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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Hello fellow Kaleuns.
![]() I haven't been playing SH3 for a long while and I lost track of what is latest and best in SH3 mods. Recently I bought SH5 and I try hard to enjoy it now (this is not an easy task though). Tell me please, which mod for SH3 has the best map tools (thingies for plotting) you saw, where best means: the most accurate, legible, the most eye-candy, the highest quality/resolution, the most immersive and so on. I would like to transfer the best set to SH5, for obvious reasons (I plot a lot). To be strict - I only mean the very tools (protractor, compass, marker, ruler, eraser), without any interface elements accompanying them (buttons, panels). I saw a set of good looking tools in MaGUI mod, but maybe there are some even better solutions? Thank you for any info.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#2 | |
Argentinian Skipper
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Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#3 |
Eternal Patrol
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I've been using the SH4 Tools For SH3. Kind of cool having the tools lying on the corner of the map.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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![]() Quote:
![]() ![]() Could you point me to the ,mod that allows use of SH4 tools in SH3?
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#5 |
Eternal Patrol
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#6 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#7 | ||
Eternal Patrol
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#8 | ||
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
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![]() http://www.subsim.com/radioroom/showthread.php?t=170090 Cheers
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#9 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Thanks for help guys. Decided to release it with 2 options:
- MaGUI tools, - SH4 tools that Sailor Steve pointed me to. Releasing soon. Sailor Steve will have his favourite tools in SH5 as well. ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#10 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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The mod is released for SH5. In the [REL] thread there are pictures showing clearly what tools where used - these are all I have discovered so far. If you happen to know about other good quality tools existing in other mods (mods for non-SH or very old games included), please let me know. I'll be happy to undig them too:
http://www.subsim.com/radioroom/showthread.php?t=175050
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#11 |
Eternal Patrol
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Thanks, but I don't play, or own, SH5.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#12 |
Lieutenant
![]() Join Date: Jul 2008
Location: Phoenix, AZ
Posts: 256
Downloads: 322
Uploads: 0
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Ditto - eagerly awaiting a SH3 version .........
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#13 |
Eternal Patrol
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Oh, and I don't use any of the GUIs, so I already have the MapTools in my game.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#14 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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I thought you already had the widest selection possible in SH3, thus I didn't even consider making this mod for SH3 as well - would be obsolete from the very start. Isn't it so?
Actually making an SH3 version would be very easy (as well as SH4 version, but I'd need to get a copy of stock Mouse.cfg file). Sailor Steve - I hope one day you will (play SH5). The all the tools will be waiting for you. ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#15 | |
Eternal Patrol
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The GUIs are all available in SH3, and the 'SH4 Maptools Mod for SH3' is obviously in SH3, so unless they don't work together AvM is correct - they are already there.
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“Never do anything you can't take back.” —Rocky Russo |
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