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-   -   Disarming a merchant ship (https://www.subsim.com/radioroom/showthread.php?t=170861)

h.sie 06-10-10 03:28 AM

Disarming a merchant ship
 
Hello Kaleuns,

does anyone know if it is possible (and if yes: how) to set a merchant's ammo counter to zero in order to disarm that ship?

I know, that I could disarm him using the eqp-file, but I have a reason not to go this way.

Thanks,
h.sie

rowi58 06-10-10 05:15 AM

Hi h.sie,

You can set the ammo storage to ZERO. Have a look into the guns.sim. But consider that ALL ships using that type of gun will not have any ammo furthermore.

So I think the best way is: make a copy of – for example – the 3InchSingle, integrate this cloned gun into the guns.dat, guns.zon and guns.sim and set the ammo storage to ZERO for all 4 types of ammo. Give this clone a different name and place that name into the EQP files of those ships you want to “disarm”.


Greetings
rowi58

h.sie 06-10-10 05:19 AM

Nice idea, rowi58. Thank you !

h.sie


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