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[REQ] DC explosions seem short?
Hi Mates,
I think someone else reported this recently....but it does seem that the DC explosion sounds do cut off too early. Any sound experts out there that can show us how to extend the DC explosion sound time? :hmmm: Thank u for any advise. |
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If you are talking about the sound of the explosions, that would be very easy to lengthen.
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I was usig the DC sound that has the double clap then a spash and most of the time you just hear the initial explosion and some times the double or echo but never hear the splash. |
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i wish you guys all the best....this is very annoying
i shorten my sound to try and fix this....it works ok but it really needs to be fixed right....good luck note : sometimes i also get a static pop noise i guess the sound wav doesn't like getting cut-off |
i just had i thought.....can you use more than one wav file for DC sound
what i mean is play DC1.wav then 2nd DC sound would use DC2.wav and so on....maybe SH5 is cutting off the sound because it's starting the file over and over (muilt DC in the water)...this is just a guess |
any luck yet ?
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I get this problem too, very annoying!:x
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I think the whole DC sequence needs to be fixed.
For one, as the OP pointed out the sound both in exterior cam and inside the sub is not good. There is not a good sound of explosion nor damage sounds inside the sub. Also, while you get DC'd and they're close your submarine will shake (on external cam) yet inside the sub there is nothing :down: |
We are working on this. Vorkapitan has figured out some interesting stuff, but no definitive fixes yet. It is weird that the sounds are not working, because I have checked the controller files, and everything seems like it should be working.
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I remember seeing this in the SH4 Mods section where someone had a newer CrashDive Order sound (Longer klaxon sound and orders and rushing water, etc) that lasted something like 25-30 seconds and was being cutoff around 10-15 seconds.
I think that the game can only support sound sequences that are only so long.. if that is so could you possibly chain together numerous shorter sound sequence one after the other so that when played in sequence could last (theoretically) indefinately? |
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is there any hope for this problem?
any? |
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that means (for example) you are allowed to hear sounds from the executive officer at the same time with other crew sounds, if the executive voice is executed first, but not vice versa. |
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