SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-03-10, 01:20 AM   #1
Vorkapitan
Samurai Navy
 
Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
[REQ] DC explosions seem short?

Hi Mates,

I think someone else reported this recently....but it does seem that the DC explosion sounds do cut off too early.

Any sound experts out there that can show us how to extend the DC explosion sound time?

Thank u for any advise.
__________________
__________________________________________________ ________
__________________________________________________ ________



Joe

Last edited by Vorkapitan; 08-04-10 at 04:18 PM.
Vorkapitan is offline   Reply With Quote
Old 08-03-10, 06:49 AM   #2
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Vorkapitan View Post
Hi Mates,

I think someone else reported this recently....but it does seem that the DC explosions do cut off too early.

Any sound experts out there that can show us how to extend the DC explosion time?

Thank u for any advise.
what do you mean by cut off too early? And what are you wanting to extend?
TheDarkWraith is offline   Reply With Quote
Old 08-03-10, 09:51 AM   #3
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

If you are talking about the sound of the explosions, that would be very easy to lengthen.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 08-03-10, 11:21 AM   #4
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 886
Uploads: 23


Default

Quote:
Originally Posted by SteelViking View Post
If you are talking about the sound of the explosions, that would be very easy to lengthen.
Yes, the explosion sound is being cut short by about 30%. Even if you add new sound sample the play time cuts the sound sample short.
I was usig the DC sound that has the double clap then a spash and most of the time you just hear the initial explosion and some times the double or echo but never hear the splash.
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 08-03-10, 12:07 PM   #5
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Quote:
Originally Posted by TheBeast View Post
Yes, the explosion sound is being cut short by about 30%. Even if you add new sound sample the play time cuts the sound sample short.
I was usig the DC sound that has the double clap then a spash and most of the time you just hear the initial explosion and some times the double or echo but never hear the splash.
Oh, now changing the sound controller for it might be more difficult. I will look around and see what I can find though. I thought that the sound sample was all that would need changed.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 08-03-10, 07:07 PM   #6
BowfinSS287
Planesman
 
Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
Default

i wish you guys all the best....this is very annoying
i shorten my sound to try and fix this....it works ok
but it really needs to be fixed right....good luck

note : sometimes i also get a static pop noise
i guess the sound wav doesn't like getting cut-off
BowfinSS287 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:46 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.