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Disarming a merchant ship
Hello Kaleuns,
does anyone know if it is possible (and if yes: how) to set a merchant's ammo counter to zero in order to disarm that ship? I know, that I could disarm him using the eqp-file, but I have a reason not to go this way. Thanks, h.sie |
Hi h.sie,
You can set the ammo storage to ZERO. Have a look into the guns.sim. But consider that ALL ships using that type of gun will not have any ammo furthermore. So I think the best way is: make a copy of – for example – the 3InchSingle, integrate this cloned gun into the guns.dat, guns.zon and guns.sim and set the ammo storage to ZERO for all 4 types of ammo. Give this clone a different name and place that name into the EQP files of those ships you want to “disarm”. Greetings rowi58 |
Nice idea, rowi58. Thank you !
h.sie |
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