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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Jul 2009
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Anyone know were a 16 km version for M.E.P v3 i can find
thanks. Ivo |
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#2 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
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#3 | |
Silent Hunter
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It has makman done for LSH (16 km), but it works in every Super-MOD or Installation ! ![]() Best regards, Magic |
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#4 | |
Argentinian Skipper
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Many thanks! Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#5 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
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Anyone know if there is a 16km Atmosphere for stock SH3?
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#6 |
Eternal Patrol
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The one Magic1111 linked to in his post works with any setup, including stock.
But why would you want to play stock? There are so many great new things brought to the table by the supermods.
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#7 |
Argentinian Skipper
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The MEP 16 Km for LSH3 looks great in GWX, better than the 20 Km. But I have somes dudes about the sensors.
Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#8 |
Loader
![]() Join Date: Jul 2009
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thanks for the replies I will try them ... i have mepv3 20km but just though 16km would be best .
I like the realistic dark water and the glassy control pannels works smooth and look real. i will try thouse links thanks ![]() |
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#9 | |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
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I believe the 16km version of M.E.P 3 is M.E.P 2.1 http://www.subsim.com/radioroom/showthread.php?t=156259 It looks a lot like M.E.P. 3. I really like the dark nights too.
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#10 | |
Argentinian Skipper
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My GWX JSGME list: GWX - Enhanced Damage Effects GWX - Late War Sensors Snorkel Antennas GWX - No Medals on Crew GWX - Open Hatch Mod GWX - VIIC41 Player Sub WBNN Mission Orders GWX - Merged Campaign GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 LifeBoats&Debris_v4 TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships Unofficial_rockets_fix_GWX3.0 Leitz Fernglas New Uboat Guns 1.2 OLC's Modified Searchlight Beams for GWX3 U-Boat Bases Map with New St Nazaire Waterstream+Exhaust Combi V2.3 for GWX3 Combat Radio Frequency GWX_DFa-Flag&Pens_2010 No continuous 'Ship spotted' V1.2 for GWX3+Rubinis RocketFix FM30_UpDown_final WB's Deck Gun Range WB's Decks Awash + Fuel Economy Torpedo damage Final ver2.0 Q Ship mod GWX3.0 h.sie's Colored Hull Integrity Indicator Flags_enlighten Real Depth Charge Urfischs_ModStrike_Beta1 Ice Age Sub Image mod Wooden_Lifeboats_Mod_1.1 FM_NewInterior_V1.0 b25_SF_Grass_Full_V2 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 WAC4.1 SubPen_animated_18.02.2010 Thomsen's Sound Pack V3.2cg Ambient Hydrophone Sound Ambient Underwater Sound Das boot sound Haunting Atlantic Wind MFM-Interim-Beta for GWX 1_03 Aces' Multimod compatability fix release v1.3 public beta Rapt0r's Das Boot Interior Rapt0r's Das Boot Skin Subphones MaGui 3.4 FM_NI_Fix_for_MaGui 3.4 German Images for MaGui v3.4 optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui 3.4 Red Night Filter TorpedoSolutionButton for MaGui 3.4 (NYGM-GWX-WAC) Pascal_Port_People Conus' Historically Accurate U-boat Emblems 1.3 Aces Hi Res Uniforms and Medals Mk 2 Evan´s Uniforms evan82's Sawfish Emblem pascal_damage_screen Compulsory U-boat Headdress - GWX 2.0 Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun Diesel Startup Sequence for FM Engine Room beta 1 BritishAsdicMkIFinal GWX - Main movie - 'Das Boot' Rapt0r's Instruments V3.5 Dönitz Picture With Fly DBSM_SH3_Speech_Fix GWX - 16km Atmosphere _LSH3_V5_ENV_MEP2a-Dark-Nights _LSH3_V5_ENV_MEP2b-FSF-for-Dark-Nights optional-Intro Screen for MaGui 3.4 New_clearsky_clouds Add some "cirrus" to clear skies. Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#11 | |
Loader
![]() Join Date: Jul 2009
Posts: 88
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#12 |
Hellas
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hello ,
both M.E.P v2.1 and M.E.P v3(the one that released from LSH3 team) are 16km atmosphere . the darker nights from all belongs to M.E.P v2.1 at M.E.P v3 - 16 km version (again:the one that released from LSH3 team) the nights ''comes'' with two sets(as LSH3 had ordered)....dark and normal nights but even the dark nights of v3 are NOT darker from the nights of v2.1 at v3 - 16km the colors are ''following'' the style of v3 - 20 km BUT NOT exactly the same. the blue on water is different and also the colors during sunset-sunrise are different and also it has two waters (as LSH3 ordered)...the Atlantic water and the Medi water bye
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