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Old 07-06-10, 01:43 PM   #1
hawkza
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[WIP] missing textures and command room stuff

hi all

cant believe im doing this as I am no modder and have no experience in modelling let alone 3d animation but oh well here goes.
I have browsed the forums here quite a bit and have come up with no conclusions to theses two problems.
so I’m thinking i will try fix them myself and if I get it right maybe release it as a mod for the rest of the community.

The first issue is in the rear torpedo room on the 7a there are textures missing by the battery meters or what i am assuming are the bat meters

the second problem I found was yet again with the 7a in the command room there are two look like old shout pipes just above the maps table at navigation that are missing a piece (i.e. not modelled properly)
And you can see right through them

Now while I am no rivet counter
I do like my sub to be complete and these inconsistencies are starting to grind me a bit

if the community here has any solutions links to mods or suggestions
id be grateful of any help or hints i receive

Last edited by hawkza; 07-06-10 at 04:22 PM.
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Old 07-06-10, 02:14 PM   #2
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Quote:
Originally Posted by hawkza View Post
the second problem I found was yet again with the 7a in the command room there are two look like old shout pipes just above the maps table at navigation that are missing a piece (i.e. not modelled properly)
And you can see right through them
I don't think this image is missing. It just needs to be set as double sided. if it is not doubled sided, you can only see the image when looking at the front side and it appears to be missing when viewing the back side.
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Old 07-06-10, 02:42 PM   #3
SteelViking
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Yes, I would like to see the communication tubes fixed. However, the electric gauges are already in the process of being redone by BIGREG with some assistance from me.
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Old 07-06-10, 02:43 PM   #4
Sailor Steve
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A lot of the modders here started small, so I wish you all the best with this project.

Also WELCOME ABOARD!
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Old 07-06-10, 03:02 PM   #5
hawkza
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awesome wow you guys work fast

So ill concentrate all efforts on the comms tubes then
Witch seems to be an easy fix using the goblin editor that comes with sh5

Now if I can just figure out how to use it it should all be fine
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Old 07-06-10, 03:03 PM   #6
sergei
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Quote:
Originally Posted by hawkza View Post
. . . seems to be an easy fix using the goblin editor that comes with sh5
Now if I can just figure out how to use it it should all be fine
Good luck with that mate
This may help
http://www.subsim.com/radioroom/showthread.php?t=165805

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Old 07-06-10, 05:33 PM   #7
hawkza
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well last post for tonight
got futher and managed to get te offending object in my scope but can’t seem to click it or select it at all and further more it does not appear to be on the list of stuff to edit ..... hhhmmmmm i will take another crack at this in the morning im sure there is something im overlooking

ps thanks to all that have help me so far i look forward to kickin this bug back to ubi
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Old 07-06-10, 06:22 PM   #8
Madox58
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SteelViking is also working on fixing some interior stuff that is missing.
Your account is approved at Marble Cake.
You'll be able to work with us on the fixes.
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Old 07-06-10, 08:08 PM   #9
SteelViking
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Quote:
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SteelViking is also working on fixing some interior stuff that is missing.
Your account is approved at Marble Cake.
You'll be able to work with us on the fixes.
Yeah, right now I am trying to work my way down the old to do list to get to that stuff.
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Old 07-07-10, 08:11 AM   #10
hawkza
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Okay the latest in the newbie saga hehehe

I have tried till i was blue in the face and could not seem to edit that texture or even find out where it is kept ...so I got smart

I got Maya 2010 BUT GHA HAaaa

it now apears i need a granny 3d converter that is not obtainable unless you have about $12500 US

And I aint as hell going to spend that kind of cash to fix some minor glitch

any ideas from here on out shoot I’m all ears
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Old 07-10-10, 02:49 PM   #11
Madox58
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Install 3divia screen capture.
Fire it up.
Open the GR2 file with Granny viewer.
Deselect the parts you don't want captured.
Grab the 3D model with 3divia.
Install the plug in for Maya and import the capture.

Any questions?
Just ask.


And tell Thor I said Hi!
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Old 07-15-10, 12:37 PM   #12
hawkza
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Quote:
Originally Posted by privateer View Post
Install 3divia screen capture.
Fire it up.
Open the GR2 file with Granny viewer.
Deselect the parts you don't want captured.
Grab the 3D model with 3divia.
Install the plug in for Maya and import the capture.

Any questions?
Just ask.


And tell Thor I said Hi!

CHEERS CHEERS and CHEERS i have been wracking my brain on how to do this i will try this
thanks again

ps been trying to convince thunder to rejoin the modd team but he recons another 6 months .. but alas i wont give up that easy

ill send him regards
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Old 07-15-10, 01:23 PM   #13
SteelViking
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Quote:
Originally Posted by hawkza View Post
CHEERS CHEERS and CHEERS i have been wracking my brain on how to do this i will try this
thanks again

ps been trying to convince thunder to rejoin the modd team but he recons another 6 months .. but alas i wont give up that easy

ill send him regards
On the subject of missing textures, and other graphical problem in the interior, you should read the last page or two for my interior mod. I have been doing some pretty interesting fixes using the shadow maps. It is very tedious, but the results are very promising.
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Old 07-15-10, 01:59 PM   #14
hawkza
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okay finaly progress
but allas it has its setbacks

my granny viewer is not for some resone displaying textures at all not sure if this is normal but thought id ask
here is screenshot of what i get


second were can i get this pluginn as im looking for it and cant find it ... maby i need glasses

all comments -help-advice welcome

this nub aint want to stay a nub

regards to all
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Old 07-15-10, 03:16 PM   #15
Madox58
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Hi hawkza,

The Granny Viewer looks at the absolute path for the texture.
So if you see something like
D:\blah blah\blah\texture.dds
You must create that same path.
I did a DVD with all the textures placed in all the paths I could find.
That worked.
Till I needed more paths.
(I'd locked the DVD! )
So I used an external HD to do this.
Now I can create paths as needed.
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