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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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Is it me or am i seeing a decline of new mods and updates of existing onces after patch 1.2?
Maybe people are dissapointed with patch 1.2 to give the modders what they need to revolutionize sh5? Or is it that people are just losing interest in sh-5 in general?
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#2 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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Stormy...... |
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#3 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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Other than new ships and campaign stuff, what are we really missing? Ships are slow going since tools are still being developed and campaign work is waiting to see if this has been a final patch or not. There's amazing mods being improved nearly daily and a lot of behind the scenes stuff that isn't happening on this forum. |
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#4 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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At the beginning there are a lot of mods because the game is very new and there are a lot of things to mod. But After some time the "Easy" part is done and people wait to the next patch. Also some tools are not available yet, so parts like new ships, submarines , campaign and other are waiting to be done.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#5 | |
Rear Admiral
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As i understand it, a similar forum has developed for SH5. |
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#6 |
Stowaway
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One has that I know of.
And I have posted it in several places. http://marblecake.proboards.com/index.cgi?board=general You must register but that's a minor thing. |
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#7 |
Eternal Patrol
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And don't forget that it was around three years ago when someone (I forget who or I'd look it up and quote it exactly) said that SH3 was just about done and there would be no new mods for it...
I'd say SH5 hasn't really even started yet.
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“Never do anything you can't take back.” —Rocky Russo |
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#8 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
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The scripting is going to bring a new level to the term 'intellectual rights' and the squabbles that follow. How many ways can you actually code differently to get the same accomplishment?
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#9 |
Stowaway
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Ask Microsoft.
I'd bet they have the answer! ![]() And new accounts approved. ![]() |
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#10 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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They just buy it.
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#11 | |
Stowaway
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and take stances. Where some at onetime demanded open work and demanded no permissions needed? Will now reverse that position with the same zeal. Those that demanded protection? Will now reverse that position with the same zeal. It will all end up with a sticky called 'SubSim's recommended modding etiquette for SH5' And I will be called a Prophet. As I can foresee the future. ![]() |
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#12 |
Rear Admiral
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Hmmm, let me know when that happens, so i can get the popcorn ready. Either that or ill hit Jimbuna up for the popcorn while i go get the sodas.
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#13 |
Bosun
![]() Join Date: Apr 2009
Location: In a yellow submarine
Posts: 62
Downloads: 27
Uploads: 0
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probably because sh5 became unbearably boring and NOT worth the pain
of moding in.. they probably went back to sh4 or even 3 boo to ubisoft for: - killing SH4-GWX - SH5 MOD Developement Support - Online Verify to play an offline game.. wtf boo i say ..just boo I hope your sales rev shows you the bad choices you made & how upset we all are about it. |
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#14 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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The inclusion of Python scripting has opened up so many new things that can be done that were simply impossible in SH3/SH4.
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#15 |
Bosun
![]() Join Date: Apr 2009
Location: In a yellow submarine
Posts: 62
Downloads: 27
Uploads: 0
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I am very firmiliar with python 2.6.2 scripting in Mount & Blade M.S.S
so until ubisoft decides to release a (Module System Source) for SH5 I stick to what i stated quote: *pain to mod in* |
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