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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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It's a problem with SH3's detection routine.
Not the fault of any Mod. The AI Ships can see you through a land mass also. And ground themselves going after you if it's in the way! |
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#2 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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GWX was able to fix a lot of shortcomings/bugs with the stock game, since v3 came out during my hiatus I'd hoped that someone on the team had mananged to work this bug out; it can really ruin the game at times. |
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#3 |
Stowaway
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It's the same in Sh4 and (I believe) SH5.
Except in SH5 you take damage some meters ABOVE the bottom. (An attempted fix?) So don't try bottoming in SH5! |
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#4 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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#5 | |
Chief of the Boat
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#6 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
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Yup. Had my best career ever ended in mid 1942 just a couple of days ago by getting bombed while on the bottom.
Hit a convoy south of Ireland. Direct hit by a depth charge destroyed both electric engines. We fell to the bottom in 112m of water. I got the boat patched up to stop the leaks and went silent. They circled, but eventually they dropped the things right down the pipe and the pressure got us. Steve |
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#7 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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Thats a crying shame that bug (depth charge) never got fixed; pretty much looses any of my interest in any of the existing (or possible new ones) versions. With GWX (any version for that matter) you get anything better that's available commercially.
I'm no fan of game cheats, the depth charge one the game uses is imo a huge cheat the game uses against you which you really have no counter. Does/did GWX limit the # of charges each ship could carry? |
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