Quote:
Originally Posted by Hans Uberman
(Post 1531557)
Out of curiosity, if I were to launch with a smaller, but highly skilled crew compliment (assuming it lets you, as I've never tried), would the game also reduce the oxygen consumption rate?
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Unfortunately no, while the better skilled crew give you new options (like a permanent repair team in place) or the chance to use a fatigue model and not have your boat be exchausted 90% of the time you still take up the same amount of air.
There's an elaborate mod that's in the planning right now that might be able to change that. Last I spoke with the modder was about the (real life) effects of Chlorine gas and how it really behaves; and potentially how to try and mimic its effects ingame. While its something we both wanted to explore, without the source code the scope of that portion of the project was going to be enormous.
Personally when I get a new ship (first ship) I fill it up to the max # of sailors and then promote them to PO's once they are fit for promotion rather than start with a full boat. I prefer to promote from my own boat rather than purchase an officer with my renown while in port.
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