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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
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[REL] Aces' St. Nazaire Numbered Sub Pens v2.0
![]() Hi Chaps here it is, This mod started out to add numbers to the Sub pens at St.Naziare but there's a lot more in v2.0 Download Link: http://www.filefront.com/17142268/Aces'%20St.%20Nazaire%20Numbered%20Sub%20Pens%20v2 .0.rar ReadMe: What's new in the new version?, well a lot, this has taken several weeks of work to complete!: Greetings, This mod add numbering to the u-boat pens at St.Nazaire. It includes an edited harbor_kit.dat file from HanSolo's most excellent WAC animated sub-pens with the following additions. 1. Each Pen has external numbering on the front eg. "B 12 A" on the front as did the St. Nazaire pens. 2. Each Pen has numbering above one of the doorways leading to the next pen. 3. The mod includes a new "center" pen model (pens 2-13) which enables each pen to be inter-connected. 4. I have included a new ceiling texture for the pens based on wartime photographs. Please enable the mod using JSGME. You will require HanSolo's Animated Sub Pen / WAC4.1 SubPen_animated_18.02.2010 (link below) and my mod should be enabled AFTER the animated sub-pens mod. Download link for animated sub-pens : http://www.filefront.com/15615751/WA...18.02.2010.7z/ ------ Changelog from v1.0: Changes to sub pen exterior/models. I have redone the sub pen models again and, as well as the individual sub pen numbers on the front and inter-connecting pen numbering, I have added the following: 1. New roof to try and replicate the "Fangrost" bomb-proof roof structure. 2. New pen ceiling texture. 3. New entrances to pens 1 and 14 with large armoured steel doors. 4. New railings on the top of the pens. 5. New animated flag and flagpole on top of the pens. Additons to the pen interiors: 1. A railway line that runs the length of the pens complete with a locomotive, freight carriages and torpedos on flat cars. 2. Trucks, kubelwagons (all with Kriegsmarine number plates) and a motorbike and a group of soldiers etc.. 3. Added many signs such as "Rauchen verbotten", "mitte turm" (middle of the conning tower marks for docking) etc. as well as adding several posters. 4. Edited the 3d model to increase the crew on deck and changed them to include three officers and also re-done the uniform texture and changed the enlisted men to wear sidecaps and u-boat war badges and removed their white gloves and the new officers wear caps. 5. Gangplanks added to docked u-boats. 6. Edited the 3d model and changed the hat on the "Kaleun" figure to the white style and also added a u-boat war badge. 7. Edited "Werner's" 3d model to include a cap, a camera and strap (after all he is a Kriegsberichter) and added his kit bag. 8. Added various other objects and textures such as oil drums, crates, oranges and bread crates on deck. 9. Reduced the number of working cranes and changed the timings so that they are not all in-sync and also added new loads for them. 10. Added MG emplacements to some pens. --------- Credits: HanSolo for his fantastic animated sub-pens mod. Torpedo textures and Kaleun's cap texture by Vennatore. Kit bag texture by Diving duck. Aergistal for his help and inspiration with the ceiling texture. ------------ Permissions: NOT to be used in any payware\commercial addon May be used in any freeware mod with credits. ---------- Best Regards Aces ![]() More development pics in this thread: http://www.subsim.com/radioroom/showthread.php?t=171532 My current activated mods list, GWX3 plus: Generic Mod Enabler - v2.5.0.150 [C:\Program Files\Ubisoft\SilentHunterIII\MODS] LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 New Uboat Guns 1.2 Real Depth Charge SH-5 Water for GWX 3.0 V0.6 Atlantic campaign (default) Searchlights_Removed Torpedo damage Final ver2.0 Foam WAC4.1 SubPen_animated_18.02.2010 Combat Radio Frequency Flags_enlighten Pascal_Port_People Rapt0r's Das Boot Interior Rapt0r's Instruments V3.5 [Without Red Circle] Aces' Radio Room Postcards Rapt0r's Das Boot Skin b25_ConningTower_Mid Ricks_GWX_Rec_Man_Final Sobers 3D waves SOF_Scope TeifeMkI(German) Wooden_Lifeboats_Mod Officer symbol Rapt0r's Uniforms V2.0 [Grey] Subphones No Medals On Crew [Patch] Kaleun's Cap Aces' Multimod compatability fix release v1.3 public beta Hitman_Beta_GUI_GWX3_1.0 Aces' Multimod compatability fix Hitman GUI add on Q Ship mod GWX3.0 Materials file for Aces' multi-mod v1.3 Aces' St. Nazaire Numbered Sub Pens v2.0
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#2 |
Chief of the Boat
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Are you aware that both files have the same name and will therefore conflict if a user attempts to d/l them to the same location eg: desktop?
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#3 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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Both files are identic...
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#4 |
Ace of the Deep
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Sorry, which files have identical names?
Best Regards Aces
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#5 |
Eternal Patrol
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Is way cool, Ja!
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Chief of the Boat
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#7 |
Ace of the Deep
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Hi mate,
Thanks,yes they are identical. I uploaded the file twice as the first time filefront hadn't logged me in. I changed the link in my post to the one in my download area. Best regards Aces
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#8 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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#9 |
Ace of the Deep
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Thanks mate,
Ah, I see what has happened when I edited the post to the new download link I edited the wrong link ![]() All fixed now. Best Regards Aces
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#10 |
Chief of the Boat
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Rgr that
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#11 |
Ace of the Deep
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Hi chaps,
I started work on the next version ![]() A short video for fun: Best Regards Aces
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#12 |
Eternal Patrol
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Cute!
I have that scene as my 'music' in the main Menu screen.
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“Never do anything you can't take back.” —Rocky Russo |
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#13 | |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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Quote:
nice to read that, but could you made your, without any question, great mod compatible with an other grat mod: Bigboywoolys GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 ?? I tried to use both but because of different Terrain data it fails. If it seems to be to difficult maybe you could "pimp" your first version (1.0). I tried this and it works . But 2.0 is much more beautifull!! ![]() Best regards ![]() |
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#14 |
Navy Seal
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Is this next version going to be compatible with GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 and
Extras for the Wilhelmshaven campaign v2.4c?
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#15 |
Ace of the Deep
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Hi chaps,
Yes, it should be fairly straightforward to make the \Terrain\Locations\St_Nazaire.dat compatable with Bigboywoolys GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 but I don't fancy editing the harbor_kit.dat file as this would be a very large job. I could edit the St_Nazaire.dat file from the Wilhelmshafen mod and test it. Regards Aces
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