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Old 12-03-10, 01:48 PM   #1
DKSIMONS
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Default Getting away tactics with IRAI_0_0_29_ByTheDarkWraith

Anyone have any good tactics for getting away with the IRAI_0_0_29_ByTheDarkWraith installed.... I sank a carrier with eight destoryers on escort...now they are mad as bees and I am stuck in a tight spot with nothing working to get away. Silent on the bottom does not work....decoys only work for short time. Water depth is 150 m.

Might be a good thread.... what tactics are working for you?
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Old 12-03-10, 06:58 PM   #2
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Sitting on the bottom does no good, I don't think the SH engine takes the bottom into account when working out detection. It doesn't in 3 anyway.

I go as slow as I can while still being able to maintain depth, I go as deep as I can, then go as quiet as I can. I try to pick the reverse of whichever way the ships were heading, so if it's a convoy or task force they are compelled to return to cover the ships sooner rather than later.

If I do get away a short distance, I try to keep my rear pointed to them to minimise my silhouette to ASDIC. If it gets well hot I will try bursts of speed and direction changes when they accelerate and drop charges, since they can't track me accurately for a minute or so due to the disturbance. Early war era they always underestimate depth anyway and drop shallow. Later war years, it's just yer luck how persistent they are.
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Old 12-03-10, 07:10 PM   #3
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This tutorial may help you http://www.ducimus.net/sh415/ai.htm It was made for SHIII and SHIV, but the principles must be the same, I think....
By far, there are 2 main actions: go deeper, go silent... and pray
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Old 12-03-10, 07:39 PM   #4
Axeman3d
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Interesting tutorial, but I'm a bit annoyed that the AI doesn't simulate the depth charges affecting the area. Real depth charges create as much of an ensonified zone as a bold cannister, screwing up asdic and passive for a while.

In the real war it took them some time to develop the tactic of one escort always hanging back some distance so that it could keep the sub in it's active right up to the last second. The attacking DD would lose the sub as it closed the distance, but it didn't matter much as the other escort had the area covered and vectored the others back on target. Murder for subs.
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Old 12-03-10, 10:43 PM   #5
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Quote:
Originally Posted by Axeman3d View Post
Interesting tutorial, but I'm a bit annoyed that the AI doesn't simulate the depth charges affecting the area.
noise it taken into account. The more ships in the area and the faster they are moving the more noise they create and thus the 'easier' it is for you to escape. The DCs exploding adds to noise also.

Adjusting the difficulty levels and/or playing with the fatigue will help. Playing IRAI as it is without adjusting difficulty levels from other than 1.0 will be extremely hard. Veteran and Elite units will be very hard, if not impossible, to escape from in later years.

Last edited by TheDarkWraith; 12-03-10 at 10:54 PM.
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Old 12-05-10, 12:06 PM   #6
DKSIMONS
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how do you adjust the fatigue level?...and you mean adjusting the difficulty level by the compressed air , fuel, manual targeting,,,etc when you said that right? Or is there other things adjusted in the IRAI that can help level it out? How are they changed if so?
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Old 12-05-10, 12:13 PM   #7
TheDarkWraith
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Quote:
Originally Posted by DKSIMONS View Post
how do you adjust the fatigue level?...and you mean adjusting the difficulty level by the compressed air , fuel, manual targeting,,,etc when you said that right? Or is there other things adjusted in the IRAI that can help level it out? How are they changed if so?
see here: http://www.subsim.com/radioroom/show...postcount=1000

and here: http://www.subsim.com/radioroom/show...postcount=1003

I wouldn't adjust the difficulty level settings any less than 0.85. It'll be way too easy. You should only change the sonar and hydrophone difficulty levels for the warships also if you're going to go that route.
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