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Old 09-15-09, 07:19 PM   #1
makman94
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Default [REL] M.E.P v2.1 (ManosEnvironmentPro-version 2.1)





link to final version of mod:
www.subsim.com/radioroom/showthread.php?t=204929




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Old 09-15-09, 10:25 PM   #2
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I've been watching for this to get released! Thanks for the work. I'll try it out right away.
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Old 09-16-09, 12:54 AM   #3
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Will test it and report later
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Old 09-16-09, 03:46 AM   #4
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Download and test it, your work is great!
Thank you Makman94!

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Old 09-16-09, 04:44 AM   #5
U2222
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Were there any known mod conflicts with the earlier version that could exist with this upgrade?
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Old 09-16-09, 06:54 AM   #6
makman94
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Quote:
Originally Posted by Commander Gizmo View Post
I've been watching for this to get released! Thanks for the work. I'll try it out right away.


Quote:
Originally Posted by Hitman View Post


Will test it and report later
Hitman,i have read all your comments about the waves (at the develoment thread) and i agree with you. 15m/sec is not a scary situation in real life(in RL there are waves that can get over all the ship or waves that the ship is travelling exactly ON them) but i think sh3(i wish to be wrong here) will never have ''real'' waves at heavy seas....sh3's engine limitations.
ubisoft is showing (comparing with the work of other companies) an incapability to create a proper water.looking at the pics of the incoming sh5 i am afraid that the water will not be much different from sh4 (i am the first that wishes to be wrong now).it also didn't seemed to me that it is using...directx10.BUT....better wait and see

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Download and test it, your work is great!
Thank you Makman94!


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Originally Posted by U2222 View Post
Were there any known mod conflicts with the earlier version that could exist with this upgrade?
sorry...i didn't understand you,can you express your question with other words?
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Old 09-16-09, 07:05 AM   #7
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Downloading! Nice mod! Thanks!
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Old 09-16-09, 07:27 AM   #8
makman94
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Downloading! Nice mod! Thanks!
thank you Coronas ! tell me your impressions
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Old 09-16-09, 07:58 AM   #9
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Sorry.
Your quote:
it is the sequel of M.E.P V1.1 which was based on OLCE2.
if you run M.E.P v2 just make sure that its files are NOT conflicted with files of other mods


Has anybody ever reported problems with M.E.P. V1.1 conflicting with other mods?
Are there other mods that you know to be a problem?
If there are, then I will make sure they are not loaded when I try out M.E.P. V2.0
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Old 09-16-09, 08:10 AM   #10
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Quote:
Originally Posted by U2222 View Post
Sorry.
Your quote:
it is the sequel of M.E.P V1.1 which was based on OLCE2.
if you run M.E.P v2 just make sure that its files are NOT conflicted with files of other mods


Has anybody ever reported problems with M.E.P. V1.1 conflicting with other mods?
Are there other mods that you know to be a problem?
If there are, then I will make sure they are not loaded when I try out M.E.P. V2.0
Regards,
U2222
ok ,i got you ! if you run M.E.P at the end of your mod list there will be no problem (even if the jsgme is warning you about conflictings) becuase M.E.P will overwrite them.BUT if you run a mod AFTER the M.E.P and jsgme is warning you then this is what i am telling not to do !(none of the files of M.E.P must be overwritten)
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Old 09-16-09, 08:10 AM   #11
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I'm assuming that GWX's 20km or 16km mod(depending on which is running) will have to be disabled?

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Old 09-16-09, 08:25 AM   #12
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Quote:
Originally Posted by sharkbit View Post
I'm assuming that GWX's 20km or 16km mod(depending on which is running) will have to be disabled?

read the previous post . if you run M.E.P there is no need to run at the same time other environment mods (this is value for every stand alone environment mod, not only for M.E.P)
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Old 09-16-09, 08:28 AM   #13
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Thank you Makman94 for expaining this.
Regards,
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Old 09-16-09, 08:32 AM   #14
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Thanks!

I'm looking forward to trying this out.

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Old 09-16-09, 10:00 AM   #15
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Donwnloaded ...tested and I`m elated.

This is great job.
Keep up the good work man.
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