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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Jul 2010
Location: Melbourne Australia
Posts: 226
Downloads: 7
Uploads: 0
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hey guys im looking for a mod to make my torps or deck gun more poweful.... im gonna have some fun with it before i do my reinstall when i get my new disc... any ideas?... or what do i edit?
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#2 |
Navy Seal
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Grab a copy of S3D (http://s3d.skwas.com/) and have a look in the GUNS_SUB.sim file. For a gun tweak I borrowed an ID number from SHELLS.sim to be able to fire a larger projectile.
Unsure about nukifying torpedoes, I've only ever boosted the explosive power of my torpedoes a small bit. Anyway, have a look in Torpedo.sim to see what you can modify there. Root directory to find those file: <SH3 install folder>\data\Library Make sure to use JSGME and create a directory (<SH3 install>\MODS\YourMod) for your modifications, in case something breaks. ![]()
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#3 | |
Ensign
![]() Join Date: Jul 2010
Location: Melbourne Australia
Posts: 226
Downloads: 7
Uploads: 0
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is it the impuse value i change? |
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#4 |
Navy Seal
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Yes, I believe you are correct. Modifying the impulse value should give you results.
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#5 |
Ensign
![]() Join Date: Jul 2010
Location: Melbourne Australia
Posts: 226
Downloads: 7
Uploads: 0
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cool thanks... i did that and hit a tanker.... it blew the aft section clean off... like 100 meters away lol
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#6 |
Navy Seal
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#7 |
Lieutenant
![]() Join Date: Apr 2005
Location: Scotland
Posts: 269
Downloads: 20
Uploads: 0
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I'd love to see it hit a sloop! Could almost make it a sport...
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#8 |
Ensign
![]() Join Date: Jul 2010
Location: Melbourne Australia
Posts: 226
Downloads: 7
Uploads: 0
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i hit a dd with one and the aft sunk instanly!... the for secton sayed afloat for like 10 more minutes
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#9 |
Swabbie
![]() Join Date: Mar 2010
Posts: 6
Downloads: 11
Uploads: 0
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First of all sorry for the very very late question....
i have S3D and could work with it if someone could point out the changes needed for: 1.more effective deck gun (damage wise) 2.faster reload time 3.more ammo Thanx in advance |
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#10 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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#11 | |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
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At least you're asking a genuine question.
Using SH3 commander, you can edit the deck gun reload time. The basic.cfg file that comes with SH3C can be modified to hold however many shells you want. Unsure how to change firepower. Quote:
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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#12 | |
Swabbie
![]() Join Date: Mar 2010
Posts: 6
Downloads: 11
Uploads: 0
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Thank you so much for the help and i hope someone could add any info about the shell damage subject. ![]() |
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#13 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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![]() So did you score multiple hits on the poor sob? ![]() |
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