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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Nov 2006
Posts: 49
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This game is driving me nuts.
![]() So it's my first career, second mission, but only my first since the war has started so I actually get to shoot at stuff. Of course when I get to my patrol zone it's pouring rain and the middle of the night so there's absolutely no visibility. After about 16 game hours (1 real one) I finally get a contact and I spend another 2 trying to get within visual range, which I finally do. It takes me another 90 minutes, but I work out his course and speed and I get in front of him and set up a firing position, perpendicular to his course, 250m away, which totally misses. Then another 90 to get in front again where I miss again. It's probably important at this point to mention that he is avoiding these shots by cleverly traveling in a straight line at slow speed. So I'm not really looking for help here, as I said I'm just venting. I really think the main problem isn't something I'm doing wrong, it's the weather. For one thing, visibility is about 350 meters, which means that by the time I get visual on the target I have about a minute to set up the shot and take it. It feels like a minute anyway. Another problem is the surface, which is so turbulent that the periscope only holds a lock for about 10 seconds. Anyway, every shot seems to fall behind the target. So what do you guys do during storms? Do you regularly sink targets in these conditions? In which case should I keep at it until I figure it out? Or am I beating my head against the wall and I should just follow him until the storm lets up? |
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#2 |
Navy Seal
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One tip, you are too close at 250M, torpedoes need a 300M run to arm, any closer and they will just bounce off.
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#3 | |
Sailor man
![]() Join Date: Nov 2006
Posts: 49
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BTW, finally blasted the bastard. Actually took a shot at up his stern which hit believe it or not. Woot! One less Large Trawler to threaten the motherland, probably turned the course of the war right there... |
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#4 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
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#5 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
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Another tip : Don't forget to open the torpedo tubes before firing. If you don't the crew will open them automatically but the 2-3 seconds wasted will cause the torpedo to miss astern.
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#6 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
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Foggy storms are bad news, and if you are not using the X-ray vision exploit, you really have little chance of setting up a proper shot.
Moreover, if you do manage to hit something, good luck finding it again in the murk. If you hit it good enough to stop its engines, your hydro guy will never find it, and neither will you unless you have been very good at charting her progress along the way. So submerge, put on some soothing gramaphone tracks, take a break. There's always another day, another target.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#7 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
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One method that works in low visibility is get behind the target at 250 meters, launch torpedo. Since target is moving away, torpedo will have time to arm.
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#8 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
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Why are you wasting a valuable Kriegsmarine resource on a lousy trawlwer? The torpedo probably cost more than that derelict barge. The renown is so puny, as is the tonnage. And you wasted at least two torpedoes on that thing?
Chastisement over. ![]() In such foul weather I run submerged as much as possible, unless I am trying to make haste to get to my patrol zone or base on the return leg. The chances of running into something while surfaced is so low it's not worth it. As it says in Das Boot, "You can hear more down here than you can see up there." I only surface to recharge and then down again. By running at ahead slow I maximize my battery time and only need to surface for air and to recharge. P.S. Regarding minimum running distances to arm, for the normal torpedoes it is 300 metres, but for the new acoustics I believe it is 400 metres. You also have to take into account the relative motion of the target, which could increase or decrease the distance. A target moving toward you will eat up some of the distance, so you need to allow more than 300 or 400. A target moving away will increase the effective distance, so you can fire at less than 300 or 400 and still get a detonation. The things we Kaleunen must know!
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#9 | |
Stowaway
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What wave mod is that in the pic? Ive NEVER had waves that huge, and what about the storm? Cuz it seems darker than normal, (My night time is dark but not that dark even with storms) and is there any mods to change how storms and fog behave?? Like make them more realistic looking I guess? Or is there an ability to have completely calm seas with tons of fog around??
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#10 | ||
Sailor man
![]() Join Date: Nov 2006
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I'm curious though, when my VIIB is submerged it can only do 8kts at flank. If the contact is moving "slow" that seems to be about 6kts, I can only imagine that "medium" is at least 8kts. How do you close on anything unless you are moving at flank? |
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#11 | |
Stowaway
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#12 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
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The best way to make your batteries last is to run at the slowest speed setting until you find it necessary to run fast or surface and run faster. You can also tell your CE to not charge batteries in order to get every possible knot of speed. 25% is generally the lowest I will let them run down. Running at lowest speed I eventually run out of air but still have at least 75% battery left. Plot a few sound bearings to get a general idea of the target's course, then surface and make a high speed dash, submerge to pick up the trail again and repeat until you intercept.
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#13 | ||
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
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Since you need at least three football fields of visibility to set up a shot -- unless you want to shoot into murk -- I'd say "a football field" is about as much fog as you want to encounter.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#14 | |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
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![]() If you look closely you can see my watch crew standing on deck. The waves washed completely over my deck... causes the engines to constantly switch from diesel to electric and back ![]()
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#15 | |
Stowaway
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