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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jul 2010
Posts: 32
Downloads: 78
Uploads: 0
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[WIP] missing textures and command room stuff
hi all
![]() cant believe im doing this as I am no modder and have no experience in modelling let alone 3d animation but oh well here goes. I have browsed the forums here quite a bit and have come up with no conclusions to theses two problems. ![]() so I’m thinking i will try fix them myself and if I get it right maybe release it as a mod for the rest of the community. The first issue is in the rear torpedo room on the 7a there are textures missing by the battery meters or what i am assuming are the bat meters ![]() the second problem I found was yet again with the 7a in the command room there are two look like old shout pipes just above the maps table at navigation that are missing a piece (i.e. not modelled properly) And you can see right through them Now while I am no rivet counter ![]() I do like my sub to be complete and these inconsistencies are starting to grind me a bit ![]() if the community here has any solutions links to mods or suggestions id be grateful of any help or hints i receive ![]() Last edited by hawkza; 07-06-10 at 04:22 PM. |
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#2 |
The Old Man
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I don't think this image is missing. It just needs to be set as double sided. if it is not doubled sided, you can only see the image when looking at the front side and it appears to be missing when viewing the back side.
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#3 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Yes, I would like to see the communication tubes fixed. However, the electric gauges are already in the process of being redone by BIGREG with some assistance from me.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#4 |
Eternal Patrol
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A lot of the modders here started small, so I wish you all the best with this project.
Also WELCOME ABOARD! ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Seaman
![]() Join Date: Jul 2010
Posts: 32
Downloads: 78
Uploads: 0
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awesome
![]() So ill concentrate all efforts on the comms tubes then ![]() Witch seems to be an easy fix using the goblin editor that comes with sh5 Now if I can just figure out how to use it it should all be fine ![]() |
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#6 | |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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![]() Quote:
![]() This may help http://www.subsim.com/radioroom/showthread.php?t=165805 Welcome Aboard |
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#7 |
Seaman
![]() Join Date: Jul 2010
Posts: 32
Downloads: 78
Uploads: 0
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well last post for tonight
![]() got futher and managed to get te offending object in my scope but can’t seem to click it or select it at all and further more it does not appear to be on the list of stuff to edit . ![]() ![]() ps thanks to all that have help me so far i look forward to kickin this bug back to ubi ![]() |
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#8 |
Stowaway
Posts: n/a
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SteelViking is also working on fixing some interior stuff that is missing.
Your account is approved at Marble Cake. You'll be able to work with us on the fixes. ![]() |
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#9 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() Quote:
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__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#10 |
Seaman
![]() Join Date: Jul 2010
Posts: 32
Downloads: 78
Uploads: 0
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Okay the latest in the newbie saga hehehe
![]() I have tried till i was blue in the face ![]() I got Maya 2010 BUT GHA HAaaa it now apears i need a granny 3d converter that is not obtainable unless you have about $12500 US And I aint as hell going to spend that kind of cash to fix some minor glitch any ideas from here on out shoot I’m all ears ![]() |
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#11 |
Stowaway
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Install 3divia screen capture.
Fire it up. Open the GR2 file with Granny viewer. Deselect the parts you don't want captured. Grab the 3D model with 3divia. Install the plug in for Maya and import the capture. Any questions? Just ask. ![]() And tell Thor I said Hi! ![]() |
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#12 | |
Seaman
![]() Join Date: Jul 2010
Posts: 32
Downloads: 78
Uploads: 0
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![]() Quote:
CHEERS CHEERS and CHEERS ![]() thanks again ![]() ps been trying to convince thunder to rejoin the modd team but he recons another 6 months .. ![]() ![]() ill send him regards |
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#13 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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On the subject of missing textures, and other graphical problem in the interior, you should read the last page or two for my interior mod. I have been doing some pretty interesting fixes using the shadow maps. It is very tedious, but the results are very promising.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#14 |
Seaman
![]() Join Date: Jul 2010
Posts: 32
Downloads: 78
Uploads: 0
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okay finaly progress
but allas it has its setbacks my granny viewer is not for some resone displaying textures at all not sure if this is normal but thought id ask here is screenshot of what i get ![]() second were can i get this pluginn as im looking for it and cant find it ... maby i need glasses ![]() all comments -help-advice welcome this nub aint want to stay a nub regards to all |
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#15 |
Stowaway
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Hi hawkza,
The Granny Viewer looks at the absolute path for the texture. So if you see something like D:\blah blah\blah\texture.dds You must create that same path. I did a DVD with all the textures placed in all the paths I could find. That worked. Till I needed more paths. (I'd locked the DVD! ![]() So I used an external HD to do this. Now I can create paths as needed. |
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