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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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What's Changed?
For those that remember me, sorry about suddenly dissapearing. My ISP got disconnected then got seriously sick for a few month. I'd been working with Jasun on SH3Commander working to add the additional ranks, correct insignia and trying to correct a few other things; sorry Jasun for suddenly going MIA.
As I've been gone for over a year, there's 2 main questions I've got before I start back up. First, is GWX 3 a quantum leap above 2.1? While the graphics aspect of it sound amazing, the content/realizm has been more of a selling point for me (though sinking the Hood 4 times in one patrol was quite the accomplishment, though not very real). And most important, was GWX 3 (and for that matter if they didn't, have any subsequent versions been able to fix it) able to fix destoyers endleslly depth charging you once you've successfully bottomed the boat (even as deep as 200-250m). It always infuriated me that there was no question my boat was on the bottom (external camera showed it as clear as day) yet DD's still dropped charges with pinpoint accuracy. No Captain irl would have wasted ordinance like that; they might have dropped one or two more as a coup de grax but never a dozen or more like that game does/did. Is this still the case? Sonar of the day could have never pinpointed a submarine on the bottom, that technology was still years to come. While it's feasable that one could hear noise on the hydrophone if the crew was making noise, otherwise a sub on the bottom should be invisible to any craft of the day. |
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