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#1 |
Helmsman
![]() Join Date: May 2006
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I am on my 7th patrol and i yet to see any airplanes.I am playing gwx3 and i am cruising the english channel for most of my carreer.In the beginning i raised the numbers in the airstrike.cfg file and expanded the flight radius from original value to 2500.Any thoughts?
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#2 |
Loader
![]() Join Date: Jan 2009
Location: Idaho
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1 thought (Be Grateful)
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#3 |
SUBSIM Newsman
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At the beginning of the war there were not many airplanes, so be thankful you do not need them as long as
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#4 | |
Chief of the Boat
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#5 |
Navy Seal
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#6 |
Helmsman
![]() Join Date: May 2006
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thanks for the info.BTW do u guys have the original values for that?I did not back it up,sorry.
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#7 |
Navy Seal
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Maximum Aircraft Range=2000 ;[>0] in kilometers
Poor Airbase Modifier=0.2 ;[>0] Modifier for poor airbase (carrier) rating Novice Airbase Modifier=0.6 ;[>0] Modifier for novice airbase (carrier) rating Competent Airbase Modifier=1.4 ;[>0] Modifier for competent airbase (carrier) rating Veteran Airbase Modifier=2.4 ;[>0] Modifier for veteran airbase (carrier) rating Elite Airbase Modifier=3.0 ;[>0] Modifier for elite airbase (carrier) rating Night Modifier=0.2 ;[>0] Modifier on strike probability at night Default Air Strike Probability=35 ;[>0] Default probability to send an airstrike from a airbase (carrier) Enemy Air Strike Probability Increase on Radio Messages Sent=25 ;[>0] Increase over the default probability on a radio message sent Friendly Air Strike Probability Increase on Contact Report Sent=50 ;[>0] Increase over the default probability on a contact message sent Enemy Air Strike Probability Increase on Player Detection=40 ;[>0] Increase over the default probability on player detection Atenuation Factor=10 ;[>0] decrease from an increased probability to default one on each air session Logic Steps Between Air Sessions=20 ;[>0] steps between air fighting sessions, 10*Logic Interval(90sec)
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#8 |
SUBSIM Newsman
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Neat and tidy, I can see
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#9 |
Eternal Patrol
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Are you travelling at very high time compression? Any more than 128x makes you miss a lot of air contacts.
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#10 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
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GWX and no Planes...sounds like the beginning of a very sweet Dream for every Kaleun.
![]() But usually, the average GWX Sailor has a solid share of the lying pest! ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#11 |
Helmsman
![]() Join Date: May 2006
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1st thanks for the info HW3 and to answer steve, yes i am traveling at 562, because that way my crew will not be too fatigued.I loose alot of health if i time travel any less.That's true, i read somewhere if you go too fast you'll miss contacts.Is there a way too lower this time compress value and still keep a good health for my on duty crew?
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#12 |
Navy Seal
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If you use SH3 Commander you can try out several different fatigue settings including no fatigue.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#13 | |
Ace of the Deep
![]() Join Date: Jan 2002
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Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#14 |
Chief of the Boat
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During the long development and test periods of TGW and GWX it was discovered that the onset of fatigue ceased at anything above x32 so yes x64 is a good call.
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