships for SH5? I don't know the answer to that one, but the very fact that the game is so unfinished in terms of available u-boats and career options makes it difficult to even be interested. Lets take Makman. Why would he, and people like him, be "stuck" in an older game and unwilling to come into the present. Could it be because they don't like the idea of, rather than being able to add cool new stuff to a cool new game, being asked to spend their time finishing what should have been finished out of the box. Lets take me. I don't consider myself a genuine modder, in the sense that I've done very little in the way of creating new graphics or new sounds, but I did spend a lot of hours converting the old SH2 Das Boot Sound Mod for SH3 and SH4. Winklemander has done his own mod with the same name for SH5, and by all accounts he's done an outstanding job. I also spend a majority of my day researching and collating merchant ship names and stats for my SH3 Ship Names Mod. I would gladly do it for SH4, but that game doesn't give names to sunk ships, so there's no point. Does SH5 give names to ships? No one has ever said. I'll find out when the DRM is gone and I have the game, and if it does you can bet I'll be applying all my work to the "new" game, so your challenges mean nothing to me. Now lets take you. If you really want SH5 improved so much, have you considered learning to mod yourself? That's exactly what Ducimus did, and look at how much he's accomplished. If so, the future awaits. If not, you really have no business criticizing others for not doing what you won't do yourself What about SH5? Yes, it's prettier than its forbears. No one disagrees with that. But is it really better? Is it really the future? I'd like to think so, and I've said as much on more than one occasion. Unfortunately, it isn't there yet, and while mods have helped ease the pain, the fact is that it needs more than mods. It needs to be fixed from the inside, and most modders feel that is not their job. So we continue to fiddle with SH3 and SH4 and wait for the people with actual programming skills to do what they can, and hope that it will be enough.
__________________
“Never do anything you can't take back.” —Rocky Russo |
||
01-10-11, 12:40 PM | #10 | |
Sea Lord
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
|
Quote:
And about me, I already stretched my limits with ERMe and the extended SH5 campaign. Trust me, if I would have at least a basic training/knowledge in the field of programming, I would race TDW in moding. Like many others around here, I'm sure. Actually Im very sad and even furious that everything I would love to mod in this game is 99.99% related to programming skills :/ |
|
01-10-11, 12:46 PM | #11 | |
Black Magic
|
Quote:
|
|
01-10-11, 12:58 PM | #12 | |
Black Magic
|
Quote:
When it was announced that SH5 was going to use a version of Python to allow scripting possibilities I knew that I needed to learn Python (never had an interest in it before). So I went down to Barnes & Noble and bought some books and began reading and learning. After a couple of months I was ready for SH5. I went from 0% knowledge of Python to my current ability from those books and just experimenting with writing programs in Python. Maybe it's time you start reading? Programming opens up a whole new world to you. When you get really good at it you can make software do whatever you want it to do. The 'chips' in most electronic toys/devices contain firmware. Firmware is nothing more than software stored on the chip in the device/toy. With some special tools and clever thinking one can extract/manipulate/change the firmware and put it back into the chip to make the device/toy do things it was never intended/thought. Your blue ray players and cable boxes are usually running a linux type OS in them. What does that mean? That means software is controlling what you can and can't see, the menus displayed on your screens, etc. One can thus manipulate this not very easily but the point is it can be done. Go pick up Python Programming Second Edition for the absolute beginner by Michael Dawson. That was the first book I read to start learning about Python and it was a GREAT book |
|
01-10-11, 01:01 PM | #13 |
Officer
Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
|
@Sailor Steve : What do you see as being the most severe problems with SH5 atm?
|
01-10-11, 01:38 PM | #14 |
Sea Lord
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
|
I love SH5, but not that much. I know that once you get the basics, the rest is easy, was the same for me learning CSS and some easy php. But also, there must be some kinda attraction towards programming, stuff like forgetting 2 add a simple ; at the end of a line will crash a whole software it makes me very angry
Im just curious, is just me or SH5 is really harder to mod than SH3? |
01-10-11, 01:45 PM | #15 | |
Black Magic
|
Quote:
|
|
|
|