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no airplanes
I am on my 7th patrol and i yet to see any airplanes.I am playing gwx3 and i am cruising the english channel for most of my carreer.In the beginning i raised the numbers in the airstrike.cfg file and expanded the flight radius from original value to 2500.Any thoughts?
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1 thought (Be Grateful) :up:
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At the beginning of the war there were not many airplanes, so be thankful you do not need them as long as
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thanks for the info.BTW do u guys have the original values for that?I did not back it up,sorry.
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Maximum Aircraft Range=2000 ;[>0] in kilometers
Poor Airbase Modifier=0.2 ;[>0] Modifier for poor airbase (carrier) rating Novice Airbase Modifier=0.6 ;[>0] Modifier for novice airbase (carrier) rating Competent Airbase Modifier=1.4 ;[>0] Modifier for competent airbase (carrier) rating Veteran Airbase Modifier=2.4 ;[>0] Modifier for veteran airbase (carrier) rating Elite Airbase Modifier=3.0 ;[>0] Modifier for elite airbase (carrier) rating Night Modifier=0.2 ;[>0] Modifier on strike probability at night Default Air Strike Probability=35 ;[>0] Default probability to send an airstrike from a airbase (carrier) Enemy Air Strike Probability Increase on Radio Messages Sent=25 ;[>0] Increase over the default probability on a radio message sent Friendly Air Strike Probability Increase on Contact Report Sent=50 ;[>0] Increase over the default probability on a contact message sent Enemy Air Strike Probability Increase on Player Detection=40 ;[>0] Increase over the default probability on player detection Atenuation Factor=10 ;[>0] decrease from an increased probability to default one on each air session Logic Steps Between Air Sessions=20 ;[>0] steps between air fighting sessions, 10*Logic Interval(90sec) |
Neat and tidy, I can see :yep:
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Are you travelling at very high time compression? Any more than 128x makes you miss a lot of air contacts.
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GWX and no Planes...sounds like the beginning of a very sweet Dream for every Kaleun. :zzz:
But usually, the average GWX Sailor has a solid share of the lying pest!:arrgh!: |
1st thanks for the info HW3 and to answer steve, yes i am traveling at 562, because that way my crew will not be too fatigued.I loose alot of health if i time travel any less.That's true, i read somewhere if you go too fast you'll miss contacts.Is there a way too lower this time compress value and still keep a good health for my on duty crew?
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If you use SH3 Commander you can try out several different fatigue settings including no fatigue.
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Nemo |
During the long development and test periods of TGW and GWX it was discovered that the onset of fatigue ceased at anything above x32 so yes x64 is a good call.
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