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Old 08-13-10, 02:13 AM   #1
K-61
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Default Keep your eyes open

In a rough night off the northern coast of Scotland I torpedoed a freighter and lingered on the surface to observe her sink. While I was fixated on the show, a fast torpedo boat closed to about 400 metres off my port side and opened fire on me. I was able to crash dive before any serious damage or crew deaths occurred. Lesson learned: don't get so fixated on the target. If you have to linger, at least submerge.
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Old 08-13-10, 02:43 AM   #2
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Originally Posted by K-61 View Post
In a rough night off the northern coast of Scotland I torpedoed a freighter and lingered on the surface to observe her sink. While I was fixated on the show, a fast torpedo boat closed to about 400 metres off my port side and opened fire on me. I was able to crash dive before any serious damage or crew deaths occurred. Lesson learned: don't get so fixated on the target. If you have to linger, at least submerge.
And don't forget the depth you're in when you do crash dive, always fun!
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Old 08-13-10, 02:43 AM   #3
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I did that once. Wanted to stick around for the fireworks, unforutnately a Destroyer was quite interested as well....
Best to leg it the heck out of there asap.
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Old 08-13-10, 04:28 AM   #4
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always have the soundman check for warships after you attack a merchant.
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Old 08-13-10, 05:58 AM   #5
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I always leave the area once I torpedo a ship, you never know when you'll get attacked.
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Old 08-13-10, 07:58 AM   #6
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Lurkers quickly change fom being hunters to the hunted
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Old 08-13-10, 08:02 AM   #7
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But to claim your kill - don't stray too far
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Old 08-13-10, 02:32 PM   #8
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If you want to be sure - just put another aal in their basket
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Old 08-13-10, 02:53 PM   #9
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But to claim your kill - don't stray too far
That was my concern, as well as watching the fireworks. It was filthy weather and I'm not sure if the game takes visibility range into its calculations for credit. In the same patrol, I later torpedoed another freighter and another, or the same, torpedo craft went screaming past me at less than 1,000 metres and didn't even see me.

However, lesson was learned and we shall be more careful, especially considering both Scapa Flow and Loch Ewe are not that far away. I find the Hebridean strait to be a rich hunting ground early in the war. I have never felt brave enough to try it in the latter era of the war.
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Old 08-13-10, 03:35 PM   #10
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That was my concern, as well as watching the fireworks. It was filthy weather and I'm not sure if the game takes visibility range into its calculations for credit. In the same patrol, I later torpedoed another freighter and another, or the same, torpedo craft went screaming past me at less than 1,000 metres and didn't even see me.

However, lesson was learned and we shall be more careful, especially considering both Scapa Flow and Loch Ewe are not that far away. I find the Hebridean strait to be a rich hunting ground early in the war. I have never felt brave enough to try it in the latter era of the war.
You must stay within rendering range (approx 50km) or wait until you get the message "She's going down"
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Old 08-13-10, 05:50 PM   #11
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You must stay within rendering range (approx 50km) or wait until you get the message "She's going down"
This is great when you've hit a juicy target and your shadowing at a distance, keeping station on the hydro, waiting for her to go down.

This is not so great when you realise that the big fat orange explosion you just witnessed was actually a neutral or a friendly, and you start the 50km dash to freedom before she sinks and you get (dis)credited with renown penalties.
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Old 08-13-10, 05:54 PM   #12
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Thanks for the info, Jimbuna. I'll haul off next time and use the external view for the eye candy. And it sure is sweet eye candy, thanks to all the extras in GWX and a few other mods. I have never encountered a game like this that adds so much life to a sim that is five years old or so. I have IL2 but really haven't done anything with it. Once I finish overhauling my desktop with some newly purchased parts I think I will invest some time above the waves.
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Old 08-14-10, 09:42 AM   #13
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Quote:
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This is great when you've hit a juicy target and your shadowing at a distance, keeping station on the hydro, waiting for her to go down.

This is not so great when you realise that the big fat orange explosion you just witnessed was actually a neutral or a friendly, and you start the 50km dash to freedom before she sinks and you get (dis)credited with renown penalties.
TBH it would only be on the rarest of occasions you'd be able to sail 50+km from the victim....unless of course she took a few hours to sink.

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Thanks for the info, Jimbuna. I'll haul off next time and use the external view for the eye candy. And it sure is sweet eye candy, thanks to all the extras in GWX and a few other mods. I have never encountered a game like this that adds so much life to a sim that is five years old or so. I have IL2 but really haven't done anything with it. Once I finish overhauling my desktop with some newly purchased parts I think I will invest some time above the waves.
All feedback is welcomed, especially that of a positive nature
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Old 08-14-10, 09:52 AM   #14
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I don't know how many times I have been deep in English waters, deck gunning merchants when all of a sudden someone spots a destroyer running flank speed to catch me in the act.
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Old 08-14-10, 01:23 PM   #15
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I don't know how many times I have been deep in English waters, deck gunning merchants when all of a sudden someone spots a destroyer running flank speed to catch me in the act.
Pretty much how it was in RL...especially in coastal waters.
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