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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
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Hello Kaleuns,
does anyone know if it is possible (and if yes: how) to set a merchant's ammo counter to zero in order to disarm that ship? I know, that I could disarm him using the eqp-file, but I have a reason not to go this way. Thanks, h.sie |
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