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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Mar 2009
Posts: 24
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So I just sank a destroyer...in an S-class...using the canon -_-
Was running surfaced trying to sneak into a shallow port to take pictures (I forget the name, the one you use as base on Java). I get jumped by a destroyer, the water is far too shallow for me to dive, nearest deep pool is about an hour away at flank speed (those diesel pigs aren't very fast on the surface :P). So I'm thinking my days are numbered, but one can't go down without a fight, so I man the deck gun. I have it front mounted, so it doesn't get decent angles very often, due to me trying to run away :P The destroyer hits me twice, but doesn't cause too much damage. Suddenly it stops firing ![]() While this is going on, I keep lobbing shells at him, until he blows up and breaks in half. This experience has just ruined the game for me. So I need recommendations on good mods, like TGW for SH3 type mods. |
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#2 |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
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I don't think you'd have that problem with TMO.
http://www.subsim.com/radioroom/showthread.php?t=132330 Also, try Websters S-Class mod http://www.subsim.com/radioroom/show...light=websters
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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#3 |
XO
![]() Join Date: Oct 2010
Location: Chicago, Ill.
Posts: 409
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If the water is that shallow the DD may have simply run aground. I lured a couple sub chasers into running aground in harbors and the AI being notoriously stupid had dropped depth charges while the ship was aground and they blew up.
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#4 |
Navy Seal
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lol thats stock for ya.Give TMO a try, you will find it a whole different world
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#5 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
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Yeah, I have to admit, I was a DD sinking fool when I played stock. After a while, I lost count of how many DDs I sank. After loading up RFB and TMO, things were a little different. Now, my DD sinking average is a significant fraction of what it used to be. In RFB, the sub is a lot slower (turn hard, on the surface at flank speed and you'll find yourself down to 8 knots) and more cumbersome to maneuver while trying to evade, almost impossible in fact. In TMO, it's just plain suicide to try and take on a DD in a surface action.
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#6 |
Rear Admiral
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I could take battle 3 DD's on the surface and win in stock. Another problem is the stock DD shooting range, think it's 3000 yards. With TMO you'll find them shooting...a lot further away. Another problem in stock is if they can't see you, you can hit them and they won't respond, just keep patrolling until you sink them. With TMO, if one starts shooting at you, crash dive and you may live with damage, fight it out....probably gonna die quickly.
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#7 |
Watch
![]() Join Date: Mar 2009
Posts: 24
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Sweet, I'll give those two a try
![]() It was in the patrol before this one, got a report of a large task force heading my way. I find it, but to my horror it has changed direction, and is now "crossing my T", at a distance too far away for a torp shot. My heart sinks, I know I don't have a chance in hell to get into position with the S-class' surface speed, and I see multiple carriers and heavy warships. Suddenly though, I see a carrier that hasn't changed course, and is heading right into what will be a near perfect firing position for me :P All the escorts stay with the main force, this carrier is completely alone. I send it to the bottom with 3 torp hits out of 4 fired. The others are long gone by now, with escorts and all. Not even a single DD shows up. I figure it must have been AI screw-up, I see no logical reason for that carrier to have kept going straight when the others turned :P |
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#8 |
Helmsman
![]() Join Date: Sep 2010
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Truth be told, it's still quite possible to win a surface engagement with a DD, even in TMO. However, it's very risky, and you'll likely take a beating in the process. And if there's more than one, forget about it. That IS suicide.
Still, at least it's a last resort type action in TMO. In stock, you can go hog wild sinking surface ships twice your size with the deck gun. :P P.S. Off-topic, here, but does anyone know which mod is the "nuclear torpedo" mod? The one that lets you propel ships into the air when you hit em? ![]() ![]() |
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#9 |
Rear Admiral
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Yea, you can. I've taken out some at night when they can't see, but in a real duel when they're shooting back, you're not gonna win. They're a few methods where you can still defeat DD's easily on the surface with a 40 bofar, but unrealistic and really a cheat, so no need discussing it, although rather easy to figure out.
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#10 |
Watch
![]() Join Date: Mar 2009
Posts: 24
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Hah, I might just stay with vanilla a little longer, just to see how large a ship I can sink in surface combat
![]() Slightly off topic though, are there any records of a submarine, regardless of nation and era, that has taken on a surface warship and won? I know I've heard of a few US commanders using their boats as MTBs in shallow waters, but I don't know if that was just against unarmed merchants. |
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#11 | |
Rear Admiral
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![]() Quote:
![]() I'm sure a few subs had to fight DD's on the surface, we just never heard much about it since they lost and were never heard from again. |
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#12 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
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Go to Subskippers Bag of Tricks thread. Find a post by Rockin Robbins. Below his post is a link to his subnuclear torpedoe, as of the last time I checked it out.
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