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Old 10-08-10, 11:41 AM   #1
IVO
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Default 16 km version for M.E.P v3 ??

Anyone know were a 16 km version for M.E.P v3 i can find
thanks.

Ivo
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Old 10-08-10, 01:51 PM   #2
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Quote:
Originally Posted by IVO View Post
Anyone know were a 16 km version for M.E.P v3 i can find
thanks.

Ivo
@IVO

I think it only comes in a 20 km flavour mate.

Best regards.

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Old 10-08-10, 02:36 PM   #3
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Quote:
Originally Posted by IVO View Post
Anyone know were a 16 km version for M.E.P v3 i can find
thanks.

Ivo
Try this: http://www.lsh3.com/v5/mods/LSH3_V5_ENV_MEP.7z

It has makman done for LSH (16 km), but it works in every Super-MOD or Installation !

Best regards,
Magic
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Old 10-09-10, 07:23 PM   #4
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Quote:
Originally Posted by Magic1111 View Post
Try this: http://www.lsh3.com/v5/mods/LSH3_V5_ENV_MEP.7z

It has makman done for LSH (16 km), but it works in every Super-MOD or Installation !

Best regards,
Magic
Really it works in GWX? No problem with sensors.dat?

Many thanks!

Fitzcarraldo
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Old 10-09-10, 07:27 PM   #5
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Anyone know if there is a 16km Atmosphere for stock SH3?
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Old 10-09-10, 09:18 PM   #6
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The one Magic1111 linked to in his post works with any setup, including stock.

But why would you want to play stock? There are so many great new things brought to the table by the supermods.
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Old 10-09-10, 10:22 PM   #7
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The MEP 16 Km for LSH3 looks great in GWX, better than the 20 Km. But I have somes dudes about the sensors.

Regards.

Fitzcarraldo
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Old 10-10-10, 01:28 AM   #8
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Default thanks for allthe replys

thanks for the replies I will try them ... i have mepv3 20km but just though 16km would be best .
I like the realistic dark water and the glassy control pannels works smooth and look real.
i will try thouse links thanks
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Old 10-10-10, 01:37 AM   #9
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Quote:
Originally Posted by IVO View Post
Anyone know were a 16 km version for M.E.P v3 i can find
thanks.

Ivo
Hi Ivo.

I believe the 16km version of M.E.P 3 is M.E.P 2.1
http://www.subsim.com/radioroom/showthread.php?t=156259

It looks a lot like M.E.P. 3. I really like the dark nights too.
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Old 10-10-10, 08:32 AM   #10
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Hi Ivo.

I believe the 16km version of M.E.P 3 is M.E.P 2.1
http://www.subsim.com/radioroom/showthread.php?t=156259

It looks a lot like M.E.P. 3. I really like the dark nights too.
Now trying the LSH3 version of MEP 16 KM in GWX 3, no problems. I like the water in bad weather, looks better than MEP 3 20 Km (more greyish, not dark blue).

My GWX JSGME list:

GWX - Enhanced Damage Effects
GWX - Late War Sensors Snorkel Antennas
GWX - No Medals on Crew
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
WBNN Mission Orders
GWX - Merged Campaign
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
LifeBoats&Debris_v4
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
Unofficial_rockets_fix_GWX3.0
Leitz Fernglas
New Uboat Guns 1.2
OLC's Modified Searchlight Beams for GWX3
U-Boat Bases Map with New St Nazaire
Waterstream+Exhaust Combi V2.3 for GWX3
Combat Radio Frequency
GWX_DFa-Flag&Pens_2010
No continuous 'Ship spotted' V1.2 for GWX3+Rubinis RocketFix
FM30_UpDown_final
WB's Deck Gun Range
WB's Decks Awash + Fuel Economy
Torpedo damage Final ver2.0
Q Ship mod GWX3.0
h.sie's Colored Hull Integrity Indicator
Flags_enlighten
Real Depth Charge
Urfischs_ModStrike_Beta1
Ice Age
Sub Image mod
Wooden_Lifeboats_Mod_1.1
FM_NewInterior_V1.0
b25_SF_Grass_Full_V2
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
WAC4.1 SubPen_animated_18.02.2010
Thomsen's Sound Pack V3.2cg
Ambient Hydrophone Sound
Ambient Underwater Sound
Das boot sound
Haunting Atlantic Wind
MFM-Interim-Beta
for GWX 1_03
Aces' Multimod compatability fix release v1.3 public beta
Rapt0r's Das Boot Interior
Rapt0r's Das Boot Skin
Subphones
MaGui 3.4
FM_NI_Fix_for_MaGui 3.4
German Images for MaGui v3.4
optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui 3.4
Red Night Filter
TorpedoSolutionButton for MaGui 3.4 (NYGM-GWX-WAC)
Pascal_Port_People
Conus' Historically Accurate U-boat Emblems 1.3
Aces Hi Res Uniforms and Medals Mk 2
Evan´s Uniforms
evan82's Sawfish Emblem
pascal_damage_screen
Compulsory U-boat Headdress - GWX 2.0
Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun
Diesel Startup Sequence for FM Engine Room beta 1
BritishAsdicMkIFinal
GWX - Main movie - 'Das Boot'
Rapt0r's Instruments V3.5
Dönitz Picture With Fly
DBSM_SH3_Speech_Fix
GWX - 16km Atmosphere
_LSH3_V5_ENV_MEP2a-Dark-Nights
_LSH3_V5_ENV_MEP2b-FSF-for-Dark-Nights

optional-Intro Screen for MaGui 3.4
New_clearsky_clouds Add some "cirrus" to clear skies.


Regards.

Fitzcarraldo
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Old 10-10-10, 01:53 PM   #11
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Quote:
Originally Posted by fitzcarraldo View Post
Now trying the LSH3 version of MEP 16 KM in GWX 3, no problems. I like the water in bad weather, looks better than MEP 3 20 Km (more greyish, not dark blue).

My GWX JSGME list:

GWX - Enhanced Damage Effects
GWX - Late War Sensors Snorkel Antennas
GWX - No Medals on Crew
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
WBNN Mission Orders
GWX - Merged Campaign
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
LifeBoats&Debris_v4
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
Unofficial_rockets_fix_GWX3.0
Leitz Fernglas
New Uboat Guns 1.2
OLC's Modified Searchlight Beams for GWX3
U-Boat Bases Map with New St Nazaire
Waterstream+Exhaust Combi V2.3 for GWX3
Combat Radio Frequency
GWX_DFa-Flag&Pens_2010
No continuous 'Ship spotted' V1.2 for GWX3+Rubinis RocketFix
FM30_UpDown_final
WB's Deck Gun Range
WB's Decks Awash + Fuel Economy
Torpedo damage Final ver2.0
Q Ship mod GWX3.0
h.sie's Colored Hull Integrity Indicator
Flags_enlighten
Real Depth Charge
Urfischs_ModStrike_Beta1
Ice Age
Sub Image mod
Wooden_Lifeboats_Mod_1.1
FM_NewInterior_V1.0
b25_SF_Grass_Full_V2
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
WAC4.1 SubPen_animated_18.02.2010
Thomsen's Sound Pack V3.2cg
Ambient Hydrophone Sound
Ambient Underwater Sound
Das boot sound
Haunting Atlantic Wind
MFM-Interim-Beta
for GWX 1_03
Aces' Multimod compatability fix release v1.3 public beta
Rapt0r's Das Boot Interior
Rapt0r's Das Boot Skin
Subphones
MaGui 3.4
FM_NI_Fix_for_MaGui 3.4
German Images for MaGui v3.4
optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui 3.4
Red Night Filter
TorpedoSolutionButton for MaGui 3.4 (NYGM-GWX-WAC)
Pascal_Port_People
Conus' Historically Accurate U-boat Emblems 1.3
Aces Hi Res Uniforms and Medals Mk 2
Evan´s Uniforms
evan82's Sawfish Emblem
pascal_damage_screen
Compulsory U-boat Headdress - GWX 2.0
Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun
Diesel Startup Sequence for FM Engine Room beta 1
BritishAsdicMkIFinal
GWX - Main movie - 'Das Boot'
Rapt0r's Instruments V3.5
Dönitz Picture With Fly
DBSM_SH3_Speech_Fix
GWX - 16km Atmosphere
_LSH3_V5_ENV_MEP2a-Dark-Nights
_LSH3_V5_ENV_MEP2b-FSF-for-Dark-Nights
optional-Intro Screen for MaGui 3.4
New_clearsky_clouds Add some "cirrus" to clear skies.


Regards.

Fitzcarraldo
Thanks for showing me all that I will put what i Have up and show it cuz I disabled alot of mods becuase I enabled makman supermod MEPv3 20 k with the MaGui 3.4 I also have in my disable selection OLC Gold mkIIc with mkIId update but I really like the water in MEPv3 I think even better than LSH3 but have not tried LSH3-V5-MEP2a and b but so far MEPv3 envoriment looks like nice and dark. keep intouch
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Old 10-10-10, 07:30 PM   #12
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hello ,

both M.E.P v2.1 and M.E.P v3(the one that released from LSH3 team) are 16km atmosphere .
the darker nights from all belongs to M.E.P v2.1
at M.E.P v3 - 16 km version (again:the one that released from LSH3 team) the nights ''comes'' with two sets(as LSH3 had ordered)....dark and normal nights but even the dark nights of v3 are NOT darker from the nights of v2.1
at v3 - 16km the colors are ''following'' the style of v3 - 20 km BUT NOT exactly the same. the blue on water is different and also the colors during sunset-sunrise are different and also it has two waters (as LSH3 ordered)...the Atlantic water and the Medi water

bye
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