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#1 |
Stowaway
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Out of curiosity, if I were to launch with a smaller, but highly skilled crew compliment (assuming it lets you, as I've never tried), would the game also reduce the oxygen consumption rate?
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#2 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
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There's an elaborate mod that's in the planning right now that might be able to change that. Last I spoke with the modder was about the (real life) effects of Chlorine gas and how it really behaves; and potentially how to try and mimic its effects ingame. While its something we both wanted to explore, without the source code the scope of that portion of the project was going to be enormous. Personally when I get a new ship (first ship) I fill it up to the max # of sailors and then promote them to PO's once they are fit for promotion rather than start with a full boat. I prefer to promote from my own boat rather than purchase an officer with my renown while in port. |
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#3 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
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__________________
"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#4 |
SUBSIM Newsman
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I agree with Tessa,
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#5 |
Stowaway
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Thank you for the quick reply. That's unfortunate how the rest of the men suddenly become greedy for air in the absence of a full crew. I shall have them shot. Well then again, the remaining few will still use the same amount of air. Hmm... I suppose I'll just learn to live with it.
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#6 |
Lieutenant
![]() Join Date: Jul 2008
Location: Phoenix, AZ
Posts: 256
Downloads: 322
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Desirableroasted: I cheat - I edit the crew_config files. Usually to make the crew historical for the first patrol - but also to allow anything that would happen in RL but not available/easy in game as in this situation.
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#7 | |
Engineer
![]() Join Date: Jul 2010
Location: Derby, UK
Posts: 200
Downloads: 86
Uploads: 0
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But if you are prepared to do a bit of patching, h.sie work is well worth a look. this is one of a number of things he has fixed. http://www.subsim.com/radioroom/showthread.php?t=174225 |
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