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Old 12-03-10, 07:39 PM   #4
Axeman3d
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Join Date: Apr 2005
Location: Central Scotland
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Interesting tutorial, but I'm a bit annoyed that the AI doesn't simulate the depth charges affecting the area. Real depth charges create as much of an ensonified zone as a bold cannister, screwing up asdic and passive for a while.

In the real war it took them some time to develop the tactic of one escort always hanging back some distance so that it could keep the sub in it's active right up to the last second. The attacking DD would lose the sub as it closed the distance, but it didn't matter much as the other escort had the area covered and vectored the others back on target. Murder for subs.
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